Along with Resident Evil, comes one of my personal favorites for the Gamecube. Anyone that has played it surely agrees, this is one of the best survival horror games that has ever graced a console. The game is Eternal Darkness: Sanity's Requiem. Like every game, here's a summary of what I know about the game. Education is the key to our youth's future. Enjoy.
Eternal Darkness was originally planned to be released on the Nintendo 64. Thankfully, Silicon Knights (the Canadian chaps who made it) waited for the more powerful Nintendo Gamecube to release the game, which was done so on June 24, 2002. I bought this game on day one at the Target in Sacramento, CA. You peeps who live there, you can re-live the moment by going to the Target near the Arden mall. Back to the game, it was unique in it's own way for some people, because it featured a woman with normal sized breast. Amazing, huh?
The story involves a girl named Alexandra Roivas. She starts out having a nightmare about her dead grandfather, later that night it's confirmed that her grandfather, Edward Roivas, was murdered in a really gory manner. So, she decides to investigate the mansion of her grandfather, only to discover a book bound by human skin called 'The Tomb of Eternal Darkness'. The first chapter takes you on a story of a Roman Centurion, Pious Augustus, from the year 26 B.C.. He's lead around by the voices from an underground temple until he comes across three artifacts. The artifact then commences to change him into the Liche (which is an undead wizard or warlock; I don't really know). Well, that's the beginning. Play the game to actually reveal the story. It sort of goes on from this point, taking Alexandra through the house to uncover pages of the book to reveal more history about the murder and the house.
The unique characteristic about this game is the sanity meter, which is actually a Nintendo patent (US patent 6,935,954, to be exact). It's a green bar that measures how sane your character is. Your sanity is determined by how many freaks of the night see you, and how many you execute. The more you see, the lower it goes. The more freaks that see you, the lower it goes. The more you execute, the higher your sanity will be. Honestly, you want it to be low because the freakish things that happen are awesome. Let's just say I'll never look behind the shower curtain again without thinking of dead chicks.
Part of the game is based on magick, not magic. You cast spells will reveal parts of the game that you may not have seen. Plus, you can provide health with a spell, or a shield. I can almost chant the health spell still. The last boss is really hard (until you find out his weak spot, of course).
For my full review, click here.
OR YOU CAN CLICK HERE... IT'S THE SAME THING.
Recommend if you liked it. Also, some interesting facts that are just random about the game.
· This was the first M rated published game from Nintendo.
· In Metal Gear Solid: Twin Snakes, ED Magazines have Alexandra as a centerfold.
· In Are We There Yet? the movie, one of those brat kids are playing Eternal Darkness in the back of a car.
· Nintendo Power volume 164 had an interview with the guys from Silicon Knights. The original story was going to have one of the "stronger characters" commit suicide in Edward's presence rather than face the ancients, but the said it was "too grim".
·Part of the game was inspired by Indiana Jones (the movies).
~Dinghy "Doomed" Dog
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