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HFkami

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#1 HFkami
Member since 2009 • 855 Posts

[QUOTE="HFkami"]

[QUOTE="Teufelhuhn"]

8-bit games were definitely not 60fps. They almost all targeted 30fps (since 60fps interlaced is stupid). They also didn't properly handle variable framerate, game time would slow down.

Teufelhuhn

youre wrong like i said in pal regions were most games slower it wouldnt be the case if all the games would run on 30 frames

PAL games ran at 25. Same deal.

And why that? The Pal standard has a limit of 50Hz, NTSC 60Hz if the games would run @ 30 frames it wouldnt have an effect.

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HFkami

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#2 HFkami
Member since 2009 • 855 Posts

120 Hz was the standard until we switched to LCD monitors

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HFkami

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#3 HFkami
Member since 2009 • 855 Posts

[QUOTE="HFkami"]

[QUOTE="Teufelhuhn"]

8-bit games were definitely not 60fps. They almost all targeted 30fps (since 60fps interlaced is stupid). They also didn't properly handle variable framerate, game time would slow down.

siLVURcross

youre wrong like i said in pal regions were most games slower it wouldnt be the case if all the games would run on 30 frames

I'd wager Teuf would know more about this than you do.

you would lost your money sry

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HFkami

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#4 HFkami
Member since 2009 • 855 Posts

Lol. Are we seriously comparing 8 bit games to what we are playing today? Oh, I forgot, they are EXACTLY alike. Silly me.

I love how the NES handled HDR and all those other graphical effects that we use now..

heretrix

NES is maybe old but brought in every game the same smoothness without tearing in most of the games

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HFkami

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#5 HFkami
Member since 2009 • 855 Posts

8-bit games were definitely not 60fps. They almost all targeted 30fps (since 60fps interlaced is stupid). They also didn't properly handle variable framerate, game time would slow down.

Teufelhuhn

youre wrong like i said in pal regions were most games slower it wouldnt be the case if all the games would run on 30 frames

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HFkami

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#6 HFkami
Member since 2009 • 855 Posts

How could consoles progress so further in getting graphics to losing their speed that actually helps the gameplay instead they brought all those colours. 30 Frames in this generation is the standard no doubt and it gets even lower sometimes. First in the end of the last generation i actually realized what lags mean and frames. In the 8 bit time every game went on 60 frames constantly except for pal i got only 50 + up and down black lines and a big instruction manual in all languages :( however there was no lag not like nowdays and also no tearing. I never thought about all those things until they appeared in my games. I cant stand consoles 30 frames anymore, its also not healthy to see 30 frames all day. Once i played on PC i didnt want to experience anything else again than 60 and over. Consoles developer should cancel all this HD uselessness and bring games just in standard definition with 60 frames again or they should write how many frames the games run on the box.

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HFkami

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#7 HFkami
Member since 2009 • 855 Posts

the art style looks horrible imo

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#8 HFkami
Member since 2009 • 855 Posts

[QUOTE="HFkami"]

seriously they have money enough to buy all 3 together go look for revenue. Samsung sponsors wcg and is a electronic power. They could establish a korean market for gaming, it would be cool because koreans are awesome, agree?

ronvalencia

Samsung 3DO says Hi. They have already attempted to enter the game console market and failed.

The PC already covers the clone gaming system business model.

thats the 3DO, 3DO sold the concept samsung was just one of the manufacture like goldstar or panasonic they did the same for the saturn in korea. Of course it failed having the samsung name on the console didnt make the console or library better.

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HFkami

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#9 HFkami
Member since 2009 • 855 Posts

seriously they have money enough to buy all 3 together go look for revenue. Samsung sponsors wcg and is a electronic power. They could establish a korean market for gaming, it would be cool because koreans are awesome, agree?

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HFkami

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#10 HFkami
Member since 2009 • 855 Posts

this