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BraindeadRacr Blog

An interesting Tail. Yes, I said Tail. Not Tale.

I noticed a tail of some animal in the right-back wheelcask, how often do you find roadkill in New York City? Well, there aren't bits of Cat or whatever the hell it could've been. I do however remember a strange bump while I went over the FDR Drive... Well, actually it was more of a gruesome "Oh s**t man, you just ran something over" bump, instead of a pothole.

And when I finally reached Nagle, I noticed something dangling in the wind from my rear wheel. I pulled over and I ripped a tail out of there. I don't think I pulled a tail of a cat that is still on my tire, cause like I said, there's no dead furry stuff on that wheel.

Now, let's lighten the mood of me killing some innocent kids pet with a delightfull song. "...And lots o' hours to spend with you".

That's no longer true......

On a side note, someone wanna buy a tail? Nice keychain material... It's real furr. Free, for as long as you're the person picking it up. It's lying in a bush somewhere on Nagle Street.

The "I saw that coming from 20 miles away." of 11/2/2007. - Rockstar G

All games potentially published or developed by 2K Studios, Rockstar Games or any daughter companies of the infamous by law Take Two Interactive, they're all, as they say "Put on hold."

Now, while most senior editors are now getting that little elavator tune, fans of games such as Grand Theft Auto are yet to be set waiting for an even longer time. I was seriously hoping that Thompson's "influences" were cut off by that final deal they've made last summer, which involved Thompson not being able to hurrass Take Two in any way anymore. Positive or Negative, he's off limits. All I got to say to that for now is "Flowers for Jackie?".

Anyway, this is truly a sad day in video game history.

As a response to Senator Leland Yee's warning, Tim Winter, president of the Parents Television Council (PTC) has called upon the Entertainment Software Rating Board (ESRB) to reinstate the original "Adults Only" rating on Rockstar Games' Manhunt 2 (PS2, Wii, PSP). On top of that, Mr. Winter listed a couple of other PTC demands and possibly hinted at the kind of trouble that could befall the ESRB should the rating body fail to meet his demands regarding Manhunt 2.

Mr. Tim Winter also urged the ESRB to suspend all reviews and consideration of any other games published by Rockstar Games and Take-Two Interactive, noting that the two "have breached the trust of the entire video game rating system." Mr. Winter also demanded to know exactly what it is that Rockstar Games edited out of Manhunt 2 in order to keep concerned parents in the know. Furthermore, Mr. Winter added:

Unless the industry as a whole, including the ESRB, steps up to the plate immediately and decisively, there is little doubt the video game ratings system will face the specter of government oversight.

With a lawyer, a senator, an advocacy group, a non-government organization, and now concerned parents breathing down the necks of Rockstar Games and the ESRB, it looks like all the ballyhoo regarding Manhunt 2 won't be fizzling out anytime soon.Article Regarding Winters of the PCT

And Winter has his success. All games are put toa distinctive halt, untill further notice. While 2K Games has it's luck, as it's a 90% stand-alone operating company. All games of Rockstar Games, of all locations are delayed until further notice. Now, that isn't exactly all that bad. Aside from Manhunt 2, no games made by Rockstar Games are gonna get released anytime soon.

Hell, the first Rockstar Games' video game to be released is Midnight Club 4: Los Angeles. January/Febuary 2008.

Seriously, who didn't saw this coming? Rockstar Games' been pushing the limits of the law since 2001. By the game, they gave a major push to that bar. And with Manhunt 2, they've hit the wall. It was a matter of time. Their games became more adult, in the sense of sexually explicit and gore. From a standard hooker-without-a-screwing-animation(GTAIII) to the actual screwing animation(GTASA Hot Coffee). From being able to shoot dudes(GTAIII), to being able to mangle living flesh with a Combine Harvester(GTASA).

They linked GTA with Manhunt throughout various voice communications through both Manhunt and GTA games. Obviously, Manhunt was supposed to be a GTA-like game, but in the sense of just killing in the way of Mental Psyco's would do.

Ever since GTAIII, they've had Jack Thompson on their backs. With SA, Thompson had all oppertunity to charge and commit as many attacks as he could. This was a simple time-line...

