I've decided to split up my take on the SupCom demo into two parts, one focusing on the campaign, the other on skirmish.
Early impressions: I really loved the intro, even though I've seen it. However, I feel that if it starts up every time I start up the game, I'm just going to esc through it. I really loved the menu/menu background (minor detail I know, but still). The faction selection was pretty damn good looking too.
Mis. 1 briefing:Â I was dissapointed by a lack of faction-specific intro, but I would assume that they will come with the final game (if not, they would be throwing the player into the story without any real background info). The graphics on the faces are great, but I feel that if that's the only type of interaction that will be had, things could get a bit stale (too early to tell I know). Some more CGI movies depicting pre-battle/post-battle results would be great.
Mis. 1: One thing I loved about both operations was the story-telling that was done in-game, as seeing Dostya and her ML's chase off the remnants of the UEF forces was a great intro. The gameplay seems to have remained the same since the beta (a very good thing) so I'm not going to comment on it much. The way that the operations progress with the ever-expading map was, surprisingly, one of the things I loved most about the SP gameplay, as it always kept me guessing and in the dark as to where my opponents were and what I should be building my strategy around. The in-game communications can be both repetative ("You need to *insert mission objective here* now!") and character defining (Dostya: "The UEF and Aeon continue to fight...continue with your mission objectives. Let them destroy each other."), so their value is varied. The enemy taunts are similair, ranging from generic ("I misunderesitmated you, I won't do it again!") to surprisingly emotional ("How dare you set foot on Orionis!?") to anger-inspiring ("I will cleanse every Symbiont on the face of this planet!"). Overall, I think they help to keep the mood of the game. Other than that, the first operation was quite simple.
Mis. 2 briefing: Same comments as mission 1, although Brackman's eyes seem a bit wonkey.
Mis. 2: Alot of the same from Mission 1. Nice idea having you fight Mach, although at one point I was assaulting the Aeon base when next thnig I know the Aeon commander went thermal somewhere way off away from my attack force (I think she might have been near some of the defenses left over from Mach's base so...). Anyway, I liked the fact that the A. I. was far more aggressive, although still at a pretty easy level.
General: Although the missions weren't particularly demanding, the operations were still quite time-consuming, so I think that the campaigns should be quite robust.
Overall: The two operations were alot of fun, and I can't wait to play the entire thing.
Pt. 2 to come later.Â
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