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Cycloptis Blog

An idea for a movie

Basically, it takes place in the near future, all inside one room. The room has lighted tiles on the floor and walls, and there's a giant orange in the middle. For the whole movie, the main characters - who I'll call Gorge, Chunk, and Joe - sit there beside the orange and listen to the clock ticking inside. They're trying to guess the time before the movie ends. Motion picture classic? Quite the understatement, if you ask me. What shall it be called? Well, none other than...A Clockwork Orange...whot...whot.

The Notable Shows of Television

This isn't nearly as hard as naming games, but here we go: Seinfeld All in the Family The Fresh Prince of Bel-Air Roseanne The Simpsons (Seasons 5-10) Family Guy Home Improvement House, M.D. Numb3rs Star Trek Star Trek: The Next Generation Star Trek: Deep Space Nine Star Trek: Voyager Star Trek: Enterprise Cheers Frasier Quantum Leap Everybody Loves Raymond The Cosby Show Happy Days Royal Canadian Air Farce This Hour Has 22 Minutes Just For Laughs Batman: The Animated Series X-Men Transformers Futurama Spider-Man 60's Spider-Man 90's Allo Allo Faulty Towers The Office Mr. Bean Monty Python Family Matters (The Earlier Episodes) AND... GRIM FANDANGO KTHXBYE

Why do we punish ourselves? (Extended Edition)

This is not only a problem with gamers, but a problem with people's physical self: image. People worry far too much about it, or at least that's what I can deduce with the more experienced gaming community. Why do we punish ourselves by passing ourselves off as something we're not? We scoff at people who play games from 2000 and on and cherish the people who still play their Ataris. Well I'm here to say, it's about time you woke up and smelled the....um.....just play some new games alright? Seriously, nostalgia and nostalgia based competition plagues elitists in just about everything, and not just games, though for the sake of this article, I'll limit myself to gamers.

I actually hadn't noticed this until very recently, but take a look back in the "good ole days" in the 8, and 16-bit eras. These consoles lasted for five or six years, and the actual market was about half the size in terms of consumer base, and a fraction of the size in terms of actual money flow. What does this mean? It means, essentially, that you would have a console like today, with half or even less of the amount of developers of today. What did that mean, exactly? Less games, or at least less good games on a regular basis. It probably wasn't fun to play through Castlevania four hundred times before the next good game came out for your NES. No, I don't want to know what it was like for the SMS either, considering it had a mere 300 games in its entire lifespan.

It wasn't just that either. For my family in particular, and any other Britons, it was probably murder trying to actually PURCHASE a game. Back in those days, you had cartridges, which as most people know by now were infinitely more expensive than the optical disk media we enjoy today. On top of that, you had the usual inflation of the cost caused by the rather small size of England, increasing land prices and therefore, price of merchandise. That meant essentially that you were dropping around 50 quid on one game. Back then, that'd be about 100 bucks, and that'd be even more today when you factor inflation into it.

So maybe that wasn't so enjoyable, but CLEARLY the games were just amazing back then weren't they? Well yes, but only for their time. You might enjoy a game from back during the 8-bit era more than games from today, but the truth is that the gameplay mechanics are utter s*** compared to today, unless you had a developer that was just way too far ahead of their time.

Okay, but those generations were just oozing with originality, and this generation just has sequels doesn't it? Well, at least we have sequels today that change a significant amount of things. Over the course of the NES generation we had:
  • 3 Ninja Gaidens
  • 6 Mega Mans
  • 3 Final Fantasies
  • 3 Super Mario Bros'
  • 2 Zeldas
  • 3 Contras
  • 3 Castlevanias
Now, I'm not sure about you, but that's not much different than today. So why do we have this illusion that there are so many more sequels today? Because gaming was newer back then, and the actual properties were still quite original. No one had ever been a ninja back on an Atari or a chubby Italian plumber owning "goombas" on the Apple II. Nonetheless, there's hardly a difference, and even if there were, why are sequels such a bad thing? Is it THAT bad to brandish the sword of Link twice...maybe thrice in one generation? If we like it, why not? If it's what we want, it's what we want, not what the elitist in us wants.

Fast forward to today. The gaming industry has evolved past the geeky stereotype, it makes 10 billion dollars a year (on a good year), we have twice the user base, far more developers, far more games, and best of all, far more GOOD games. I'd wager that perhaps the good : bad game ratio hasn't changed in the least, but it's hardly troublesome to wade through a few more generic games if it means finding more gems.