GTAIII, freeform cop killing, screwing hookers etc. GTAVC, now being able to become a local coke and crime lord along with it. GTASA, topping all of that with being able of actually preforming sexual games(when using cheatmodes). Mix that with Manhunt, and you've made enough reason to piss off the officials. Thompson was successfully put on Non-Active, but it costed alot. Tim Winter, who ain't related to Thompson in any way, he's got all the reasons to kick Rockstar Games' ass. And badly.

He's got the ERSB, Thompson, Senator Yee, Oklahoma State, NY Mayor Bloomberg, PTC and a horde of mad Floridan attorney's to back him up.Man, this could be the end. And hell, we all could've seen it coming from 20 miles away.

MS, SCEA/I & Nintendo's Q2/2007 Profits in less than 200 words.

A "RE:" to the Daily GS Poll:

Nintendo. Doubling your quarterly income and profit is one mean feat.
Sony. 1.34 million PS3s in a single quarter is pretty solid--and that was before the price drop!
Microsoft. Xbox 360 is (finally) profitable, thanks to Halo 3.GameSpots Oct 31 2007 Poll

Microsoft Marketing CEO: Are we winners? *starts placing an old vinyl plate of Queens' We Are The Champions on an old dusty LP player*
SONY Console Marketing CEO: Give me some asprine would'ya...
SONY Console Marketing PR: Hotdamn, double losses? *points finger and chooses random target*...You bastards.
SONY Console Chief: 841 MILLION!? Please, Wall St... Let that "-" token become a "+" token.
SONY Console Marketing CEO: Well, atleast one is calling our recent sales solid. If only they knew...
Microsoft Marketing CEO: Another One Bites the Dust, perhaps?
Nintendo Ltd.: Hah, if only you guys would've listened to the veterans... Not all people have sixhundred bucks lying around to be wasted on eye candy.
SONY Console Marketing CEO: Get your scrawny ass back to the background, would you kindly?
Microsoft Marketing CEO: You've been on the background prior and with the release of the Wii, Nintendo. Go there and snatch some snacks.
Nintendo Ltd.: *yells from the back* You idiots know that we're right!
SONY Console Marketing CEO: We're not idiots!
Microsoft Marketing CEO: We're ignorant, DAMNIT!
Microsoft Marketing CEO: Atlast... *while looking at the sales chart he activates the LP player*.
SONY Console Marketing CEO: Son of a...
Nintendo Ltd.: *from the background* 1.6 BILLION!? WE'RE GOING TO DISNEYLAND!
Microsoft Marketing CEO: *the LP player starts to jam up*

Oh for the love of God... Boredom, slowest killer of all time.

I'm gonna push those Top 3 games back a few weeks, as damn I'm bored out of my mind. Simply said; These last few days of October are proving to be such a drag. I've been going to work every day, from 6PM to atleast 3AM. Sleeping for a few hours, and then waking up for the next routes.

I took two jobs at the same company just to earn enough money to stay in my apartment with all of the needs. While the nightshift guard-la-bookmarking job pays off well enough, a bonus job of doing what I love, I couldn't resist it. That extended my first job by atleast three hours.

I work at an Import-Export depot. Simply-put, we recieve, hold upand send out packages. I bookmark of what gets in, what's staying in and what's going out on that day. In addition to that, a few months ago I also took the job as driver of the packages that go out. Two weeks ago, I got the shifts of a guy who's son had blood-cancer, giving me another set of hours and driving cross states as he had Northern-Pennsylvaniaand partial Ohio on his record, while I already had New York City and surrounding territories.

A week ago, a new guy took over the Philly territory along with partial Ohio. And another guy took the Westchester, Rockland and Orange Counties, leaving me with Bronx, New York, Queens, Kings, Richmond and Nassau Counties. Overall, the toughest six as already 8 million people live in there. But, with six guys doing the same six counties, things are actually quite easy.

While we focus on international goods, UPS, FedEx, DHL etc are taking about anything we're getting in. We remain partners, and I oftenly file shipping files in under UPS or FedEx. We drive with unnamed vehicles. Hell, I even get to drive my own car every now and then for as long as I use the trunklid. Explaining the lack of services...

