The first thing I should mention is that it has an art style incredibly similar to that of Okami. However, like all of the games in the series, one is playing from a pretty distant perspective so I don't expect RotK11 to come up for any art awards. In RotK11 there are battle screens for duals and debates (for the unintiated, debates are a 1 on 1 faceoff conducted with words as opposed to swords) which are the only times ones sees characters up close in any amount of detail (aside from the everpresent portraits).
In RoTK11 there is no special battle screen, one fights from the same screen one governs from. Also, unlike some of the other Romances, one has no option but to be a ruler (whereas in other games one could play people from various walks of life, though the only other path I ever walked was general). One has a lot more freedom when creating traps and fortifications than one does in any other Romance (that I recall). One has to put something like two spaces inbetween constructions and can't built in certain places (say, the steep side of a mountain) but aside from that, the sky's the limit. It looks like some of the traps (such as one that produces a rolling ball of fire) are impacted by the 3D nature of the game design, though since I don't have any cities on hills, that is me speculating. Also interesting is the fact that one's support buildings are all outside of the city. One builds stuff like barracks, farms and blacksmiths on specially designated pieces of land that come with the ownership of each city (how many varies, though 12 seems to be the average). It definentely complicates defense because one has vulnerable places outside of cities (which tend to be pretty well defended) that one really doesn't want to lose. Also, one has to make hard choices. Does one want a city with a really massive financial district, even if that means it doesn't have shipyard (no warhships) and that it has few farms (one can buy food, but it ain't cheap)?
On hard, the A.I. is as ferocious as ever and warlords don't cut you or each other any slack. My first game, I promptly came under attack by another warlord who was apparently offended by my building of defensive fortifications inbetween me and him (with heavy siege weapons and lots of soldiers, he eventually took me down). The governor of my second city sold out to a rival during the attack. My second game, I was a little more cautious about building defensive fortifications. I lived long enough to take a third city, but the taking of the city overextended me a bit, so I came under attack by no less than three warlords simultaneously. I took down or scared off two of them, but the third, who threw more bodies at me than the other guys and had some good generals, took me down. They say third time's the charm. My current playthrough I have had the pleasure of fighting off a coordinated attack (which appeared to be spearheaded by just one sovereign, since the other guys threw only something like 10,000 troops at me and retreated without too much encouragement) and eventually seizing the city of one of my attackers (after being weakened by his attack on me, another warlord attacked him, I kind came in on the tail end of that battle and scooped up his city).
Bottom line: classic stuff any strategy geek can appreciate.
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