[QUOTE="GoldenGlove"] Okay, I've been lurking this site from work all summer but this thread brought me to actually replying. I think it's a shame that these reviews are bashing this game based on the Sixaxis control. I mean I HOPE they force us to use them. I guarantee that over time the controls will be fine, maybe a little weird at first but that comes with the territory.
I've been waiting for a game that actually tapped into the Sixaxis controls for the PS3. I'm tired of the "Play it Safe" mentality that devs have been having with the Sixaxis. Make players use the damn thing. Now we have Lair trying to do that and it's getting bashed? What good is motion sensing if nobody uses it for their games? Now with these reviews saying that the controls aren't this and that will make other devs looking to use motion sensing on a higher level shun away from that now.
SMH
REVENGEotSITH
You are assuming that the game got 5's based solely on the Sixaxis controls. Until I can read the full reviews (3 of them from EGM and GamePro), I'm going to assume that it was more than just based on the controls. Knowing Factor 5, I'd say that the game also had bad mission design, poor sense of where to go/what to do, and the "on foot" portions of the game were bad (where the dragon is on the ground and not flying).
Actually what sparked that reply from me was from this quote...
"To be fair, the motion sensing is pretty accurate but requiring you to constantly move your hands around while fiddling with buttons over the course of a fairly long game is asking too much. It's unfortunate that the game relies so heavily on a gimmicky feature that no one has been able to get a true grasp of (pun intended)."
I mean to call it a gimmick and say it's a bit much just sounds like complaining to me. Maybe it's a bit much because we haven't experienced it yet. Lair has nothing that saysgimmick about it, so I don't understand that at all. Sounds like a fat lazy noob reviewed the game from that comment.
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