[QUOTE="D4W1L4H"]
[QUOTE="princeofshapeir"] I'm kind of curious if you've actually played the game, because I own both and I love them to death but no part of both games ever stuck out as proof that motion controls were necessary. If you're talking about ball-rolling, ray-riding, or bird-flying, those were some of the clunkiest parts of the games and I would have preferred analog controls over the piss-poor motion controls.princeofshapeir
First of all, Motion controls were never meant to be necessary. It was advertised as a "new way to play," and yes, it did deliver "a new way to play" and even in some cases, a better way to play. Never advertised as a necessity for games.
Even during platforming elements of the game, motion control/pointer control proved to be beneficial. Flicking the wrist comes as natural during gameplay, and is much better than pressing a button during puzzle combat. Pointing at the screen to perform various ingame platforming in SMG series (Those ones where you point to a area on screen to pull there) would be awful with dual analog.
lol so now you're backtracking and trying to cover your ass by saying motion controls were never meant to be a necessity, when you said there were certain parts of Mario Galaxy that relied on motion controls and IR. The thing with flicking to make Mario spin is I do it so often that I'd rather have it mapped to a button rather than just repetitively wear my hand out. Dual analog with the pull stars would be fine if the cursor was sensitive/fast enough, and a lock-on feature could even be implemented; whatever. The point is that motion controls aren't necessary to Mario Galaxy, they were never meant to be, and the game could easily have been done on a 360 or PS3 without losing much of its charm and brilliance. Being a big game for the Wii, it doesn't prove why the Wii is great, or why motion controls are great; it just exists only on the Wii because it's a Nintendo game.
I said that Motion controls were not advertised as a necessity, Which doesn't mean that certain parts of SMG2 didn't rely on motion control, or would be awfully floundering with dual analog. And no, trying to use the pull mechanic or collecting starbits with dual analog would be extremely detrimental to the flowing experience, and flicking the wrist during puzzle combat is much more convinent than pressing a button.
Again, like I said, dual analog could be played with any wii game, but the fact is, Motion control makes alot of them feel better, and sometimes control mechanisms with the Wii mote would be awful with Dual analog. It's like saying a steering wheel isn't needed for racers because dual analog can also control a car.
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