Fawlcon_Pawnch's forum posts

Avatar image for Fawlcon_Pawnch
Fawlcon_Pawnch

1651

Forum Posts

0

Wiki Points

9

Followers

Reviews: 0

User Lists: 0

#1 Fawlcon_Pawnch
Member since 2008 • 1651 Posts

No way in hell!, the Wii could barely handle SMG let alone Mirror's Edge

Team_Microsoft

LOL

SMG runs locked at 60fps

Avatar image for Fawlcon_Pawnch
Fawlcon_Pawnch

1651

Forum Posts

0

Wiki Points

9

Followers

Reviews: 0

User Lists: 0

#2 Fawlcon_Pawnch
Member since 2008 • 1651 Posts
[QUOTE="Fawlcon_Pawnch"]

The Wii can run any shaders the XBOX could, the diference is that the XBOX used dx which made everything alot easier since it was PC based. You can achieve that on the Wii by working around or "emulating" if you will to achieve the same exact thing.

Its all a matter of APIs, the XBOX used a standard API while the Wii uses an exclusive one which forces developers to achieve those standard shaders by other means.

Hoobinator

Ah the hidden power and everything only being dependent on developer input. I won't believe it, until I see it. The proof is in the pudding so to speak.

There is nothing to be proved.

Do some research and you'l get your answer.

Avatar image for Fawlcon_Pawnch
Fawlcon_Pawnch

1651

Forum Posts

0

Wiki Points

9

Followers

Reviews: 0

User Lists: 0

#3 Fawlcon_Pawnch
Member since 2008 • 1651 Posts
[QUOTE="Fawlcon_Pawnch"]

No it isnt, the Wii is more powerfull than the Xbox, even in the shader department. The diference was that the XBOX had them pre-made and ready to go, and it was based on PC architecture/software (directX), while on the Wii you have to build them from scratch and make them work in its unique software, its up to the devs to not be lazy and do it.

Teufelhuhn



The Wii doesn't have proper shaders at all, it has the TEV which you could sort-of consider to be a primitive pixel shader. Xbox GPU had full DX8.1 level vertex and pixel shaders.

The Wii can run any shaders the XBOX could, the diference is that the XBOX used dx which made everything alot easier since it was PC based. You can achieve that on the Wii by working around or "emulating" if you will to achieve the same exact thing.

Its all a matter of APIs, the XBOX used a standard API while the Wii uses an exclusive one which forces developers to achieve those standard shaders by other means.

Avatar image for Fawlcon_Pawnch
Fawlcon_Pawnch

1651

Forum Posts

0

Wiki Points

9

Followers

Reviews: 0

User Lists: 0

#4 Fawlcon_Pawnch
Member since 2008 • 1651 Posts

Galaxy doesn't look fantastic.

Reminds me of a really shiny Super Mario 64.

siLVURcross

LOL

Yeah its just a shiny Super Mario 64 >____>

Avatar image for Fawlcon_Pawnch
Fawlcon_Pawnch

1651

Forum Posts

0

Wiki Points

9

Followers

Reviews: 0

User Lists: 0

#5 Fawlcon_Pawnch
Member since 2008 • 1651 Posts

[QUOTE="killerfist"] lol IDK man..the Wii and xbox have similar specs right? I don't remember spiderman looking that bad on the xbox.Hoobinator

One of the biggest difference between the Wii and Xbox 1 is that the Xbox possesses more shading power. It's one of the single reasons why a game like Doom 3 or Riddick hasn't been done on the Wii yet. It's laughable but the shader technology in the Xbox is more advanced.

No it isnt, the Wii is more powerfull than the Xbox, even in the shader department. The diference was that the XBOX had them pre-made and ready to go, and it was based on PC architecture/software (directX), while on the Wii you have to build them from scratch and make them work in its unique software, its up to the devs to not be lazy and do it.

Avatar image for Fawlcon_Pawnch
Fawlcon_Pawnch

1651

Forum Posts

0

Wiki Points

9

Followers

Reviews: 0

User Lists: 0

#6 Fawlcon_Pawnch
Member since 2008 • 1651 Posts

Wow. I really did think that people were joking about this game being good.

Sure it might be entertaining, but this game really does look generic, and it's not going to get AA. Now Madworld actually looks like a title worth hyping. IMO

Jodan77

Generic?

Thats exactly what its not :?

Avatar image for Fawlcon_Pawnch
Fawlcon_Pawnch

1651

Forum Posts

0

Wiki Points

9

Followers

Reviews: 0

User Lists: 0

#7 Fawlcon_Pawnch
Member since 2008 • 1651 Posts

that spiderman pic, is that from spiderman 3 or web of shadows? if i recall correctly, spiderman 2 on the gamecube looked way better than that.redmetal86

I think its from Spiderman 3, the game was intentionally made bad to reflect the movie its based on

Avatar image for Fawlcon_Pawnch
Fawlcon_Pawnch

1651

Forum Posts

0

Wiki Points

9

Followers

Reviews: 0

User Lists: 0

#9 Fawlcon_Pawnch
Member since 2008 • 1651 Posts
[QUOTE="Fawlcon_Pawnch"][QUOTE="voxware00"]

god forbid the wii get 3rd party exclusives let alone an original ip...let the hating commence

still no original ip exclusive from devs like capcom on the competition, what do you people hype in terms of 3rd party exclusives?

voxware00

Capcom made Zack and Wiki...

and they are publishing Spyborgs

exactly, and where is their exclusive support for the competition?

Oh, i missunderstood your post lol. Yeah your right

Avatar image for Fawlcon_Pawnch
Fawlcon_Pawnch

1651

Forum Posts

0

Wiki Points

9

Followers

Reviews: 0

User Lists: 0

#10 Fawlcon_Pawnch
Member since 2008 • 1651 Posts

god forbid the wii get 3rd party exclusives let alone an original ip...let the hating commence

still no original ip exclusive from devs like capcom on the competition, what do you people hype in terms of 3rd party exclusives?

voxware00

Capcom made Zack and Wiki...

and they are publishing Spyborgs