And when I drive around delivering, I usually deliver and ask for signatures under the name of UPS aswell. So, basicly I do work for UPS in some way, only without the crap-colored vans and without the giggity-suits.

So, long story short. Since I've lost about six hours worth of driving, leaving me to evade work-property even before 1AM these days, I'm left alone with a ****load of free time. Those extra routes of the past month didn't give me extra pay, which I chose myself... Can you take the money from a father with a dying son? I'm not a person like that, but either way, it did fill up some empty time.

Now, when I leave at 5:30PM, to drive past the FDR or over the Henry Hudson 9A... Onlyfive to sevenhours past that goddamn traffic jamup, I already get back over the Manhattan Bridge, or I take the 278 through the Brooklyn-Battery tunnel,back to Jam-Ville. Back to Inwood. Doing those two jobs(which involves bookmarking first, and spending my last three hours during work time driving around NYC and surrounding Counties)... Pays well enough to pay all the bills, rent being the biggest.

I sure have learned that cash ain't a way to fill up free time. No games 'til November 14th, daytime TV's as interesting as TellSell, driving around in NYC... Wait, have you ever been to NYC? Driving around unpaid is torture on Manhattan... Baseball matches in Central Park are becoming boring as my friends start to grow up too, some already being bigshots about their amazing future... The Jets aren't doing well, and neither are the Mets, so paying for quality cards, might aswell turn on ESPN.

Basicly said; I'm bored out of my mind. I think I also need to apologise for this unnessecary long blog, but if you're reading this, you're already used to long blogs, cause that's all I write.

Greenawalt, you bastard.

I'll continue those Best of '07 things within the next blog. Which for you capitalists out there; It's The Orange BoxTM at #3, Halo 3® at #2 and BioShock at #1. Anyway, deal with the fact that I say Halo 3 is NOT the best game of 2K7, want more on it? That'll be in the next blog, cause just like any other Forza Motorsport 2 player, who is desperate for new tracks. I'm pretty much pissed off.

Just a few hours ago, the interview between GameSpot editor whoever-the-hell he is, and Forza Motorsport 2 lead designer Dan Greenawalt. It was all dedicated to that long awaited DLC; A track pack. Well, call it a liberal facist way to gain money in such an obvious way. Man I'm getting political. But it's either violating the TOC, and with the recent rank up for Thorpe89, congratulations by the way, I think it's wiser to pull in the political blather.

Either way, that selfsentric act of money making is really over the top. They're charging 600 MS PTS. Which equals 7.50$. That's a single track, a real life track called "Twin Ring Motegi". Four editions rise from that track, a full TRM, western Half, eastern half and NASCAR oval.

Many already noticed that the brush kit, and elemental layout kit used for the decorations and lighting effects has been jacked from the Test-Track routes. So, incase you havn't noticed Greenawalt overly exaggerating at that one point, hereby a quote:

"First, some backstory... It's much faster for our car team to turn around a car pack than for the track team to create a new environment. Environments take upwards of 3 to 5 months to build. Basically, because of the level of detail, building environments in v2 take four times longer than in the original Forza. Meanwhile, the fans were beating down our doors for some DLC tracks... " - Dan Greenawalt.

Man, thatdude is full of crap. Sorry, Danny my friend. But after I read YOUR section in the Forza Motorsport 2 LE Booklet, my IQ already dropped to the point that I have the IQ of a lima bean. I distrinctivly thought that Dan was one of those "Creative" dudes. Saying that he has on his mind. Not on his paycheck. Well, it only took one game to make his ego expand to the size of "Ah, hell it's a lot of work. Therefor, we snatch half of the Test Track's brush layouts, print a few Motegi maps from Wikipedia and start moddeling. Then, we specifically ask the money bags theirselfs over at MSG in Washington DC, on what to charge for this recycled map."

I honestly appreciate the hard work they do to give us tracks. But man, they can pull some loooong strings. They went down 12 tracks since Forza Motorsport. As a sequel, points that are critized are ment to be upgraded, polished and become better. Forza Motorsport 2, took another road... They took an U-turn, and went back to the graphical studios.

