Noble Map Pack as generally known raises Reach's achievements from 49 to 56 (another multiple of 7). Without seriously trying I obtained of the new 7 on my first night using the Noble Map Pack. Armor Lock-Up = Vehicle Blow-Up... it wasn't until last night that I was on the receiving end of the same tactic... I got mine on Breakpoint... someone else may have gotten theirs on Tempest when I tried to splatter them. I veered away too late to avoid it.
On a different night between these two events I got You Blew It Up during Invasion on Breakpoint and Totally Worth It. It would seem not trying to get these multi-player achievements actually causes me to get them. The same concept seem to have worked last night when I was playing Long Night of Solace... on Legendary... when I got Wake Up Buttercup. Noticing that some of these achievements have been named for lines spoken by various characters in Halo-verse.
Buttercup - Romeo calls the Rookie that just before the drop in ODST.
I Didn't Train to be a Pilot - Dutch says that after 'flying' a Warthog in ODST.
Heat in the Pipe - Buck says that at some point during ODST.
Monument to All Your Sins - Cortana via Gravemind in Halo 3
Honor Serving - Cortana to Master Chief aka John-117
I'm certain there are others but these tripped in my mind as a result of playing Halo 3, ODST, and Reach in tandem.
I have completed all 3 on Easy, Normal, and Heroic. Heroic on all 3 was by far the most demanding patience, strategy, and tactics. Of the 3... only Reach proved to be truly an enraging experience at different junctures on the later levels such as Exodus, New Alexandria, The Package, and especially Pillar of Autumn.
Darn that MAC cannon and those Banshees/Phantoms.
Honestly should I continue on Legendary?
[Edit]
More than 2/3rds answered by reaching the midpoint of The Package. In the all areas of various levels without Spartan back-up creativity and flexibility is more than a must. It keeps from replaying the same zones over and over. Having four out of five and then all five for a time on Winter Contingency was gold. Having Jun on Nightfall. Having Kat and later Jorge on Tip of the Spear and Long Night of Solace on the Corvette (distracts the enemy for me to go after them quietly via assassination) still I was wiped out multiple times throughout the ship boarding.
In the infiltration, in the corridor after, in the hangar bay (before and after getting the bomb aboard), in the first room en route to the bridge, in the second room with the ship to ship weapons, and the bridge itself (getting in & out). Lost the entire fire team before I got to the bridge. Pulled off a few remarkable assassination moments throughout the level.
Watched the Super-Carrier's 'accident' only for the entire Covenant Fleet to jump into orbit over Reach. Fall straight back to Reach and head for New Alexandria to face the first truly solo mission (meanining only Spartan). On Exodus again was taken out in the same spot multiple times... getting to the elevator, defending the elevator, advancing pass the jetpacking area, , the area before all those Brutes, clearing the zone for the Pelicans and Hornets, and constantly in the final area... after arming the auto-missile turrets.
Solution get the jackal sniper rifles and the human one... snipe the biggest Brute of them all... you know which one I mean... the one with that plasma bazooka like gun. Taking out the rest didn't take long after settling on sniping the biggest guy first. Sure I had to use a few clips to nail him... but in the end I got through... close call with the Brutes carrying those missile launcher type guns.
At least I reused the old drop shield trick from Long Night of Solace... that kept me alive longer than expected plus it regenerates health when there's a shortage of health pick-ups.
New Alexandria by night - Hornet was torn to shreds with me flying more than once. Interior running firefights were similarly marked and to escape the one on the way out of the hospital... I jet packed up to two or three floors and got the heck out of there. My next interior firefight came from either the ambush or Club Errerra. Both were a challenge in different ways... usually I try to thin the ambush area out via Hornet except a few times aforementioned Hornet 'sniping' got the Hornet blown apart by roaming Banshees. As for the Club... inside with the Hunters. After that I tried to focus only on the AA guns except Banshees were hammering me periodically so had to switch to them.
The Package made way into Sword Based (took several tries thanks to the turrets, the Ghosts, and the Revenants beyond the massive AA guns. It was also frustrating to keep the tank in one piece because it was necessary for close range destruction of vehicles. Tank would never survive long under fire. Thought I was clear more than once, but forgot a turret up higher to the left on the way to the base exterior doors. So between DMR rounds and a Beam Rifle I got through. Tripped Tanks Beat Everything except just as I got to the door... there's one last Revenant right next to me... we fire at the same time... the Covie vehicle explodes... the Scorpion's smoke venting turns to fire venting.
Now inside Sword Base on the way to Halsey's underground lab.
Pillar of Autumn - whole darn way... especially on the way to the MAC and at the MAC.
As for Halo 3 - still at the start of the game on Legendary. Haven't gone near ODSTs Legendary... having shields is good... the ODSTs... have none... not they aren't good without them... but surviving alone at night by yourself repeatedly... that's probably the highest challenge in that game... on Legendary.
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