Hey everyone:D!
It's been a very long time since I last posted anything, and much has happened in that time-frame, but game wise, one franchise has my hopes held.
Naruto is a popular anime over in Japan, and after just finishing the 220 episodes of the first part in the series, I must say it's one of the best I've ever seen. Coincidingly, games were bound to abbrupt from a franchise built around action and story. I admit I haven't played the Wii counterparts of the series, but the PS3 I have.
Naruto Ultimate Ninja Storm was an average game. Whilst visually it excellently captured the Naruto universe, it's core game mechanics were poor and the single-player campaign was abysmal. Problems in the fighting system, such as a lack of complexity in move sets and controls for a franchise that really should have no problems creating moves, limited the enjoyment of fights which were otherwise excellent. There were of course issues in the strength of certain characters and the ability to pull off 'ultimate' moves often meant a fight could be ended almost immediately. However, the fighting system could have been redeemed if there was an engaging single player story, but the confines of the Hidden Leaf stringed together with quicktime events to link in fights, really let the player down. Without the ability to explore the Naruto universe, or even have abundent interaction with the small environment you were confined to, the game was doomed for the second-hand box. However, in a small amount of time, Naruto Ultimate Ninja Generations, the third installment in the Ultimate Ninja series, will be released.
I have seen gameplay, and know what I was hoping for is not going to take place, but I would like to put forth my views as to how the series should develop to becoem a staple fighter in the video game world.
Firstly, the issue of a shallow fighting system needs to be established. More complex button commands than just different repetitions of a singular button to perform various moves need to be established, with button layouts similar to the Mortal Kombat franchise needing to be undertaken. The use of various button combos to execute different moves combined with a figthing system as complex as something like Street Fighter's would add much needed depth to combat, without jepardising the free moving aspect of the game.
Secondly, the single player story needs to be developed. Following Naruto's story step-by-step through the anime is one thing, but when it is confined to a small area with the only real aspects of a game that would function best as a fighting rpg being the combat, much potential is lost. If the single player campaign could open acess to the world of Naruto, countless missions and challenges would be presented in the way the fans of the series are crying out for. This would allow for true character progression and the player enjoying the series how they would want to.
Lastly (Probably more of a fan-boy request than anything.), there needs to be character customisation and the ability to create your own character with a unique moveset. Games have been doing this for years, and whilst certain games liek Street Fighter make this unnessesary, games that are demandign an rpg need to allow players to make their own combatents. If players could make their own ninja and forge through the Naruto world the way they want to, a truely astounding game would be created that more than just series die hards could enjoy.
I know the last of my views on the series may never take place, but there's no excuse for the game missing out on the first two. To miss vital aspects of the series like this is like striking gold, but settling for the dirt around it. There is so much untapped potential in the video game version of this franchise and it is up to Namco-Bandai to develop the series from average, to the exeptional standing it deserves, in the fighting genre.
Thank you for reading:D!
Crunk_Dog.
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