To everyone in the thread: Don't worry - at some point in the near future, console games won't be sold in stores, they'll be downloadable only, and then it won't matter if you feel like you "should" be able to resell them or not. We won't give you the option. And if you don't believe me, look at the way music's changed in the last fifteen years - barely anyone buys CDs any more. All the music is digital. Netflix is doing great streaming movies - and the movie studios, stars and producers all get a cut of that. I understand you think you "should" be able to do what you want, but guess what? The people making the games get the final say. And if you don't like it, better stop playing games entirely now, because it's coming.
@dentedhalo - It's coming as fast as game developers think they can get away with it. The age of physical product is dying very quickly, because this is yet another hassle that we don't need, don't want and don't get any benefit from. Gamestop is a dying breed that's trying to get in on the Steam-model of business, because their "let's just constantly resell the same 50 copies of a game over and over again!" model is failing. What really cracks me up about all of this is that game developers have the right to design and produce their games however they see fit - if people don't like it, they should stop buying them. And yet, as much as people flame and troll, Madden still sells an insane number of copies, and people still buy oodles of games, even with the changes, restrictions and otherwise. But the business of games is still a business, and one that's been riding the razor's edge for a long time. So people are making smaller teams, lower budget games, and having to cut corners to get them out before they run out of money, and that results in buggy games, missing features and all the other problems people on this thread are complaining about.
@aermeus - Ever bought a car? Know the difference between a used car and a new car is? A new car has 20,000 miles on it, has wear and tear, and is in not as good of shape. Cars are physical objects that degrade over time. They have a ton of moving parts on them, and those parts wear out, and need to be replaced. There are over a dozen different LINES of business, all in supporting cars, from oil to tires to belts to car stereos... a car also costs tens of thousands of dollars. When new cars have problems, because of the cost of the car, there's a thing called a "recall" and cars will be brought back to distributors for repairs, at the expense of the manufacturer. So, y'know, it's not at all like buying a game used. Also, like it or not, a person's definition of "good" is amazingly subjective. Does that mean I get to return anything I don't like? Nice try. When was the last time you got your money back after seeing a horrible movie in the theaters? Overall, gamers have become the epitome of entitled, spoiled brats, and game producers have a job. If you think you can make a great game, and it really is as easy as "just do better," then I challenge you to go do it. Also, the majority of games that are released for consoles (which is the market that's having the biggest problem with used game sales) have had demos, either on magazines or downloadable for well over a decade now.
@Apathetic_Prick - Your name fits your post pretty well. DLC is bought by less than 10% of anyone who purchases a game. When you buy a car used and the wheels fall off, if you try and complain to the car manufacturer, they will laugh their ass off at you. You bought the car used - what did you expect? I mean, I suppose I'm mostly just laughing because most of this people in the thread are complaining about the business practices of a business they barely understand, and all acting like they're professionals, like all developers, publishers and the like need to do is make phenomenal games, and then everyone will line up to drive cash trucks to the door. Tell that to all of the people who made great games that no one played - and if you think they don't exist, well, then you have your opinion, and it has no logical basis to it.
Ayup, as anticipated, people miss the point. So, to answer a handful of the points: @GryphonICD - Interesting that you cite a game over a decade old as your example. It's true, a lot of people picked that game up used, but a lot more of them picked it up as a "Greatest Hits" game, new, and paid their fair share to the publisher. User games aren't doing the majority of their business on ten+ year old games - they're doing them on stuff released in the last few months. Game prices have always (and will always) continue to drop after release. Publishers adapt to supply and demand, and games that aren't selling well, they lower their prices on, in an effort to recoup some of their money. The key point that you're apparently missing is that when a game retailer sells both new games and used games, they are inherently going to prefer selling used games to new, because it's nearly entirely profit for the store. Nothing to the publisher, nothing to the retailer. This is why a lot of people in the games development business are moving to Steam, iOS, or anything else where there isn't a way for you to resell a physical copy. So far no one on this thread is complaining about CD-keys and PC games only being allowed to have one copy installed, or not being able to resell a Steam game. Oh, right. That's because the choice isn't there. And why developers prefer it.
Yet another article from a person who apparently doesn't understand that making games is a business. I'm sorry you don't have money, but then don't buy the game at all. Because by buying it used, you're essentially stealing from me, a guy who's working day in and day out to make games. If my choices are, a) having you pay full price for my game and play it, b) having you buy my game used and play it (and pay me nothing) or c) not buy my game at all (and pay me nothing), then let's be fair, I'll take option a) first and c) second and b) last. Do I agree that game developers spend too much money on games? Absolutely. But publishers want to be the one who finds that next Modern Warfare. But game companies are going to do whatever they can to attempt to recoup their investment, so that they can turn a profit and continue making games, instead of closing their doors and putting dozens, hundreds, in some cases thousands, of people out of work, and stopping games from getting made. I love making games, but at the end of the day, I need to eat too. So guess what? We, the people making games, are going to do everything we can to make used games as undesirable as possible, and if you think you can do better, I'm happy to have more people out actually making games, instead of whining that they can't get a free lunch.
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