@James_xeno: Maybe a lock on is all that's needed. I get that the #1 draw to the ES series is not combat, but Skyrim felt exactly like the previous two games for combat. It's like they thought "It's good enough, let's instead make sure the character can pick up 50,000 useless items"
Don't get me wrong. i really enjoyed Skyrim more than Oblivion but guys, seriously, Dark Messiah figured out good first person rpg combat 10 years ago.
"Guys, why would we make a game when we can steal the graphics mods created 4 years ago for the pc, port them to the ps3 version and release it for ps4". I'm fine if they want to go an make a new IP or revist another one but seriously, you're a game studio. You make games. What are you makingif not ES6? Maybe a game where the combat system doesn't feel like it was designed in 2002?
@triplebullet: Didn't say they made it, said they built it. Guess who the publisher was. It also has ZERO to do with my point of instead of improving a horrible combat system, they give a a 5 year old game a face lift no one asked for. And if you think ESO didn't delay a potential new single player ES game, you're kidding yourself.
Ooh 2 years. Well that would make it 2018. Yeah, 7 years for a sequel sounds about right. Ugh?!?! I'm not calling for a yearly sequel ala Assassin's Creed, but 7 years is like Blizzard level slow to release a sequel.
@nyran125tk: Seriously right. Why build a new game. Oh wait they did...a bad MMO. Ugh. I really hope this sells poorly to show them fans don't want reskins of the same game they've had for 5 years.
Maybe instead of working on a bunch of creator made mods that do what mods already did 4 years ago, they could revamp the combat system so I dont feel like two two-year olds slap fighting while gliding around on hockey skates. How hard is it to create a good combat system. Dark Messiah did it 10 years ago for First Person RPG.
@immortaltech6: Agreed. I LOVED the first LoS. The second one was more polished(naturally) but the modern city setting just felt weird.
Would have been fine if it were maybe 10% of the game as a what if scenario. Also the ending was lackluster compared to the original.
I would expect the series to go back to it's more metroidvania style though I would really like to continue as Dracula in the LoS timeline, or even Alucard. As long as it's not the anime style of SotN, I'm cool with it.
Wow, I just about completely agree. I always thought the Animus really broke immersion. You knew from the beginning you weren't the protagonist...just recreating Desmond's locked memory...interesting but ultimately destructive narrative element.
Finally, an interviewer that really says what people thought. Tho at points(near the end), he seemed a little bit less than professional but I appreciate his willingness not to just have devs recite their talking points and voice real concerns fans have(AI was a great one that TW fans have needed to mod in order to fix in previous games)
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