Let me start by giving myself a little bit of congratulation, since today marks my third anniversary with my wonderful girlfriend. What I was doing at the Tokyo Game Show all day is irrelevant. I swear my girlfriend isn't angry about it. Anyway...
Yours truly braved the unreasonable heat of late September yet again, this time with an eye to sharing my take on the activity. This year, one day will definitely not suffice, so I'm making the long trek twice. This installment will cover the first hall, tomorrow the second. The third hall is really just food stalls and merchandise vendors, and I don't think anyone is terribly interested in that. I wrote this after being on my feet all day, so I beg you forgive me if I rant a bit here and there. It's long, but hey, the show's big! On to it, then!
There wasn't a cloud in the sky over Chiba (which of course is where most things called "Tokyo [something]" actually are) so the overweight sweaty hordes became even sweatier. On the upside, my generally sweaty self blended right in. It's times like these you can really appreciate Japanese efficiency, since the throng was rapidly sorted into columns that were quickly ushered into the blessedly air-conditioned hall. Giant purple gates beckoned the masses into the cavernous recesses of Makuhari Messe convention hall, proclaiming to the general public that the 2007 Tokyo Game Show was finally open to the public. Of course, it wasn't just sweaty geeks filling the hall; the usual complement of cosplayers (good and bad), scantily clad booth babes, and perverted cameramen with over-elaborate lighting rigs were everywhere as well. Those camera perverts really make me laugh. Do people like that show up at US and European conventions, too?
Whether it was by luck, bribe, or good planning, SNK is the first booth visible after entering, so I started my trek from there. 90% of their setup was devoted to retro-games like Samurai Spirits, King of Fighters '98, and World Heroes. The shirts reading "I [heart] Retro" didn't hurt, either. Now I haven't been much a fan of fighters apart from Tekken and Mortal Kombat, so ports and Wii Virtual Console downloads of fighters I haven't even played hardly entertained me. Heck, did anyone even play World Heroes? It begs the question whether there's even a market for Street Fighter 2 clones from the '90s. Apparently SNK thinks so. The only current gen game on display was the unreasonably long-titled King of Fighters: Maximum Impact Regulation A, running on PS2 and Xbox 360. There was an impressive number of playable characters on the roster, although I certainly didn't know any of them. Everything looked really sharp in the 360 version, although the colors on the actual character models looked kind of flat, and the animations seemed rather stilted. The PS2 version actually seemed to move more fluidly.
Sitting right next to SNK is Koei, sporting an enormous light display and TV screen showing videos from their lineup. Koei seems to have a thing for games with tons of on-screen characters, and I guess they know how to do it right. Shin Sangoku Musou 5 (Dynasty Warriors, for the US) was the big deal, followed closely by SSM: Katana, the Wii incarnation, both playable. If you're into Dynasty Warriors, then the latest will probably tickle your fancy. Kudos to Koei (ooh, an alliteration!) for putting as much detail into the figures as they did without any slowdown whatsoever. Everything looks really sharp, to boot, and it seems that you'll get a hefty assortment of characters and weapons like you're used to. I didn't wait the required 60 minutes to get my hands on it, though. Another mass-scale combat game called Bladestorm was also on display, looking very much like a medieval version of Dynasty Warriors. The only difference apart from cosmetics I could tell was in Bladestorm, you have the ability to command groups of your soldiers. Same stupid AI in both games, though. Somehow the idea of enemy soldiers milling about aimlessly while you charge your horse straight through their formation doesn't seem believable to me.
