So you find a rifle and some ammo... Do you equip it immedately, or just keep on rolling with your pistol? In gaming, I have learned the hard way that the game designer usually cannot wait for you to need to use the new gun. Sure enough, I equipped the rifle and right around the corner was a new, tougher enemy.
That is the way of Shadowgrounds, a shooter done in an overhead view. It uses a typical WASD layout, F for the flashlight, R to reload, you know the drill soldier.
This is a 2006 game, but the graphics hold up pretty well. I had to manually edit a file to get my preferred resolution plugged in, but the game ran without a hiccup otherwise.
Once we got going, the game warmed you up to the weakest of the bugs. You slowly become aware that these bugs will run from the light of flashlight which allows you to win some fights that would have been pretty difficult without the flashlight.
As you go, you notice some nice touches. A movement-sensitive radar gives you an indication of potential trouble. The flashlight has to recharge from time to time, so you cannot just run it wide-open.
The coolest feature so far is that the critters cough-up parts from time to time. You can use the parts to buy upgrades that have various costs. I immediately went for 2x damage upgrade on the pulse rifle. I dunno if the game realizes it and ramps up the number of enemies, but I just about ran out of ammo a couple of times right after I upgraded. But behold, many bugs were killed.
The scripted action sequences are probably the worst part of the game - the level of detail just does not hold up here and the hero frankly looks a bit lumpy. But it is not a bad diversion and I've already cleared out a couple of chapters.
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