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GreatExarch

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#1 GreatExarch
Member since 2013 • 25 Posts
People can complain all they want, but as long as they pay for it, game companies are going to continue to do it. Bug fixing isn't something that generates revenue. That's why DLC is a higher priority. They can just patch the bugs later...maybe...if they feel like it.
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GreatExarch

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#2 GreatExarch
Member since 2013 • 25 Posts
They didn't shoot themselves in the foot, they shot themselves in the face. The amount of bad press over this has the be getting some attention in the upper rungs of EA, but then again, maybe they just don't care. They did get their money, after all.
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#3 GreatExarch
Member since 2013 • 25 Posts
I didn't realize Super Smash Bros was broken. Seems to be working as intended, but then I guess I never played seriously. Kinda seems like taking Mario Kart seriously, or something. It's fun, but nothing seriously competitive. Besides, the only way to play is with people sitting next to you.
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#4 GreatExarch
Member since 2013 • 25 Posts
Define it's linearity? I will. In past Zelda games, there is a particular formula. Outside of every dungeon, there is an area that usually requires you to run around, collect stuff, or do things for people. Kokiri Forest, Lake Hylia, all the places outside of dungeons fill the exploration role in Zelda games. The dungeons themselves are then linear puzzle sections. If you want to see how much more linear Skyward Sword is, compare the volcano and desert to the woods. The woods follows the above formula. You have to run around and save the little kiwi creatures from their own stupidity. You can find them in almost any order, and there's a number of different paths you can take and explore around. This area, and the following dungeon, were the best parts of the game. They felt like an adventure of exploration. The volcano and desert overworlds follow the same patterns as dungeons. They are linear sections of platforming challenge (volcano) or puzzles (desert). There is one correct path, and only one, anytime you go through these areas. Then, when you get to the dungeon (the designated linear section) the whole follow the set path thing starts to get a bit tired. Zelda needs those little exploration sections for variety of experience. Think about it: in Gerudo valley, you freed the prisoners in an open area. Before Jabu Jabu, you had to run around Zora's domain to find a note and fish. In Wind Waker, there were lots of things to get done on Dragon Roost Island before the Dungeon. Certainly, the above is not hard and fast, but is true in general. The desert is a bit more open than the volcano, once you have everything. This break of the pattern makes Skyward Sword seem more linear.
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GreatExarch

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#5 GreatExarch
Member since 2013 • 25 Posts
If one's weak, the other one has to be good enough to make up for it. I've slogged through some mediocre gameplay to find out what happens next, and I've traversed a number of game worlds without the slightest bit of context (or a very flimsy one).
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#6 GreatExarch
Member since 2013 • 25 Posts
Most of the people act like that to get more viewers and popularity. Gaming journalism is based around the Internet, and the only way to stand out online is to have an exagerrated personality. Those are the kinds of people you want talking for you, because they bring in the viewers. Sure, some people won't like it, and think it needs to be all serious, but at the end of the day, serious just doesn't bring in the "likes." Jim Sterling does swear quite a bit in his videos, and it's strange that you would use him as an example of game journalists being serious. Large phallic objects also make common appearance in his videos. Overall, I like his stuff, but it's still aiming for the comedy crowd with information sprinkled in (infotainment). Your main problem seems to be with the mode of presentation. If that's the case, perhaps you should get your game information from the "real" journalism outlets like CNN or the New York Times, or something. Except, they see games as a scourge on society that creates serial rapists, so maybe that's a bad idea, too. Also, serious people make fools of themselves on twitter all the time, as do people who ARE in the industry (Microsoft Creative director?).
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GreatExarch

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#7 GreatExarch
Member since 2013 • 25 Posts
Hahaha, I guess EULA are absolute 100% binding law passed on by the divine beings from the outerverse. Contract law could say otherwise. Just because an EULA says something, doesn't automatically make it true and legal.
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GreatExarch

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#8 GreatExarch
Member since 2013 • 25 Posts
Do any of the console publishers go out of their way to promote indie game development? I can't see what would be in it for them. More indie exposure just takes publicity away from first party titles on a console. Anyway, indies are doing reasonably well without too much help from the console makers.
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#9 GreatExarch
Member since 2013 • 25 Posts
I don't know, as far as I've seen, there's a pretty healthy mix of strategy games out there. Sci-fi, fantasy, realistic, all are represented. It may just seem that Sci-fi is more common since those games tend to be more prominent in the community. Strategy games in general aren't all that common these days. They're probably just too niche for some developers, since you don't know how well it's gonna sell against the bigger name competition.
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#10 GreatExarch
Member since 2013 • 25 Posts
I did enjoy Skyward Sword, but it certainly isn't at the top of the list as far as Zelda games go. It was like a strange mixing of Twilight Princess and Windwaker that managed to be average at its parents' strengths. It had more annoyances than most Zelda games, too. Fi is probably the most annoying support character in a Zelda game, and that's saying a lot. Navi was annoying too, but here "hey! listen!" was more like getting a text from someone you didn't want to talk to. You just let it go. Fi is like that annoying person jumping out of your phone and standing in front of you, bringing everything you were doing to a grinding halt so they could tell you that, yes indeed, you have to get a key to unlock this door. Also, the sky is blue, enemies hurt, and chests have stuff in them.
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