I don't even know why I have to pick a category. Should be pretty obvious, given the website's name.
Anyway, if you haven't heard of it, Kingdoms of Amalur is the next RPG set in a medieval fantasy world from Ken Rolston, the lead game designer for The Elder Scrolls 3 and 4, also known as Morrowind and Oblivion. Those were mainly first person action games that completely incorporated RPG elements into them. While I didn't get the chance to play Morrowing, I did see some gameplay videos and reviews, and it looks just as masterful as Oblivion. Yeah, Oblivion used a god-awful engine and yeah, WAY TOO MANY things don't make sense in the game (you can watch Video Game Flaws: Oblivion on Machinima.com to know what I'm talkng about), but the game's structure, combined with the deep exploration, intuitive interface, innovative leveling, skill and spell system and exciting first person action (while still buggy) made the game a must-play.
It's art design is directed by Todd McFarlane - Yeah, you know him. The guy that created Spawn? One of the most artistically creative comic worlds ever imagined? You can imagine what an artist like that can add to the game through directing the art, right? So can I, and I can't stand just imagining it. I want to see it.
Then we got R.A. Salvatore, a best-selling New York Times author. While that may not tell you much since The New York Times are a bunch of partial d***heads, he's a guy that has imagined 15 different worlds and has written countless fantasy books. And he's only 51, I don't know where he got the time. Anyway, he's writing the story, and to be a bestseller and renowned author, acclaimed by critics, I can assume he knows what he's doing, and we can trust him.
Well, that's about all I know that can excite the masses. The next couple of details are particularly exciting to me:
- Intense, action packed, fast paced third-person combat
- Huge open world
- Engaging storytelling
- Expansive character customization
I love open-world games, and I've strayed too far from my sword'n'shield affiction I used to have when I was younger. Now, it's all realistic, explosive shooters like Killzone 2. While I've grown to appretiate that genre more, I have to say Kingdoms of Amalur, for all we know, will be the next masterpiece in the RPG genre, since Dragon Age. And that game had the worst combat system I've ever seen.
While Dragon Age had the upper hand in the character development side, since you had a party with whom you could interact, talk, share, and even boink (yeah, you can just pick the hottest girl you can find that might follow you and bang her), that feature was kind of a double-edged sword, because to me at least, I like being a lone wanderer that fights alone and really feel like I'm on a journey, and adventure, much like in Red Dead Redemption where you could set up camps and pick up flowers and whatnot, and also like the upcoming Fallout New Vegas, which has a Hardcore mode in which you need to eat, sleep and medicate yourself, which just adds another layer of immersion and the feel that you're actually in a quest in a dangerous, believable world with too much to explore.
I've owned Oblivion since launch and I am positive I haven't seen absolutely every dungeon, quest and type of enemy the game has. Dragon Age had that too (once again, didn't buy it because of the horrible combat), and hopefully this game will. The sound of what the combat will be like gets me excited the most.
And my final thing to say: Going back to the point about the game world needing to be immersive and believable; Dragon Age and Oblivion both accomplished that through an absolutely astounding number of characters, spells, weapons, factions, cool backstories, good visuals, GIGANTIC game worlds and billions of dungeons, caves, sewers and buildings. The character creation in Dragon Age was also the best I've ever seen... Just throwing it out there. And if this game has both of those things (amazing character creation and an incredibly believable game world, through all the things I think it should have), it will be a perfect action-adventure RPG.
Let's hope they don't mess this up.
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