ClassicRockFTW's forum posts

Avatar image for ClassicRockFTW
ClassicRockFTW

1106

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 ClassicRockFTW
Member since 2012 • 1106 Posts

[QUOTE="NathanDrakeSwag"]

[QUOTE="RR360DD"]

It needs Halo, Crackdown, Fable and Forza / PGR.

That locks the console down as the best for FPS, Sandbox, RPG and Racing games :cool:

Nengo_Flow

kaz.gif

I always bust out laughing in sync with him, everytime i see this gif.

 

Incredibly creepy, do you fap to anime too?

Avatar image for ClassicRockFTW
ClassicRockFTW

1106

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 ClassicRockFTW
Member since 2012 • 1106 Posts

[QUOTE="Kinthalis"]

[QUOTE="legalize82"] u still got debunked.. get over it cell was fine for gaming..simplelegalize82

 

You might want to look up non-sequitur, since you're obviously still cluless. What the heck does your list of (mostly fine) Ps3 games have to do with anythign I said?

 

It's no secret that just about every developer who has put out a PS3 game (and isn't being payed by Sony) HATED the damn cell and found creating engines for it extremely problematic, precisely BECAUSE it wasn't suited to the two main types fo workloads involved in modern game engines. Even after wrestlign with the stupid thing, games usually still perform better ont he Xbox, even though, on paper, the cell should eb pwning the xbox's CPU.

 

This has nothign to do wiht the quality fo game son the PS3. I'm discussing somehting else with Tormentos, somehting you clearly don't understand, so kindly bow out, unless you have soemthign intelligent to contribute.

developers cry always scared for something new... pc mindset it doesnt matter hoe u spin it all engines run excellent on it and u can play yada yada allu want i dont care... simple do u still hear dev complaining? did u know sony is using spu type shit on jaguar cpu?

 

 

 

>Implying that's a cohesive argument

Avatar image for ClassicRockFTW
ClassicRockFTW

1106

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 ClassicRockFTW
Member since 2012 • 1106 Posts

[QUOTE="Kinthalis"]

 

 

It wasn't overpowered so much as very specialized. It was almost like a GPU in terms of it's design. Which answer's tormento's nonsense about handlign CPU tasks via direct compute on the GPU:

 

Some tasks are nto ammenable to being processed by the GPU, and others won't benefit from that sort of paralellism.

tormentos

 

Yeah is my non sence i guess AMD HSA is non sense..:lol: Don't buy any volcanic island GPU..:lol:

Cell was so far ahead of CPU back on 2006 it wasn't even funny,a CPU running GPU taks..:lol:

 

 

Actually the most common way to look at a cell is a CPU too convuluted to run simple tasks or an extremely gimped GPU

Avatar image for ClassicRockFTW
ClassicRockFTW

1106

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 ClassicRockFTW
Member since 2012 • 1106 Posts

[QUOTE="ClassicRockFTW"]

[QUOTE="gamecubepad"]

They assume the systems will have access to only 4 cores for gaming, but it's already been said that X1 game mode will allow 6 cores, 5GB RAM, and 90% GPU.

Also, PS4 at least, has been confirmed for HSA support and has massive memory bandwidth. 4 cores is enough to run the general code and feed the GPU, leaving 2-3 cores for physics. Then we'll see lots of physics done on the GPU. 

I don't see how it's an issue. 

Oil_Rope_Bombs

 

>I don't see how it's an issue



Like the way console setbacks wasn't an issue, right? Right?!

 

>You suck at greentexting

>Comic sans and strawman argument

Avatar image for ClassicRockFTW
ClassicRockFTW

1106

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 ClassicRockFTW
Member since 2012 • 1106 Posts

I will lol at anyone who tries to claim ownage over that poor article.

glez13

 

Same way I lol at anyone that still thinks consoles are actually "next gen"

Avatar image for ClassicRockFTW
ClassicRockFTW

1106

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 ClassicRockFTW
Member since 2012 • 1106 Posts

They assume the systems will have access to only 4 cores for gaming, but it's already been said that X1 game mode will allow 6 cores, 5GB RAM, and 90% GPU.

Also, PS4 at least, has been confirmed for HSA support and has massive memory bandwidth. 4 cores is enough to run the general code and feed the GPU, leaving 2-3 cores for physics. Then we'll see lots of physics done on the GPU. 

I don't see how it's an issue. 

gamecubepad

 

>I don't see how it's an issue



Like the way console setbacks wasn't an issue, right? Right?!

Avatar image for ClassicRockFTW
ClassicRockFTW

1106

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 ClassicRockFTW
Member since 2012 • 1106 Posts

Terrible article and thread. You should feel bad.

 

Nike_Air

 

>You should feel bad

For what? For the "next gen" consoles?

 

Nahh brah im just pointing out that next gen consoles are nothing more than cheap PCs, das all brah

Avatar image for ClassicRockFTW
ClassicRockFTW

1106

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 ClassicRockFTW
Member since 2012 • 1106 Posts

"b-b-b-b-b-but 8gb GDDR5 SONYDOMINATION POWAH OF THE CELL 2.0"


http://www.mcvuk.com/news/read/ps4-and-xbox-one-s-amd-jaguar-cpu-examined/0116297


Yeah, consoles are optimized to do one thing: play games. But where is all this jargon about the next consoles being worlds more powerful than PCs today coming from? Are they just blowing smoke out , or what?
My 70 euro processor from 2005 is more powerful than "next gen" CPUs, go figure.


 


Avatar image for ClassicRockFTW
ClassicRockFTW

1106

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 ClassicRockFTW
Member since 2012 • 1106 Posts

[QUOTE="ClassicRockFTW"]

it was scary and had a lot of survival horror elements (the inventory, lack of ammo) but ultimately it was a shoot shoot bang type of game

zarshack

Ammo was plentiful, maybe if enemies didn't drop ammo it would have been more survival based.

 

Depends, ammo was plentiful but can only carry a limited amount, and a good chunk of the enemies were bullet sponges too

Avatar image for ClassicRockFTW
ClassicRockFTW

1106

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 ClassicRockFTW
Member since 2012 • 1106 Posts

it was scary and had a lot of survival horror elements (the inventory, lack of ammo) but ultimately it was a shoot shoot bang type of game