Well, it's time for me to put my opinion in on the "Are videogames art?" debate. Despite being a passionate gamer, I'd say, in its current state, no. But video games have the potential to become a more involving form than other media due to the fact that the player is essentially the main character, or the villain, or even...a GOD!
I think that the following points need to be addressed for video games to become art.
1. Violence: This, in my opinion, is the biggest issue. Okay, I'm sounding like Gandhi here, but video games should lose the emphasis on violent combat if it is to be respected as art. Does every major novel, fine art form, or even movie have violence? Compare that to the major games that involve fighting: GTA, Halo, Final Fantasy, Zelda, etc. This shows a limited appeal to audiences, which is a big no-no in art. I rather like how games like Trauma Center and Phoenix Wright tell stories that do not involve combat as a major part, which is a good sign.
2. Culture: Defining art is like definingthe word planet. It is difficult to come up with a definition that everyone agrees on. However, the main thing I've noticed with forms considered art is that itis cultured. Consider the Greek statues, the Renissance sculptures, Industrial Revolution-era British novels. In comparison, there is nothing cultured about repeatedly slaughtering a bunch of animals like in most RPG's, let alone the car-jacking and banging dead hookers that video gaming is frequently perceived as. Of course, this brings back my point about violence in video games.
3. Restrictions: Does every story have to have a major villain thatamain charactermust fight to the death? Didn't think so. But it seems that every major video-game story involves this plot element. Once again, this refers back to my point on violence and limited appeal. Video games have to go beyond this structure to become art, though considering the religious devotion of the stereotypical hardcore gamer to their preciousss video game blockbuster, this will be difficult (and one of the reasons that I've converted to casual gamerism).
4. Advantages of the video game style: Video game art does not have to be like novel art or movie art. There are possibilities in video games that the other two cannot do, so why do video games have to be restricted to a traditional story(aside from defending the preciousss blockbuster)? And I don't mean just "choose your own adventure" style games, though that is a major possibility. I'll use my favourite genre, the simulation genre, as an example. In those games, you are not merely the main character, you are the creator of the story, as described by Will Wright in Spore. In SimCity, you can build your city into a modest rural village or a huge metropolitan empire, or even just wreak havoc with disasters if you want to. Civilization games allow you to change the course of history so that an ancient civilization other than China can become a major world power under your control. This amount of control sets apart video games from other media, and is the main reason I play video games and perceive it as an art form.
In conclusion, video games have a lot of potential, but the general trend towards video games is not helping them become art. And heck, it's just fun to bash the arrogant selfish snobs that call themselves "real gamers" by saying that they are ruining gaming's chance to become art.
Log in to comment