1998 was a legendary year. We had Metal Gear Solid, Xenogears, The Legend of Zelda: Ocarina of Time, Baldur's Gate, Half-Life, StarCraft, StarCraft: Brood War, Grim Fandango, and even more! That year was simply amazing, and while we haven't had a year that had that many good games since, every year now has several, maybe tens, of good or great games to look forward to. This year had Psychonauts, Resident Evil 4, Forza, God of War, and Guild Wars. Coming up before the end of the year are F.E.A.R., Quake IV, The Elder Scrolls IV: Oblivion, Castlevania: Dawn of Sorrow, Mario & Luigi: Partners in Time, Mario Kart DS, Age of Empires III, Black & White 2, Kingdom Under Fire: Heroes, and several others I forgot to mention. Most would consider 2005 a rather good year. Nothing mindblowing, mainly because we didn't have the hype of last year's Half-Life 2, Doom 3, World of WarCraft, Metal Gear Solid 3: Snake Eater, or Grand Theft Auto: San Andreas, but still good. Personally, I would consider it great, and chances are it's only going to get better, especially if Nintendo succeeds by bringing even more gamers into this wonderful art form. Sure, we may hit road bumps as next-generation development costs will be significantly greater than those of this generation, but we'll sort it out eventually, and it can even force developers to make better games. Perhaps they would be sequels, but they would have to have some semblance of quality, as evidenced by a good percentage of this generation's popular games (notice I didn't say ALL).

I'm not saying to take Castlevania 1 off of your favourite games list. No, I'm not saying that at all. If you ENJOYED it that much, and still do today, then you can leave it where it is. That said, it's time to be honest, game quality has improved, and be honest with yourself. Don't claim Ninja Gaiden is the best game of all time just because it's hard and takes a lot of skill. If you like Katamari Demacy or Super Mario Sunshine, go ahead and praise them, because we play games to have fun, not to make an image of ourselves.

Having said the quality of gaming has improved, it doesn't apply for everything. There are still games from the past that are better than some games of today. This tends to be genre specific. Adventure games and RPGs are mainly about either a) story or b) character customization. Story telling is something that is hardly limited by technology, and it hit its peak quite a while ago. Adventure games in the early 90s, and RPGs in the late 90s.

Gameplay mechanics are improving, but storytelling is an art we've been improving on for thousands of years outside of gaming, and it has already been largely improved on, even to near perfection considering the limits of speech. As soon as we had the means to tell a story how we wanted in a game, that was the moment that videogame storytelling was perfected.

Mechanics that have to do with actual gameplay, typical in less story driving genres such as Action and Strategy, have greatly benefitted with technology improvement, which is the reason a large amount of focus among gamers switched from Adventure Games to RPGs. Back in the early 90s, Action gaming was limited largely to side scrolling. Those games were by no means bad, but they weren't so much the definition of "action" as Ninja Gaiden Black or Max Payne. Now that we have action games that actually let us pull off crazy stunts akin to our fantasies, the people who would have liked action gaming back in the early 90s but couldn't (because sidescrolling is hardly the definition of being a ninja or crazy movie star) can now enjoy it in all its glory.

On the other hand, Adventure and RP Gaming weren't limited so much by technology back then, and because of that it grabbed a lot of attention. Now that gamers are brought closer to their ninja fantasies with technology and mechanical ingenuity, they have left Adventure and RP Gaming behind and pursued Action Gaming instead.

When you use storytelling as a gameplay mechanic, you gain an advantage in quality, because storytelling becomes a gameplay mechanic, and if you have done it well, which is much easier than getting AI right, you have a well done gameplay mechanic. This is despite the fact that storytelling isn't necessarily a part of gameplay.

One last thing to say is that games with good story or characters are resistant to aging. A good character or a good story tends to be unique, considering how many possibilities and combinations there are. Because of that, there aren't people setting their minds on improving the "save the world" plot line, or at least not on purpose. Even if they do, their characters might not be the same as someone else's. This uniqueness makes most RPGs and just about all Adventure Games from the early 90s and on quite playable today. In short, stories aren't there to be improved on, and as a result, it helps to preserve what they are a part of, which is games in this case. Also, if something hasn't been topped, then it isn't outdated, which doesn't seem to be obvious enough. For example, Symphony of the Night hasn't been topped (unless Dawn of Sorrow does it) because no one has been able to do so yet. This can be due to simple human error, or the fact that 2D Castlevania had to be yet again limited by hardware when it made the permanent transition to handhelds. I know all of this might seem complicated, but that's what I think.

Just When I Think I'm Out...They Pull Me Back In

Those next generation consoles. Quite the interesting pieces of hardware. Admittedly, not nearly as powerful as they're hyped to be, but until around yesterday, I wasn't too excited about any of the games. Maybe it was because we had little info on the ones I actually wanted - MGS4, for example. However, after seeing the MGS4 Famitsu scans and some OXM scans for Perfect Dark Zero, I think the hype juices have started to flow.

Though it is a console shooter, Perfect Dark Zero does look like a lot of fun. The new screens prove to me that Rare can make great graphics and pair it together with some excellent art design (unlike a certain console shooter hyped to death last year). That's not the most important part, clearly. We have yet to see gameplay, but I excpect it to be rather typical - which isn't a bad thing, in my humble opinion. First person shooting is one of the most repetitive things in the world, and yet it still manages to be fun every time. Of course PDZ won't be nearly as cool as FEAR or Quake IV, but combine it with the excellence of Xbox Live and you've got a really hot property right there. I'm not keeping my hopes up, considering Rare's recent track record. That said, I'm always up for some multi-player console FPS - if the game is good.

