It was with high hopes that I bought BlazBlu Calamity Trigger a few weeks ago, doing so at the immaculate praising from a couple of prominent Gamespot posters on the PS3 forum. Now Japanese fighting games are not my forte, but the unique character designs and skills put alongside a trippy, bright artstyle belonged in a title that would be my ideal regardless of genre.
And I really wish I could have let these things make the game fun for me, but they couldn't. At it's centre I'm only finding BlazBlue to be difficult, not something i mind, but when the game is so confusing when it ditches the standard lingo I'm familiar with to phrases only put to making the game unique I get bugged. There's no good tutorial mode so I have no way of learning how to play it. This sucks, I love the background art and a few of the moves that I have been able to pull off in the training section of the game are neat, all the characters are quite unique. But I can't enjoy it, I can't get around the difficulty.
Another example was Spore. I hyped that game up so well in my mind, convinced it would be revolutionary. When it came out I was incredibly disappointed but because of the hype in my mind I still wanted to love it but couldn't get over the flaws.
Snowblind, Indigo Prophecy, Punch-Out, and a few Prince of Persia titles. I can see where people say those are great and fun games but there's always a flaw I can't get over. Maybe it's the derivitation, or a certain gameplay bug or a wierd control scheme. When this happens with a title it only makes you want to like it more but you can't. Like when you would get a crappy birthday present from an older relative as a kid, but a dear older relative. You loved them and wanted to like what they gave you.
I guess I'll try with BlazBlue for another few days, I want to get into the game. But I've done this time and time again over the past little while and I fear it's going to get returned soon.
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