I'll tell you on how many tracks were missing out: Road America. Blue Mountains Raceway I & II, Alpine Ring, New York City Circuit(Long), Rio De Janeiro, Pacific Shipyards(The one of two NIGHT tracks), Tokio, Test Track Drag Strip and Test Track Oval. Even tough, I added a Point-to-Point race in that list, which is Pacific Shipyards. But was worth a mention, along with Tokio, they were the only night tracks.

Recycling tracks is what they do eh? Then why not IMPROVING already-made layouts? That MIGHT save time? Oh, is this too much of an obvious question, but requesting 600 MSPTS for a track pack... Just when the game feels INCREDIBLY empty? I spy a conspiracy.

Lacking tracks + Value cutdown of nearly 15 hours thanks to lacking tracks + 5 month delay between release and Track DLC + Asking 600 PTS = True FM2 players looking for some action in a nearly dead soul, they're litterally hauling the bags of cash in.

Hell, I know how much trouble it takes to create a track. But skipping on recycling the beloved maps, basicly revamping Test Track with a different route and advertising, asking 600PTS in the very end and still maintaining that "Oh yeah, dude we did one heck of a job... Yes, my fingers ache." attitude. That, and the overly steep price of the DLC - That goes beyond scamming.

Damn, Electronic Arts' "Pay-to-Cheat" options... They're nothing compared to this lame, and incredibly low action of leeching. I tell you, I'm one pissed off dude.

Top 5 of Best X360 Games of 2007. (5 & 4)

Yes, so soon already... Since there won't be anything that will be released prior to this 30th, which is TimeShift. I don't think it's wise to conclude games like Mass Effect, Kane and Lynch, Need for Speed ProStreet, etc. Those games all ship just infront of the Christmas Season. And I personally feel, they stand no real chance to the others. In two ways, one is players are unable to get the full expirience out of them. Two is that only two months remain, and 10 months have been passed. They should be added to the best of 2008 list. In my opinion.

Starting off with number 5.

5. FORZA MOTORSPORT 2 - 29th June, 2007. - Turn 10, Microsoft Game Studios. -GS Score: 9.2, by Brian Ekberg.

This game got a 9.2 out of 10 for some reason by GameSpot, while I don't fully agree. It's one of the best simulation racers out on the market. Console wise. I personally think that Gran Turismo still has the leading torch, when it comes to Simulation Gaming. Forza 2's upgrading on alot of points where it stopped on the Xbox with Forza 1.

Customization's deeper than any other game, and also it's very user friendly. Vehicle upgrading shows alot of depth, and every tiny bit of upgrading has a major effect on your vehicle. The visual effects on e.g crashing, bumping into someone and literally scraping are nicely made. Damage looks real, but when you hit a wall at 110MPH, and your car looks intact... Well, that's a licencing thing, which is something we'll have to deal with. Engine-damage wise, this game is awesome. Simulating that, which doesn't seem hard to me, is better than any other game.

From a little steering wobble effect, to a slowdown of about 6MPH, unable to shift gears and barely capable of steering.

Soundwise, this game is terrific. In previews, they shown that they've put alot of work into the sound. Capturing over 200 crash sounds, and just about any vehicle engine.

Graphic wise, it's simply said awesome. Cars are more detailed than in any other game, the only game beating in polygons is PGR, which also has interiors. While the cars look great, the tracks do look bland. They seem rushed in the most parts, that combining with the MAJOR lack of tracks, this game seriously loses alot of variety, along with a heckload of value.

By the time you're halfway through the game, you'll have a helluva' time trying to get yourself motivated. And still while this game has a 9.2/10 by GameSpot, it isn't that good at all. Everything is simply said awsome in everyway, but the lack of valuewhich is caused by the tracks, I would say that score is overrated. I'd give it a 8.7/10.

While everything remains great, the lacking tracks is a real killer. And that explains the 5th spot for Forza Motorsport 2.

4. COMMAND AND CONQUER 3: TIBERIUM WARS. - June 8th, 2007. - EA Los Angles, Electronic Arts. - GS Score: 8.7, by Kevin VanOrd.

