DMC2677's forum posts
Dude...no offense but just ecause you're not good at it doesn't mean it's disappointing. All fighting games you'll NEVER be prepared for just by training modes. The real way to learn is by playing (and losing) and learning from your mistakes. That's how we all learn. NO ONE'S good right from the gate, you have to put the time in to really understand what's new, what works, doesn't work, etc. Patience is a virtue.........I'm disappointed by the game. This was to be my first foray back into fighting games, but I just don't "get" this one. Yes, I suck at this game. It seems to me that the big thing is knocking someone around so you can juggle them, then get some powerful attacks when they're on the ground, and another attack when they're getting up, and.. I don't know how to describe. But a lot of juggles and stuff as opposed to standing combos and counters and such. It seems like an odd fighting system that I don't find as interesting as DoA 4 (I suck at that game too, but at least I understand it.. more or less), UMK3, Street Fighter (any of them), etc.
Right now I'm regretting my purchase, but I think I'll stick with one character and learn a bunch of the moves and see if I can start figuring it out.
The pluses are.. presentation, music, environments, announcer (I love that guy), and the online seems to be rather stable.. no noticeable lag.
Negatives.. training mode is terrible.. if they want to get new people into the franchise, why do they skimp on this? Pretty much every fighting game dev seems to neglect any proper training mode to prepare you for real players :) Story mode can be finished in 10 mins.. enemy AI is terrible (on normal). I breezed through the game once through with any knowledge of how to play the game. Try doing that with MK II...
MyopicCanadian
AGREED!!!!!!!!
Bo Jackson rules all!!!!!!!!
I don't really know about if SC really maxed out the DC (rest in peace) but look at some important factors that ultimately decided the spunky little system's fate:
1.) The mere whisper of the PS2, NOT EVEN THE SYSTEM ITSELF, killed any chance it had.
2.) Piracy. It was wwaaayyy too easy to burn games for it, thus hampering software sales.
3.) They never got the on-line capabilities up too par, even though you'll have to admit, was potentially cool (SEGA Channel).
4.) No where near the necessary 3rd party support to stay in the race.
And 5.) The Saturn left too much a bad impression to everyone from consumers to developers so any other SEGA consoles were unfortunately doomed from the start. (Also not necessarily having a good launch library does nothing to help the cause.)
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