As I was wandering over to the Microsoft booth, a kooky FPS caught my eye at the Cykan booth, and I stopped to watch for a minute. Before I knew it, one of their clever staff members had roped me in to sitting down and playing it, and I must admit, it was a nice distraction. It's called Paperman, and it's an unusual style for this type of game, in that all the characters are 2D figures. Picture Parappa the Rapper and his pals running around with assault rifles and you get the gist of it. I took part in an 8-on-8 team deathmatch, and it was good fun. Pretty simple graphics, but I guess that's the point. In case you're looking for something off the beaten FPS path, this could be one to watch. It's also important to note that Cykan's booth babes were the hottest in the hall in their camouflage crop tops and hot pants. Yowza. Not only did one of said lovelies sit next to me and explain the controls, she also bequeathed me with a very nice Cykan neckstrap. All this and swag too!
Well then, the elaborate and surprisngly large Microsoft display beckoned, and I got in line to wait the 60 minutes for a chance at Halo 3. In the interim, I got by watching the promo video on the big screen. Mostly the same videos being shown by the respective studios (like Square-Enix's Last Remnant, or NamcoBandai's Ace Combat 6), but there were bits for Project Gotham Racing 4 and Viva Pinata Let's Party. The weather effects really stood out in PGR4, and I liked the motorcycles racing side-by-side with the cars. Also, I have no clue what Viva Pinata is about, but after seeing the insanity in the trailer, I want to check it out just to satisfy my curiosity. Anyway, before I knew it 60 minutes had elapsed, and almost to the minute was a 360 controller in my hands. Halo 3. They had 10 players linked up for deathmatch, and we got 10 minutes to blast each other apart. Let me just note that Halo launched back when I was still in the quasi-fanboy mentality, so my opinion of the series to this day remains skewed. The controls were very tight, the environments lush and colorful, the weapons easy to use. The map we were on was big enough without being too big, with varied terrain, and even affording enough space to run around with a couple of vehicles. Strangely enough, the thing that caught my attention most was how easy to read the HUD is. It's probably that remnant of bygone days that makes me wonder what the fuss is all about, though. I'm sure Halo 3 will sell a million copies, but frankly I was more impressed playing Gears of War back at my buddy's place in Jersey. Oh, I also want to mention that the Halo-themed 360 isn't nearly as ugly as it looks in pictures, but I'd still rather have a white one.
At this point I had started to overload on green and white, so I had to get away from Microsoft. Nearby was Marvelous Entertainment, home to No More Heroes for Wii, the next project from Suda 51, creator of Killer 7. Like Killer 7, No More Heroes positively reeks of style, this time around coming out looking like the bastard child of God Hand and Samurai Champloo. In the five-minute trailer video we see the protagonist, Travis Touchdown, use his lightsaber-looking sword to slash up innumerable enemies with over-the-top panache. The range of enemies shown was pretty wild, from generic thugs to ninja girls to laser-firing wrestlers. I caught some snippets of the dialogue over the general din, and it was pretty humorous stuff. Watching Travis drop a deuce before hitting the streets needed no audio, however. Obviously not the same dark experience we got from Killer 7. It doesn't look like the Wiimote is used to directly swing the sword around like you'd expect, but there is plenty of motion-sensing going on. I didn't spend nearly enough time here, so I hope to get a chance to play this game tomorrow.
