@fredyellowone Actually being escorted off the premises is a sound strategy that prevents a disgruntled employee from committing sabotage or theft as he leaves.
@PixelAddict "mbinder also revealed that Valve conducted an experiment where a player had four minutes to shoot 100 enemies. If the player was calm, the game would advance normally, but if they became nervous, the game would unfold more quickly, leaving less time to kill the enemies."
This suggest that they are indeed going down the "shitty idea for gameplay" route rather than just testing reactions to gameplay.
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