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D4W1L4H

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#1 D4W1L4H
Member since 2011 • 1765 Posts

[QUOTE="Tikeio"]

If the Wii is a failure, what does that make the 360 and PS3? :lol:

meetroid8

Systems with better libraries and hardware but lower sales?

A "better" library is subjective.

Speaking for myself, I feel that the Wii's Library is far better than the PS3/360. Of course, most of that being because I started gaming on my PC this generation, and most of the games worth owning on the HD twins could run better on my PC. But the Wii's library consists of titles which are structured for that platform, and are not found on PC, and no I'm not refering to only first party titles. Games like No more heroes, Trauma centre, Last story and Harvest moon all gave me considerably large amounts of playtime. Hell, Runefactory alone tops 1000 hours acording to my Wii log. That's more than what I've logged with my entire 360 collection.

Infact, the last time I've actually played a game for longer than 30mins in one stretch of time on my PS3 was atleast 6 months ago.

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D4W1L4H

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#2 D4W1L4H
Member since 2011 • 1765 Posts

[QUOTE="D4W1L4H"]

[QUOTE="PSP107"] according to GameSpot users, VGchartz is not best source for numbers.

PSP107

It may not be the most reliable source, but the margin of error is obviously not large enough to counter my argument.

but you don't know the exact figures.

Point being? Are you saying that VGchartz findings are so inacurate to a point where the wii software sales figures become so distorted, that it could potentially render 95 third party title sale figures under 1 million? At max give or take 10 - 15.

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D4W1L4H

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#3 D4W1L4H
Member since 2011 • 1765 Posts

[QUOTE="D4W1L4H"]

[QUOTE="PSP107"] A Mario game will sell no matter what. 3rd party games don't do well.

PSP107

According to VGchartz, 132 wii games sold over 1 million units. 37 of which were published by Nintendo.

according to GameSpot users, VGchartz is not best source for numbers.

It may not be the most reliable source, but the margin of error is obviously not large enough to counter my argument.

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D4W1L4H

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#4 D4W1L4H
Member since 2011 • 1765 Posts

[QUOTE="D4W1L4H"]

[QUOTE="PSP107"]It only succeded in connecting with the casuals wich turn out to be a proft. But in all honestly, do these people really play wii? Im sorry to say this Wii fans, but the Wii is a product just caught on like Twitter/Facebook.PSP107

Just keep telling yourself that...

Software sales don't lie buddy.

A Mario game will sell no matter what. 3rd party games don't do well.

According to VGchartz, 132 wii games sold over 1 million units. 37 of which were published by Nintendo.

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D4W1L4H

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#5 D4W1L4H
Member since 2011 • 1765 Posts

[QUOTE="D4W1L4H"]

[QUOTE="Gxgear"]

That's some high ping, considering the DL/UL :o

On campus connection?

Gxgear

Living on campus like a boss.

That's not the dorm connection is it? From what I've heard those usually sucks.

In the dorms we have a slower connection, but it's still pretty good. abou 150 mbps DL and 35 UL.

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D4W1L4H

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#6 D4W1L4H
Member since 2011 • 1765 Posts

[QUOTE="D4W1L4H"]

Don't think I can run it. Damn.

Gxgear

That's some high ping, considering the DL/UL :o

On campus connection?

Living on campus like a boss.

Goes home on break...

F*** dat.

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D4W1L4H

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#7 D4W1L4H
Member since 2011 • 1765 Posts

Don't think I can run it. Damn.

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D4W1L4H

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#8 D4W1L4H
Member since 2011 • 1765 Posts

PS3: It does games

Xbox: it does nothing...

...For angry children

Wii: it does kiddy games

Best JRPG this gen... U MAD?

Vita: it does console gaming on a handheld

DS: it does more kiddy games

Overall one of the greatest libraries of all time, and an ingenious interface. Home of amazing JRPG's

PC: it pretty much does everything

finalstar2007

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D4W1L4H

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#9 D4W1L4H
Member since 2011 • 1765 Posts

It only succeded in connecting with the casuals wich turn out to be a proft. But in all honestly, do these people really play wii? Im sorry to say this Wii fans, but the Wii is a product just caught on like Twitter/Facebook.PSP107

Just keep telling yourself that...

Software sales don't lie buddy.

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D4W1L4H

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#10 D4W1L4H
Member since 2011 • 1765 Posts

[QUOTE="D4W1L4H"]

[QUOTE="princeofshapeir"] I'm kind of curious if you've actually played the game, because I own both and I love them to death but no part of both games ever stuck out as proof that motion controls were necessary. If you're talking about ball-rolling, ray-riding, or bird-flying, those were some of the clunkiest parts of the games and I would have preferred analog controls over the piss-poor motion controls.princeofshapeir

First of all, Motion controls were never meant to be necessary. It was advertised as a "new way to play," and yes, it did deliver "a new way to play" and even in some cases, a better way to play. Never advertised as a necessity for games.

Even during platforming elements of the game, motion control/pointer control proved to be beneficial. Flicking the wrist comes as natural during gameplay, and is much better than pressing a button during puzzle combat. Pointing at the screen to perform various ingame platforming in SMG series (Those ones where you point to a area on screen to pull there) would be awful with dual analog.

lol so now you're backtracking and trying to cover your ass by saying motion controls were never meant to be a necessity, when you said there were certain parts of Mario Galaxy that relied on motion controls and IR. The thing with flicking to make Mario spin is I do it so often that I'd rather have it mapped to a button rather than just repetitively wear my hand out. Dual analog with the pull stars would be fine if the cursor was sensitive/fast enough, and a lock-on feature could even be implemented; whatever. The point is that motion controls aren't necessary to Mario Galaxy, they were never meant to be, and the game could easily have been done on a 360 or PS3 without losing much of its charm and brilliance. Being a big game for the Wii, it doesn't prove why the Wii is great, or why motion controls are great; it just exists only on the Wii because it's a Nintendo game.

I said that Motion controls were not advertised as a necessity, Which doesn't mean that certain parts of SMG2 didn't rely on motion control, or would be awfully floundering with dual analog. And no, trying to use the pull mechanic or collecting starbits with dual analog would be extremely detrimental to the flowing experience, and flicking the wrist during puzzle combat is much more convinent than pressing a button.

Again, like I said, dual analog could be played with any wii game, but the fact is, Motion control makes alot of them feel better, and sometimes control mechanisms with the Wii mote would be awful with Dual analog. It's like saying a steering wheel isn't needed for racers because dual analog can also control a car.