Next stop, the Devil May Cry 4 booth. Oh sorry, it's the Capcom booth, but you wouldn't know that unless you walked halfway around the entire thing. Guess which title Capcom wants us to pay attention to? I hate DMC, so that's the end of that. What did really get me excited was We Love Golf! for Wii, which was playable, and I took the time to hit a few holes. We Love Golf! promises a realistic swing system, and it works pretty well. It works kind of like this: You wind up your shot like normal, and a ghost club marker shows you how much power you'll deliver from there. As you do so, the actual club follows along and when it meets your marker, begins the swing. Your job then is to swing when the club gets to the strike zone. Early or late swings result in hook or slice. I love golf games, so this take on the motion-sensing clicked with me. For power, more reliable than Wii Sports without being as easy as Swing Away Golf. Twisting your wrists will affect the ball as well, although it's harder to hit the ball square than it is to keep your wrists straight. At any rate, Capcom is producing this one with Camelot, whom golf fans will recall as being responsible for the other Mario Golf games on Nintendo's earlier consoles. The influence shows in the art style of the courses, which resemble some of those previous endeavors quite closely. So what about that other Capcom franchise? You know the one with the zombies and all? Yeah, I'd like to know as well. They had Resident Evil: Umbrella Chronicles up for play, but RE5 was nowhere to be found. Me sad. Double bad was the fact that they stopped admitting people to try the game out pretty early on, so I was forced to be a bystander. RE:UC looks really nice though, which goes to show that the Wii has some muscle in it. It's about on par with the RE1 remake or RE0. Personally, I think those games looked brilliant, and still hold up. Looks like there's gonna be shooting action closer to RE4 than the other entries, which I do like. Lots of interesting locales as well, as it seems you'll not only be back in the original mansion once again, but also the train which appeared in RE0 among other places. I could be wrong, but I think this one is on rails. Not much wrong with that though. Anyone who's enjoyed House of the Dead or Time Crisis will agree.
As the day started to grow late, I managed to find my way over to a little company called Square-Enix. You might have heard of them. This year, S-E rolled out not one, but two massive theaters to showcase their lineup. The Closed Mega Theater was just that; a completely enclosed mini-auditorium where I assume they showed off the real heavy hitting titles like Final Fantasy XIII. I say "assume" because you needed a ticket to get in there, and said tickets were long gone before I made it there. I also say that because FFXIII was not one of the many, many games previewed in the Open Mega Theater. I think the entire loop on the Open Mega Theater was about 30 minutes long, and somewhere in the neighborhood of 20 games were shown. S-E seems to have a lot of stake in DS titles, not only because of the number shown in the video, but also because about 60-70% of the booth was devoted to DS titles. I'm not a DS owner, hence S-E was a letdown. Not to say that the video was a total bust. The trailer for The Last Remnant looked exciting. The story looks to be pretty standard. Strange assailants fall down from sky and kidnap hero's sister. Hero unlocks mysterious power to combat invaders with ridiculously huge sword. I love S-E games, but these people desperately need to hire some new writers, at least for their global plotlines. The brief glimpses of gameplay footage showed big, detailed characters involved in massive brawls with some very cinematic camera action going on, and all in real-time. So I'm hoping that the action will make up for what is shaping up to be a very stale plotline. Several Dragon Quest and Star Ocean entries rounded out the major titles in the video, although only DQ9 for DS showed any gameplay footage at all. The video finished off with a short trailer for Infinite Undiscovery, a 360 title which looks to take a cue from the gameplay of FFXII. Where do they come up with some of these names? At any rate, I must get tickets for that closed theater tomorrow...stay tuned for that.
So after 8 hours at TGS exploring one hall, what's my take? First off, I spent way too much time at SNK and Koei looking at stuff I don't really care about. I need to parcel my time better. As for the games themselves, Microsoft is really putting the pressure on to boost sales in Japan. Whether it works or not is anyone's guess, but from what they've shown, there's a lot for them to work with. Capcom gets my Big Loser award for the no-show on RE5. S-E comes a close second for not having any playable big name games, and for making the footage of said games really hard to get to. Big Winner of the day goes to Marvelous Entertainment. Even though I didn't get my hands on No More Heroes, what I saw was more than slick enough to get me worked up about this title. I hope I find the time to get back to that booth tomorrow to play that bad boy.
Tomorrow promises to be a packed day, though. I've still got the massive Sony booth to wade through, along with other heavies like Konami and Tecmo. You'd better belive I'm not leaving without playing MGS4! On a final note, the last 30 minutes of the day are always amusing, as the booth babes line up in front of their respective displays, and the perverts snap away fiendishly. The strobing of flashes rivals the Academy Awards. It's amazing. Amazingly funny or amazingly sad, I don't know. But those booth babes sure are hot. Until tomorrow!
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