Howdy all, it's been a while.
Firstly, I've finished Condemned: Criminal Origins in the company of Ben and Tom. Yes, we played it in one night...and a morning, from about 2215 hours until 0400 hours! Yeah, and I played the whole damn game, apart from little bits towards the very end. Yes, it appears a game gets scarier and freakier the longer you play it, the more tired you are and the less you have to distract you around the room. I found that when I played the first few levels on my own at home with the lights on and MSN beside me, the game wasn't scary at all. However, at Ben's house I was practically so on edge that at some bits I was just like "golly, take this Tom - you can play!" except with some stronger language.
The game its self is obviously a fantastically scary game. For that reason alone it gets into my good books because, not since playing F.E.A.R have I felt a game to be truly scary: I never found Silent Hill to be scary, it's just to weird to be taken seriously (I found myself just literally laughing at it most of the time) and Resident Evil hasn't been scary since the 3rd installment. In comparison to F.E.A.R, Condemned has far less jumpier moments (I can still remember when I nearly fell of my chair when that corpse smashed through the office blinds and windows), but what it does do is create a terrible sense of something scary going to happen and this mood is retained consistently throughout the game. This is where I felt F.E.A.R fell done for me; the game followed a perfect trend of combat, "dark corridors, combat, dark corridors, pant-wetting scary bit, end of level, repeat until story is finished". In Condemned however, even something so simple as a cluttered, poorly lit corridor can provoke you to turn the console off, or at least give the controller to a faithful companion. Now this may sound ridiculous, but the terrible feeling of impending fright can really mess you up...and this can only be a good thing.
Gameplay wise, the combat is at first fantastic (for those of you who don't know, Condemned is far more about using everyday industrial and domestic objects to smash your way through clever enemies rather than using the conventional first-person-shooter's firearms) but can get slightly repetitive as the game goes on, for example, later on in the game I tended to find myself throwing blocking out of the window and just going for the mentality that if I hit the enemy enough and quickly enough I'd kill him before he (or she) could do to much damage to me. This is me on "Easy mode" though, so I doubt I would be able to use the same tactic on any other difficulty. That said, the combat is still worryingly satisfying and suitable gory which is always great in a horror game. The only really annoying things in the game are that it can be unsurprisingly easy to get lost in a lot of the environments, especially when they are really dark. The other irritating feature in the game is that everything seems to be based on looking for a particular type of weapon to open a particular type of door. This makes sense if all you've got with you is a metal metro-station sign covered in the blood of psychos and you need to get through a locked wooden door, but being told to go and find a fire axe when you've got a pretty hefty sawn-off shotgun in your hand that could more than easily blast the door into splinters is just plain annoying.
Overall though, if you can find a cheap copy of Condemned somewhere, which isn't difficult at all, I think you should defiantly give it a go...especially if you hate horror games - that makes it even better!
8/10
My next (and much smaller topic, you might be pleased to know) is that I've played a rather dull level of Army of Two while at Ben's the next morning. Now don't get me wrong, I played it the way it's meant to be played; Coop, but it was still an unsatisfying experience. As the game loaded up I was worrying that I'd actually find it fun, or at least funny, but almost sadly I didn't. The level we played took us to those good old Afghans who needed to be completely wasted by our PMC friends. Now, the first thing I noticed about the game was that it appeared to be almost an advertisement for making your own, or joining a mercenary group; you get to be muscular, you get to be cool, you get golden "pimped" weapons that look like something from a Sci-Fi film and all those poor (in the money sense) military bone-heads do is bark orders and then give you huge sums of government cash for killing Arabic folk. What a job! Despite their huge sums of cash though, the Army of Two seem not to have the funding to buy two parachutes between them...as such they ride in a rather suggestive position on a single chute. How...um...manly?
Now I know I'm not supposed to take this game seriously because EA are trying the whole, "look, we're cool; we can make funny games" thing on us (take a look at Battlefield: Bad Company if you want another example) so I'll talk about the game from a gameplay point, rather than moaning about the hidden government message or the military inaccuracies. Right...gameplay...gameplay...what gameplay!? This game plays like a PS2 shooter; I've seen a better cover system in Operation Winback (N64 and PS2)! The shooting is dull and un-involving - basically all you have to do is point and shoot and that's all there is to it, which might be fine as this is a funny light-hearted game (yeah right) but it's just plain boring.
So there you go, Army of Two is a boring and pretentious game.
6/10 from what little I've played.
Finally, just today I saw Iron Man which, especially seeing as Iron Man is a Marvel comic (and I absolutely despise Spiderman, The Hulk and The Fantastic Four), is surprisingly good. I won't reveal any secrets but I didn't really enjoy the ending, however the rest of the film was fairly decent, fun, and definitely worth my £5 and 2 hours time. Strangely for a Marvel comic, the hero in Iron Man has no superpowers (and therefore he wasn't caught up in some experiment or nuclear explosion like every other Marvel hero was) but only a lot of money, much like Batman's Bruce Wayne (a DC superhero, and my favorite). The special effects were really quite special, the dialogue was good enough and the acting, although nothing special, was decent enough for the film. Also, the film was surprisingly funny, especially to an adult audience with most jokes being about business and sex. Most of all, I enjoyed the themes the movie explored, chiefly weapon research and development, weapon sales and the morals of it all. Interestingly, the logo of the protagonist's weapon company, Stark Industries looked very much like the logo of Northrop Grumman, a major fighter aircraft manufacturer (creators of the recently decommissioned F-14 Tomcat series and the now famous B2 Spirit, more commonly known as the Stealth Bomber).
All in all, a decent superhero film that is definitely worth seeing. Yes, even you should see it, Joe.
7.5/10
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