Approaching this weekend, I set my heart on gaming. I've been working my ass off lately, and decided that I deserved a few hours of fun.
My thought process: I'm really thinking of jumping back into an Xbox Live Arcade Game. Maybe I'll finish Undertow; a fun, pretty, mindless shoot-em-up set underwater. Then again, I know that the 1up FM podcast is currently playing S.T.A.L.K.E.R.: Shadows of Chernobyl as their backlog game. I have yet to delve deeper than fifteen minutes into that gem, and it would be really cool to "play along" with the podcast crew and message board crew. I know that I'm probably a few hours shy of completing Evil Genius, but for some reason, I haven't been able to get psyched for playing that game (a far cry from a year ago, when I would play for three to four hours a day). In the meantime, I decide on using Arkadian Warriors from Xbox Live Arcade for short, twenty-minute bursts of fun, while pondering my PC selection...
A few dungeons later, and I jump onto my gaming PC and fire up ye olde' Internet Exporer (though I've been happily using Google Chrome on my laptop) to paruse the news here at 1up.com.
SHOCK... HORROR... SADNESS...
"Hellgate: London Shutting Down on January 31"
...yes, my favorite diamond in the rough is going to permanantly shut down within a few months. Hellgate: London has been a last-minute joy for me. Months before its release, I was a beta tester for the (at that time) **** of a game...
The storyline was solid: gates to hell open in the near-future, decimating London. What's left of humanity joins together in the subway stations to unravel how this happened, and to try and stop it. The gameplay was solid: three ****s (melee-oriented Templar, magic-using Cabalist, and FPS-****Hunter), each with two sub****s, accomodated many gametypes, and each ****felt like a solid representation of their archetypes. The graphs were decent - solid enough to appeal, but not enough to draw any accolades from the enthusiast press. What sold me, most of all, was the multiplayer gameplay. Hellgate was created by the developer/gods that made the Diablo series for Blizzard, and it's approach to single/multiplayer matched the developers' roots - you could play the game singleplayer (alone), or jump online and traverse the same dangers surrounded by everyone else on the server. The level of immersion ramps up when you're surrounded by other players, all fighting back the same groups of demons. Even the future of the IP (franchise?) seemed solid, as the creators spoke of Hellgate: Tokyo, or Hellgate: Paris. But then... THE BUGS!!! Hellgate had more gameplay-breaking, crash-to-desktop bugs a week before release than any other multiplayer/MMO game that I've had the pleasure of testing.
...a part of me wants to buy the Collector's Edition, just so I can have the cool map, soundtrack, making-of DVD, etc.
R.I.P. Hellgate, we hardley knew yee...
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