Well, my efforts to obtain formerly mentioned old games (i.e. Broken Sword) haven't been too successful as of late, but I have been motivated to get System Shock 1 running (which we own). Needless to say, I did. Or else I wouldn't be posting this. Let me say right now that it is a pain in the ass, and the process would have been hopeless if not for the people at Through the Looking Glass and Strangebedfellows (don't take that name literally). Without further ado:
CompatiblitySucks. I already mentioned this. It's amazing it even works on XP. I hope to god that I won't have to upgrade to Vista for a while, because that will just be murder.
GraphicsObviously archaic, given that the thing is from 1994. In fact, sometimes it's difficult to tell just where the hell you are. That said, I still can't find a way to get to resolutions above 320x400 without nasty, pastel-like discolouration, so that's definitely not helping. Huge aliasing, so much so that enemies that are far away can look like blobs. I'm thoroughly enjoying the artstyle, though, especially since it oozes cyberpunk!!!
When I do try eye-splitting resolutions of 640x480, the aliasing is greatly reduced, and it looks more than competent. I'm surprised to say that I could see the polygons. Unfortunately, the discolouration is still a problem, and I've been informed that it could be driver problems. My screenshots of the game while in this resolution may contribute to that fact, since they are fine and with proper colour. Once again, I'm thankful that the folks at SBF have even decided to mod this game. When I'm brave enough, and once this problem is fixed, I'll be attempting the 1280x1024 mod and see how that goes.
SoundAgain...rather archaic. Not that that's surprising. The music is MIDI, and is very obviously synthesized. The tunes
are rather good, and would translate really well to modern-day quality (in fact, there are remixes over at the TTLG jukebox). Sounds from creatures are impossible to make out, though I am letting all of this technical inferiority slide since I just don't care.
What is incredible, though, is the voice-acting. System Shock is fortunate to be at the forefront of the "talkie" version era, where older games were ported from floppy disks to CDs and benefitted with added voice-acting. What is here is well acted, and I'm surprised at the quality.
ControlsOh...my...god. Well...at least Looking Glass was ambitious when they made this. Hell, System Shock 2 doesn't even let you perform some of the maneuvers you can pull off here. You can alternate between stand, crouch, and prone, and in addition you can lean left or right
while in any of these positions. I haven't deciphered if you can lean forward like in SS2, but I'll definitely put it on my checklist (there's no controls section where you can learn all of this, much less change them). So far, this is what I can remember:
SZXC - the replacements for WASD
A - Look Left
D - Look Right
Q - Lean Left
E - Lean Right
V - Look Down
F - Center Look
R - Look up
N - Prone
H - Crouch
Y - Stand
Single Left Click - Examine
Double Left Click - Interact
Right Click - Utilize Weapon
There is no mouse-look, from what I can tell. Instead you use the mouse as a pointer on the screen to access the various options offered to you: inventory, data, automap, implants, etc.
GameplayBrilliant, from what I've seen (and I've seen a lot more than I've played, from way back when in 1996 and through reading). Despite the clunkiness of the controls, I rather like the interface. It basically details everything,
including your stance. On the bottom, you can choose to show a great deal of things in three partitioned areas, with the centre being used for inventory, and the left and right being used for two of five different aspects like an automap, your weapon stats, mugshots of e-mail recipents, etc. You really have to see it to know how it works, so here's a screenshot:
The gameplay itself, using comparisons of more modern, more familiar games, has elements of both Deus Ex and System Shock 2. You're standed on a spacestation, exploring every nook and cranny you can find, picking up new items, audio logs, and upgrades along the way. The items are self-explanatory, but the audio logs are used to learn the backstory of the incident on the station and piece together clues of how it unravelled; they also help with some puzzles or obstacles. Your cybernetic interface allows for upgrades much like Samus' suit, although the ones here are somewhat more imaginative: rollerskates, jetboots, and a camera out the back of your head, to name a few. The rear-view camera even has a neat little disadvantage in that the image it provides refreshes much slower than your normal front-view. All of these implants, when in operation, drain your energy, much like the augmentations in Deus Ex.
I can't really comment on the enemies much, although I will be excited to see my favourite enemy of all time, the cyborg assassin, kicking ass once again. SHODAN is also here, otherwise the game wouldn't be nearly as compelling as it is. Same voice, same psychotic personality. Despite the game's technical shortcomings, I still feel a sense of dread and fear, which is really amazing under the circumstances. Obviously the game's age prevents its scare-factor from being on the same level as its successor, but a modern-day conversion would yield impressive results.
An interesting aspect of the game's non-combat elements is cyberspace. At various points in the game, there will be obstacles which are locked down through the station's computer systems, so you'll have to plug yourself into cyberspace, a polygonal world with solid-colour textures and wireframe environments. I find this an interesting element of the game that keeps if fresh, although I'm not too sure if a brooding hatred for it will eventually arise, as seems to be the case with some other people who played the game.
OverallSince the game was so far ahead of its time back in 1994, System Shock largely ages well, and I'm enjoying it. The overall package is still rare even in today's gaming scene, and as a result it's very playable (as long as you can get it working and can get over the nasty controls).
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