From what once was a true PC spirit, it now has been shared over to consoles. One of the best Real-Time-Strategy Games ever, ported to Xbox 360 format. While losing some qualities, the creators of C&C3 have managed to make one hell of a game. I personally feel, that this game along with Halo 3, they actually spend time to make it. They wanted it to be good.

And trust me, it seems like they've managed to kill an taboo. They've managed to put a quality RTS game on consoles. With quality I mean, it's really good. Without a mouse and keyboard, it always seemed like it was impossible. The guys at EA:LA. They managed to do that what was ment to be impossible. To create a good RTS, that only requires about five main buttons to play in a whole.

The game has been set off in 2047. At that time, in the C&C universe, the planet has been contaminated with a highly lethal source called "Tiberium". While profittable, it's toxic to any human being. A third Tiberium War has been set in motion.

While the game has tricky commands, like pulling the RT Button, and navigating through several menus just to build one thing. That's all a matter of time, it's a matter of learning. Then, you'll use them commands like a charm. The game's action is varied, and you'll have tons of options to use to attack the enemy. While it still uses it's ****c formula of "Build a base, settle a finance source, build defences and strike", it's upgraded in tons of ways.

There are three storylines. All following the same war, but from different points of view. Which gives anyone an insight on what happens on each force while one fight is being faught. Betrayal, desperate times, thing like those are oftenly seen. The game again focuses on the two major factions; GDI and Nod. Kane's BAAACK. Not with a vegence, with his always remaining sense of crankyness.

The game now also has a third faction called "The Scrin". And alien source from outerspace, attracted to any kind of Tiberium. And since earth has been infested with it, they head for the planet.

While the game has a lengthy storyline, a good set of characters, nicely made controls and various schemes. There's tons of things that plague this game.

For instance, thanks to the limited power of the X360 console, the graphics are toned down, the framerate drops to a standstill now and then and the game's loading and saving times litterally take minutes. Some gameplay plagues also affect the game; Scrin is by far overpowered. The online never been filled with players and always hangs around a max of 350 players online at the time. The "Rush" attack has been overdone, and some parts of the game can be just too frustrating for words.

All in all, this game shouldn't be bought when you have a high end PC. For the same money, you simply buy the PC version and get better graphics, steady frame rate, online and various tool kits that are PC only. That's the main reason why this game is a black sheep. If you're a RTS fan, and have no high-end(and I really mean HIGH HIGH end) PC, you're free to buy it.


I'm only doing number five and four now... Cause, well this blog REALLY would get long if I do all five, or atleast four. Two this time, the three others tomorrow. And I'll spoil half of it; BioShock will be there.

It's mah birthday.

19, on this 19th of October. I honestly couldn't care any less. Well for the sake of it: YES! I AM GOIN TO LIVE FOR ANOTHER YEAR! Cheesecake, here I come.

Oh the joy of illigal shopping. Gimme a yay.

Kudo's to eBay. Kudo's to the wonder called Self Defense. Kudo's to the 95 dollar I paid for this murdering tool. Hate to the GLOCK 19 I totally clogged up, which now is at the firearm-department of the New York City Civil Authority.

knife-1.jpg picture by NJ3D
"Is a knife with five sides of Grim Reaper illigal? Beats the hell outta me. Does it fit in my pocket? Definatly not. Does it commit murders? Well, this cheese sandwitch, never tasted better."

EA's Playing a Strategic Game of Monopoly. Who can make them lose?

Three things come into play when it comes to EA and why they should pack their bags and make some other things get screwed up. And those things are greed, greed and greed.

Three different greed's. Money greed, mass-greed and popularity greed.

How are they achieving these greeds? Simply put: Their overpriced articles on the Xbox Marketplace, and refusing to make something free at any time. They're buying any licence for a series of games, and now even buying companies right at the point when they are going to hit the jackpot with two games. They're making massive communities with every game they produce, and with massive, I mean just too large.

I learned with NFS Carbon that buying the pay-for-cheating options is only making them more greedy. Hence, the fact that nothing of their stock on ANY game has become free up to this date. The only game made by EA, Command and Conquer 3 has free content on the consoles. Which, is a single crappy map. I understand that if you should pay for this, a riot is just waiting for the door.

