@jhonel83 Do you feel the same way about Thirty Flights of Loving? That took me 15 minutes to play through, and I paid about $5 for it, but I found it worth my money. So, I think you're just speaking personally, and that's fine, but I do think that these shortform game experiences can have an audience. Maybe it's similar to people that pay rather high ticket prices to see short films at film festivals?
Great article, so enlightening. I read this article, because I have interest in the game and want to play through it. It just keeps slipping my mind. I support the Greenlight process, but I'll likely just go ahead and buy the game through Desura. I am amassing quite a collection there of great indies.
The line about videogames didn't even need to be there. However, we shouldn't overreact too much. I'm pretty sure he was just trying to say that those guns shouldn't be allowed outside of videogames (for civilians).
As much as I want to see THQ recover from this (if that's at all possible...), I hope South Park Studios gets a hold of this game. I think that's the best thing for the integrity of the game to continue on the path it has already been on while also keeping delays down.
@DrRockso87 Yeah, that's kind of how I was thinking. I think Double Fine has too much of its own thing going on to buy another company's IPs. However, I do hope they can buy some of the IPs they worked on.
I'd personally like to know how many of these parents use corporal punishment (i.e. spanking). I'm not rhetorically saying that a lot of the concerned parents do use corporal punishment. I'm just earnestly curious, because media is not the only thing that leads to aggression in children: http://www.huffingtonpost.com/lisa-******/spanking-is-wrong_b_1659964.html
I assume this means that it's going to make money going forward, not that it has made back all the development expenses. It doesn't seem like they could do the latter so easily, given that the game hasn't brought in a lot of money, yet.
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