I finished MGS4 this morning after starting the game on Friday afternoon (one day after relase) and I must say it is easily the best game I've ever played.
I'm not saying it's the best game in every single respect but with all its attributes collectively it definetly is in my opinion.
What I mean by this, for example, is the 3rd-person shooting mechanics are good but not as good as Gears of War, similarily the 1st-person shooting mechanics are good but not as good as Call of Duty 4. This is perfectly acceptable though as MGS4 is not either of these two types of games, it is a sneaking action-adventure, or whatever you want to call it, and as such the shooting isn't going to be as good as a game based around that one purpose.
The first thing I'll say about the game is that it has been heavily 'Westernised' in terms of gameplay (not story). By this I mean it is perfectly easy, easier than sneaking in fact, to simply run and gun through the game like any 3rd-person shooter. This isn't exactly bad but it's very clear that the game punishes you far less than the previous enstallments for killing enemies and getting spotted. I play it like this, and I feel this gives you the best experience of the gameplay, combining both stealth and action together in a healthy mix:
If one guard is on his own, take him out with a shot or two to the head with a silenced weapon.
If two or more guards or together, or taking out a guard will alert others before you can hide the body, do your best to sneak around or through them, avoiding confrontation altogether.
If the militia are in combat with the enemies, help them; it makes the game a lot easier and gives you a welcome break from sneaking around. It also gives you a chance to do some real gunplay and use the huge selection of weapons on offer.
I heavily recommend playing the game with these little rules, it's really how the game is supposed to be played and you'll enjoy it a whole lot more, and it'll be a whole lot more rewarding, if you play it like this.
On a more serious note, the graphics are years ahead of everything else and anyone who was still sceptical of the power of the Playstation 3 should see this game in action. It's phenominal. If this game were to be on the Xbox 360 the textures would have to be far lower res, a lot of sharp and clear text that is on some objects would have to be blurred out, many particle effects would have to be thinned out and even with all this the game would probably run at half the framerate. Also, even on PS3 the game has to install at the start, and do a one minute install inbetween every chapter.
The sound effects are also amazing and it's the little details that count. For example, when you put a silence on a gun it is still pretty loud when fired in first-person, not because of the firing but because you can hear all the sounds of the gun working when the muzzle noise has been eradicated; the bolt clicking back after everyround, shells ejecting and hitting the floor, the next round being loaded into the gun is all heard. On a related note, the animations are far ahead of anything else and aswell as beign eye-candy for all us gun-nuts it also helps with building up the characters. For example, the reloads are amazing, right down to the detail of when you reload a clip that isn't spent, the bullet that was ready to be fired pings out of the chamber when Snake pulls the bolt. In contrast though, the animations on the characters are great, the lip-sync isn't as realistic as the one implemented by the Source Engine (Half-Life 2 etc.) but it looks more natural. Little details in the characters like Otacon's nervous shuffle of a walk really helps emerse you in the experience.
And emersion is what MGS is all about. It's not a video game as such, it's an interactive film. For this reason some people might moan about the cuscenes that are anything from one minute to more than an hour (at least you can pause them now!). If you don't like that sort of thing then don't buy the game, simple as that, go and play a more action-heavy game and that's fine. But MGS is for the gamer that allows themselves to take the storyline of a game incredibly seriously, even mabye more so than they would take the storyline of most films. Without doing this it is impossible to enjoy the game fully. Word of warning then! Don't play in an environment where you can be distracted! Don't play with your mates around you, especially if it's your first time through. Don't play with your own music in the background! Enjoy the game as a film and as a work of art!
Because that's what MGS is. A work of art. The character design, the acting and the direction is better than most Hollywood films. I would even go as far to say that Hideo Kojima is as good a director as that famous, God-like Steven Spielberg of the eighties and early nineties. For this reason, since Metal Gear Solid 2, MGS has always been a bit lacking in the gameplay field. What was amazing in 1998 wasn't so good when MGS2 came out and sure they added a few new features but it wasn't really enough and I feel that MSG3 was also a big let down. This wasn't because the gameplay was bad, not at all, it was just that there was so much stuff in the game you could do...but never had to do; you could just run through with a silenced tranquilizer gun and never get spotted. For the first time in ten years though, I can safely say that Metal Gear Solid's gameplay easily matches up to the amazing storyline.
In conclusion then, I can safely say that I will give MGS4 a ten out of ten in my final review. I'm not sure that if Gamespot still employed the previous system for scoring it would get a ten, probably a 9.9 but with the new system, 9.5 is just too low.
PS. Sorry for this incredibly long and rambling blog. I'm just really shook up after playing this game. It's amazing. So amazing my usually well thought out, well written, well spelt, well punctuated and well constructed blog-writing has had to take a backseat for a slightly more insane style of writing.
I'm going to go for a lie down now!
:P :D
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