That's not all either. I'm currently split 50/50 between Xbox 360 and PlayStation 3. On the one hand, the 360 already has online play nailed down, but the games I'm really waiting for (Lost Odyssey, Blue Dragon) won't be out until next year at the least. On the other hand, we have the PlayStation 3, with sequels to awesome franchises such as Metal Gear Solid 4 and...well who cares about the rest after you've seen the recent Famitsu scans, really.

Metal Gear Solid 4 not only looks like it's getting the graphical overhaul typical of a new generation, but I'm very confident that Hideo Kojima can implement a gameplay overhaul that'll make the action wildly intense. With "no where to hide" as the punchline, I'm assuming either one of two things:
  1. Cameras EVERYWHERE
  2. Fully destructible cover
  3. Use of temporary cover (i.e. hiding behind a manned tank)
  4. Completely flat land with nothing except soldiers
I'm assuming it's either two or three. The others were for some minor comic relief which probably flopped a little. Nonetheless, I'm confident that Kojima can fix what was so problematic with MGS2. Namely, horribly spaced out cutscenes (already fixed in MGS3), a cool Raiden (I'm confident that'll be fixed), better camera (I'm almost 100% sure it'll be changed for the better), and interesting villains (Ocelot is cool, but they need to bring the Liquid Arm plot point back down to Earth).

It's not just those two games either. There are plenty of next generation titles that I'll have plenty of interest for, such as:
  • Final Fantasy XIII
  • Lost Odyssey
  • Blue Dragon
  • Ninety-Nine Nights
  • Resident Evil 5
  • Super Smash Brothers Revolution
And of course many, many more. In fact, I'm not entirely sure why I made that list because it's so small. In the end, however, the next generation, being two months away, is still interesting me and just when I thought I was out...they pull me back in.

Do you have a copy of Grim Fandango and an Nvidia card?

Well, browsing forums almost always yields some interesting results. Just today, I was browsing the Grim Fandango LucasForums, and came upon this spectacular achievement/exploitation (whatever you want to call it):

Grim Fandango with Anti-Aliasing

It makes a fantastic looking game even better. Fortunately, I have an Nvidia card on the computer I use to play Grim Fandango, so I'll try it out later, but for the people who have ATI, I don't know what to tell you. I'm sure there are some workarounds to doing the same thing on ATI cards. And if not, well you're not missing out on the end of the world.

Anyways, here are some pics:




It certainly makes the game look much nicer. No more jagged edges...well except for the spiky head of Manny Calavera and the entire cast of the game but you get the point I hope. :D

The Cycloptis Hall of Fame: Adventure Games

Last time was FPS', so I decided to change it around a little. Today is a much calmer genre, with an infinitely greater taste of character and story (unless you count games like System Shock 2 and Deus Ex). Yep, the Adventure Genre, and these are games I feel every gamer should play:
  1. Grim Fandango
  2. The Secret of Monkey Island
  3. Monkey Island 2: LeChuck's Revenge (what a stupid name for the best one)
  4. The Curse of Monkey Island
  5. Indiana Jones and the Fate of Atlantis
  6. Blade Runner (okay so I actually haven't played this much, but it was awesome)
  7. Maniac Mansion: Day of the Tentacle
  8. The Longest Journey
  9. Sam & Max Hit the Road
  10. Full Throttle
  11. Indigo Prophecy (the demo was enough)
Yes, I really have to catch up on Sierra Adventure games, but give me a break. :(

Long Story Short: It's about Fragging Time

Well, I was browsing my business supply store today and I wanted to check out the videogame section, which is limited to PC games only. It usually has the big games, but I never, ever expected to find this gem:



For about 15$ Canadian too. I've been looking for this for months now, and I'm quite happy I finally found it.

Now I can see what all the fuss is about, and it could very well be a worthy opponent for my long time favourite, Grim Fandango! :o

The Cycloptis Hall of Fame - Take 2

Well I've decided to revive this. Today's theme is FPS:
  1. Counter-Strike
  2. Star Wars Jedi Knight II: Jedi Outcast
  3. Unreal Tournament
  4. Battlefield 1942
  5. No One Lives Forever
  6. Half-Life
  7. Deus Ex
  8. System Shock 2
  9. No One Lives Forever 2: A Spy in H.A.R.M.'s Way
  10. Call of Duty
  11. Battlefield 2
  12. Doom
  13. Day of Defeat
  14. Tribes 2
  15. Half-Life 2
These aren't in order, by the way. I'm just getting all the ones from the past out of the way so that I can start individually analising them.

PS I'm not too much into tactical shooters, and I'm hoping AvP2 will be good when I play it. Someday. :(

Precursors - An FPS/RPG much like SS2 or Deus Ex



Another game AdrianWerner introduced to the masses today. I'll be keeping an eye out for this one considering it's in one of my favourite genre blends. It's not in GameSpot's database so I can't add it to my wishlist, so I'm adding it here.