@rawkstar007 I like Shaun doing these daily news update videos too. Maybe both Shaun and Jess could host these videos for twice the fun! However, given how short these videos are that might not be a good idea. But yea, I'm watching Shaun's daily news updates too.
I don't know if any of you guys remember this HMD, but ever since I saw the Headplay in 2007 I've been wanting to wear some kind of display over my eyes so that watching movies (as well as gaming) would feel more immersive. However, the Headplay was a bit expensive for my taste at $500+. Sony's HMZ-T1 (Dec. 2011) and the T2 (Dec. 2012) looked like the next step in the right direction, but again cost ($900+). In addition, those 3 headsets didn't have head-tracking in them or displays with 1080p resolution. Now with the Oculus Rift, the consumer version is going to have 1080p resolution, Head-Tracking, 3D Visuals, and will only cost $300! It could also get cheaper than that in the future! :)
So yea, i'm excited for the Oculus Rift over any of the consoles and it'll be a day one purchase for me. It'll be just like the .hack//sign anime future in 2002 alot of us have been wanting and waiting for! Can't believe its been 11 years since that show and it looks like its predictions weren't too far off either. Things are going to get interesting.
This game may seem like a level "playing field", but there's one subtle problem that remains, latency. Sure, better players may overcome this problem and still dominate a match, but they could do so much better if their latency was 10 ms instead of 250 ms. I'm someone who lives outside the US and has a latency of at least 300 ms when i play most games online. As a result, I won't be getting this game since I know I'll never be able to compete at the highest levels due to this handicap. In League of Legends, I get around 260 ms and I know I could win a bit more if I had at the most 50 ms of latency.
This isn't something the game can fix, but just know that it won't be a "perfect playing field" due to each player's differing latency.
@Evilbunz @StarSfrife Those are some really good insights you've written there. I hope E-sports continues to get more organized for every year that goes by since video games as a sport where you can earn money from is really awesome. By no means is it a stable source of income for the moment, but it could be in 5 to 10 years. Who knows what the future holds? As the cliche goes, the possibilities are endless.
@Sardinar You're right about Starcraft 2 being more complicated so as a result players who don't know much about rts games in general. So much is happening so fast that they lose interest and give up because its too stressful for them to watch. So really only players who have played Starcraft or have played other RTS games are the people who will watch the live streams to figure out how to get better at SC2. That's where the main audience is I think.The thing is, Starcraft 2 requires alot more micromanagement than League of Legends. That's how its complicated and actually more stressful to play. I've played Starcraft, Starcraft 2, DOTA from Warcraft 3, and League of Legends so I'm speaking from experience. Because I find it a bit stressful to play, I can't bring myself to be competitive at it anymore, but that's just me though. I will watch SC2 matches, because I've played the game and am familiar with the general pattern of how most SC2 games go.
The thing is though, I actually enjoy watching Starcraft 2 matches more than LoL matches because an average SC2 match only takes around 10~25 minutes or even as quick as 6 minutes. For LoL, it takes an average of around 30 minutes or sometimes 55 minutes for a game to be finished. So basically I like watching shorter games. However, I like playing LoL more because its not as stressful as playing SC2. In addition, I find the updates from Riot Games more fun than Blizzard's updates.
Anyway, I'll just stop writing now since my post is already getting long enough, but these are the main points from my point of view.
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