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Dualshockin

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#2 Dualshockin
Member since 2006 • 7826 Posts
[QUOTE="Dualshockin"]So about that link to Kojima Productions responding to the sub-hd question with a deliberately vague and convoluted answer, you found it?Ninja-Hippo
No, because that's a complete strawman argument that you're pursuing. I nor anyone else ever made a claim that Kojima did that, nor does that have anything to do with the issue here; namely that you're compensating for a superb game which you don't own by putting excessive emphasis on its smallest of flaws. :| And finally, i pasted Remedy's statement above. It's hardly vague. In fact it's incredibly specific. Unfortunately we simply don't know what to make of it in practical terms because we're not games developers. Consider this however; on the remedy forums even right now, people are still debating what the actual running resolution is and people are still getting different numbers when they pixel-count.

Ah, so Kojima never came out and issued a misleading statement in regards to MGS4s resolution? Fantastic. Also, you're making a lot of false claims. Here's a specific statement: Alan Wake doesn't run at 720p. There :)
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Dualshockin

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#3 Dualshockin
Member since 2006 • 7826 Posts

When it is in 360 games it matters, when in PS3 ones, never matters

theseekar
Teh bias.
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#4 Dualshockin
Member since 2006 • 7826 Posts
So about that link to Kojima Productions responding to the sub-hd question with a deliberately vague and convoluted answer, you found it?
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#5 Dualshockin
Member since 2006 • 7826 Posts
[QUOTE="Ninja-Hippo"][QUOTE="Dualshockin"] Did Kojima Productions ever issue a deliberately misleading response to the 'sub-HD question' ? If so, I'd like a link to that if you don't mind.

That doesn't change the fact that you're compensating for an awesome game being released on a system you don't have by blowing a tiny problem way out of proportion. And further, it depends on what you consider misleading. Like i said, even now Remedy still maintain that the game is 720p and that simply pixel counting the geometry buffer doesn't demonstrate its actual resolution when it's running. I don't know if that's the case, as i'm not a games developer, but that is what they are insisting.

On a system I don't have? Since you've seen my console collection, I'd like you to tell me which Ps3 sku I have :) And that buffer excuse is cute. The game does not run at a native resolution of 720p, accept it and move on. If Remedy had come out and said "Alan Wake runs at 540p due to technical limitations we encountered during development", what do you think the 'Cow' response would have been?
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Dualshockin

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#7 Dualshockin
Member since 2006 • 7826 Posts
[QUOTE="Ninja-Hippo"][QUOTE="Dualshockin"]Sub-HD games are not a significant problem. With Alan Weak, there were 3 main problems: 1) The developers touted a 720p resolution. 2) They responded to the sub-Hd question with a deliberately vague and convoluted answer. 3) Xbox 360 fanboys were hyping the game as console graphics king, thus putting it in direct comparison with HD games such as GOW III, Uncharted 2, Killzone 2, etc. Alan Weak absolutely deserved all the technical and graphical criticism.

People gushed about MGS4's graphics and that was sub-HD to an even greater extent than Alan Wake. Further, Remedy still maintain that the game is 720p, but that the resolution is achieved through other means rather than just through the geometry buffer, which is what Digital Foundry uses to pixel count. In any event, making the sort of deal over its resolution as your sig makes appears like nothing more than an effort to make a big fuss over a brilliant game's tiniest issue.

Did Kojima Productions ever issue a deliberately misleading response to the 'sub-HD question' ? If so, I'd like a link to that if you don't mind.
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#8 Dualshockin
Member since 2006 • 7826 Posts
Sub-HD games are not a significant problem. With Alan Weak, there were 3 main problems: 1) The developers touted a 720p resolution. 2) They responded to the sub-Hd question with a deliberately vague and convoluted answer. 3) Xbox 360 fanboys were hyping the game as a console graphics king, thus putting it in direct comparison with HD games such as GOW III, Uncharted 2, Killzone 2, etc. Alan Weak absolutely deserved all the technical and graphical criticism.
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#9 Dualshockin
Member since 2006 • 7826 Posts

This happens when a game starts on PC one way and gets xboxed!

Espada12
You know I've been thinking about that; why would the developers ax the open world aspect of the game, ship a game at 540p, and release day 1 DLC that 'fixes' the animations? It sounds like a product being rushed to market. Weird. Anyways, g2g, SSF4 is calling.
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#10 Dualshockin
Member since 2006 • 7826 Posts

Let's get back on track guys ... now I'm seeing pics of tissue paper and ice cream, like the Legend Elpresador would say "WHAT THE ****???!!!"

W1NGMAN-
Good man that Elpresador. Yep, you're right. Let's get back to talking about Alan Wake.