So, it's the end of the year again.
As you may have noticed, I was playing Tachyon: The Fringe for a while, but I had to axe it. Apparently the troubles it was having with the movies and cutscenes was caused by the bink player. It was a DirectX 6 game (A.D. 2000, practically half a decade and three generations of hardware away) after all, I guess you can't expect everything old to work flawlessly on today's machines. Kind of a shame, since it was interesting - although I must say that I was disappointed.
First and foremost, the flying engine. This is a big reason why we play space sims, after all. It was too arcade-y. Easy, slick controls, yes, but you don't really get that feeling of scale, space, and distance. Things are like, just out there somewhere, until wham, they're in the immediate vicinity. Unlike, say, even Privateer of yore, which was well and truly 2D, or Freelancer, which did a pretty good job of simulating the handling of a ship. I don't mention sim games that try to actually be realistic - I gave Starshatter a try, for example, but the ludicrous landing-detection in the tutorial itself put me off for good - because I really just want to have fun. It's not that I don't like a challenge, hell, the exact opposite, but past experience has shown me that most of the time, developers' idea of challenge means tedium (ugh). Which was why I really had high hopes for Starshatter, bleh. I mean, with it published by one of my favourite indie publishers (Matrix Games, the same guys that publish my all-time favourite Titans of Steel, which has been and still remains on my "currently playing" list), it was practically a guarantee to get on my must-buy list.
Then the nature of the game. For one, you don't save. It auto-saves your "profile" whenever you quit, and when you play again later the game continues from where you left off. Obviously this means if you want to change an earlier decision you're fcked. There's no reload feature either, if you don't like how a mission is turning out just press ESC to get back to the hangar, pre-flight. Easy, yes, but not convenient if there is a buttload of pre-mission chatter. Which is another annoyance - I don't mind voices, in fact I actually agree with the reviews saying that the main dude has a great in-character voice, but there aren't any freaking subtitles, so if you're deaf or are a foreigner (catching accents can be tough; I speak multiple languages, I ought to know), you're out of luck. I'm used to subtitles and actually prefer having them - I'm a speed reader (I can finish a typical paperback in an afternoon), and I prefer reading over tv / movies. I don't like to just jam ESC and skip cutscenes, having subtitles helps in this regard by allowing me to follow the story without having to wait for the slow-ass dialogue in most games.
Oh yeah, the so-called mission branching and the go-it-by-yourself schtick. Well, there ain't. I mean, sure, there's a sort-of plot decision somewhere which leads you down one of two possible story arcs, but flying isn't optional - you CAN'T simply launch and fly around where you like. You MUST take a mission to be able to fly, and don't kid yourself, you have to take all the missions available as they come, to advance in the story, so out goes the "freedom" part. Not only that, sure you can fly around during the mission and ignore the objectives, but you CAN'T freakin' LAND at a different base. Yep, you got that right. Basically you're on a leash, and a pretty short one at that.
So apart from the flying around and surviving fights, there's nothing more to it than following the story and doing as you're told. This isn't a space sim; it's a freaking point-and-click adventure. The crap flying made it easy for me to ditch the game when it bombed out yet again with another bink player error (it doesn't say as much, but you figure it out for yourself when the log mentions it, plus it always happens at a cutscene). Kind of a shame, too, since I was kinda getting into the story - the dialogue isn't lame nor totally campy, it was actually nice to listen to the protagonist's banter. But that couldn't save the game, and the crashes were simply the last straw.
Grr... I need a space trading sim a la Privateer / Freelancer, and I need a fix soon. I also recently got hooked on the free Flash-based online game AdventureQuest, and the best part is that it gets rid of the "MMO" aspect; other players are merely numbers on the server, you don't meet with them at all. lol.
See, in general people are stupid and annoying. Forced to don some sort of personality and with traceability / accountability, for example as regulars on a forum, they're not so bad (plus you can easily ignore / ban trolls). But as faceless and mostly anonymous entities in a game, most revert to n00b behaviour ("items plz! heal plz! zomg halp!"). I've played plenty of MMOs and MUDs, I've seen it all. The last thing a successful free MMO needs is, god help us, another free-for-all pvp model.
But this isn't the time to talk about socially-inept dwellers-of-parental-units'-basements, so we'll leave it at that. You know what this weekend is, right? The weekend before christmas, of course :p Got a gig lined up at this place up north (no, not Penang, stop messaging me plz mr u-kno-who, kthxdie). Su ain't following (besides I don't think it'd be fair on her anyway, you know newlyweds), and our MAS friends aren't available, I guess we'll be tossing coins for deciding who gets bass. My Ashe costume matches the domino mask, but I'll be wearing the cape as well - an abbreviated, Celine Jules-style cape, because it don't crimp my style (and shoulders are sexy). Oh, and I traded her hotpants for something more practical (read: suggestive), a knee-length white laced skirt.
Here's to a great weekend, and to next year! Resolutionists need not apply. No, I didn't recap what was great about this year, or my hopes for the next, or crap like that. Why should I, this is my blog... not yours.
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