Some developers have become very generous nowadays. The game The Elder Scrolls IV: Oblivion(developed by Bethesda/2K), which featured four DLC packs that rised many complaints. Now, they've given us a free download for a limited time. Something that is alot better than any of the Premium-content. Bethesda learned.

Many other developers realise that by the time the game becomes older and older, and the final DLC packs reach the Marketplace, it should become free. For a few reasons like generousity, showing that they care for the players without the privilegé to buy Microsoft Points and just plain gaining a bit of popularity. What can do that better than free stuff on a pay-for-all market?

No, the CEO's at Electronic Arts still havn't learned. If it's free, expect no worthy DLC. That's why they should be whiped off the face of the earth, the price of fun rises by the day thanks to EA. I still have two more reasons. Property-greed and Popularity greed.

The other day, EA purchased both Bioware and Pandemedic Studios for 860MIL US$. Bioware was making Mass Effect, a highly anticipated RPG, coming this November. Now, they've purchased all rights, and now have ownership to just about any Bioware product. Hence, the highly anticipated part. This is a smart strategy, it's sure that Mass Effect will sell like crazy.

And, ofcourse. Buying the rights of anything will net EA a crapload of money by November 20th, this year. The same story counts for Mercenaries 2: World in Flames, from Pandemedic. I'll bet fifty bucks on BioWare being renamed to "EA Edmonton" and Pandemedic to "EA Santa Monica". Electronic Arts' playing a strategic front of Monopoly here...

EA's known for screwing just about any licence up they've purchased. Including the C&C series. Which is what many C&C fans call "It's good, but it could've been so much better. They just didn't gave it a chance.". Okay, with Mass Effect and Mercenaries 2: World in Flames, we should'nt have to worry. Mass Effect is now in it's finishing stage, and ready for being sold this November. M2: WIF ships in this January. Seems EXTREMELY late to screw it over. So, therefor no worries.

But, what about the future?

So, Homes my Homie. (Huge images...)

Homes, my friend. Even tough, it was a short and terrible game. Not to mention the hyper active thirteen-year-old who has picked up his vocabulary in a Police Jail Cell. I just want to rubb it in, like I never done before. Cause afterall, wait... I have no reason to rub it in. But who cares, I'm doin' it anyway. Not that you lost that bad to actually earn this, but since nothing else has happened... 'Nuff said.

And, I also should've warned you for his incredibly jackassed behavior, my "friend" called Chaozfury. Andnot to mention the countless of M-rated slangs... So, accept these apollogies. Seriously, you'll need 'em. He's a weapon, he even is capable of driving goddamn Kim Jon Il nuts. SAVE ME.

Anyway, the players, as only us three know what the hell happened.

BDR-medals001.png picture by NJ3D
BraindeadRacr. Victor.

BDR-medals002.png picture by NJ3D
ChaozFury, 2nd in place, wins when it comes to idiotism.

BDR-medals003.png picture by NJ3D
Homes2, third. PC-FPS-gamer-to-the-core. Here, the reason why he's keeping it at PC gaming. He's better at it. If only my PC wasn't a piece of crap. Then, my ass would've been handed to the king.

Statistics-le-ownage: ( sorry for the tiny quality).
BDR-scores001.png picture by NJ3DBDR-scores002.png picture by NJ3DBDR-scores003.png picture by NJ3D
BDR-stats.png picture by NJ3D

Ownage-in-map-variant. (Death Locations, in total we died 129 times.)

Killmap001.jpg picture by NJ3D
(Base - Larger Image)

Killmap002.jpg picture by NJ3D
(Back of Base - Larger Image)

killmap003.jpg picture by NJ3D
(Beach - Larger Image)

Killmap004.jpg picture by NJ3D
(Left Side - Larger Image)

Killmap005.jpg picture by NJ3D
(Right Side - Larger Image)

:BDR - :CHAOZ - :HOMES

Homes, I tell you. That was the best match ever. Despite the dumbass, the fact that I whooped your ass, lag and my... senseless cursing, BEST GAMEH EVARRH. And, also, this is quite a mothereffin' introduction to the INCREDIBLY detailed Bungie.net game-aftermaths. Yes, in the end... I made this blog cause of the detailed review.