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Ghosty1212

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#1 Ghosty1212
Member since 2006 • 398 Posts
Their physics were kind of off (equation wise) but their ideas are in the right place, especially counting the fps.
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Ghosty1212

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#2 Ghosty1212
Member since 2006 • 398 Posts

I can't agree with anyone who says that for several reasons:

1. Home consoles allow users to have a much richer experience with each other. I've gotten my mother to get onto the Wii, and become an avid gamer (of course gamer should be used loosely in this context) while she can't understand the Nintendo DS or the PSP.

2. PC's will always be here with games like CS:S and other amazing games of the sort (TF2 etc) that will beat many multiplayers on a small screen to the ground.

3. The graphics on the PS3 and the 360 are surpassing what anyone thought was possible with games like Crysis 2, or Uncharted 2. The handheld systems will never get that without warming up your hand (at least in the forseeable future... if we're talking about 40 years from now then it's different..:)) considerably, and possibly causing it to heat up.

4. Lag of the internet. My PSP can not handle any form of internet browsing, and this is the PSP3000.. although the PSPGo can do better, it's not the same experience. I lag even though my router is in my room, when I play a game like Renegade Squadron.

The list goes on, but I can't see handheld console taking over at all within the next 20 years. At all.

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Ghosty1212

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#3 Ghosty1212
Member since 2006 • 398 Posts

Check out the stickied post here: http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26840229&tag=topics%3Btitle

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Ghosty1212

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#4 Ghosty1212
Member since 2006 • 398 Posts
Why not buy both at the same time? They're extremely cheap. majadamus
This. Also I'd go and buy the dreamcast first... if I had to have a choice. Mainly because their is online support for games.. if you catch my drift ;).
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Ghosty1212

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#5 Ghosty1212
Member since 2006 • 398 Posts

What do you mean by customization, like level customization? If you want to customize your (avatar.. I guess I would call it) person in the game, any RPG will do.

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Ghosty1212

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#6 Ghosty1212
Member since 2006 • 398 Posts

belongs in sticky

Blabadon

yes, but there is none, so any recomendations?

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Ghosty1212

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#7 Ghosty1212
Member since 2006 • 398 Posts

I have 11.64 in my PSN account apparently, what should I buy?! I would like to get a great game.

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Ghosty1212

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#8 Ghosty1212
Member since 2006 • 398 Posts

Computer Engineer to the Rescue: The cutscenes in the Adventure games are NOT prerendered. They use the same modeling and graphics as the actual gameplay, which explains the lack of graphical refinement. However, because it's running the game graphics with the same models as the gameplay, whatever logic is used to create the character models will be the same between both, so the powerups are rendered.sonicphc

Well I understand that entire concept, but why wouldn't they? Out of shear laziness? I want to understand as to why they would use the same graphics throughout, I have always hated that; I mean really, you spent all this time, you can't make some good looking graphics systems?!

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Ghosty1212

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#9 Ghosty1212
Member since 2006 • 398 Posts

Do something fromt the Beatles (clearly post 1965) and mainly because it should have a rich history etc.

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Ghosty1212

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#10 Ghosty1212
Member since 2006 • 398 Posts
For those of you who had Sonic Adventure for the DC and then SA2 for the DC you would've noticed terrible graphics during cutscenes. But something that amazed me was how were they able to take the 'power ups' that you earned and put those into the cut scenes as well? As in; when I got the light-dash add-ons, they became part of my character, during cut-scenes etc. How were they able to do this/what type of graphics processing did they use? It interests me :). On top of that, did anyone notice that the Gamecube versions of both of these games were far superior?!