Sorry it took me so long to get to this. I said I was going to be doing this in simultanious days, but I just couldn't find the motivation to write another one over the weekend, mostly do to the fact that I was disappointed with my first blog about Everquest. I felt that it deserved a better write-up than that considering it is my favorite game of all time. There was just so much I wanted to write that it would have been far too long, and it was hard for me to put it in a shorter version. But moving on past Everquest, we now move into what was my second MMORPG, Star Wars Galaxies: An Empire Divided
Star Wars Galaxies: An Empire Divided (2003)
During my already long tenure with Everquest, I had really no interest in any other MMORPGs. Everquest was all that I needed. That was until I heard about Sony Online Entertainment and Lucas Arts teaming up together to bring us an MMORPG set in the Star Wars universe. I absolutely LOVE Star Wars, and to imagine a game like Everquest set in a galaxy far far away made me extremely excited.
The game was set somewhere in between episode IV and V. Thankfully so, because I would have been disappointed if it were set during the newer movies, which I'm surprised they didn't go with considering this was released during the time frame those movies were coming out. All of the major characters from the movie were in the game also, and you could run into them and recieve quests and interact with them.
On the day of release I made sure I picked the game up. After a very lengthy install I created my account and began my life in the Star Wars universe. The first thing I got into, as with every MMORPG, was character creation. There were many races to choose from, many of which are pretty recognizable to any Star Wars fan. The races to select from were Humans, Bothans, Twi'leks, Mon Calamari, Trandoshans, Rodians, Wookies, and Zabraks.
The character creation system was probably one of the best at the time. You were able to change anything, from height to the size of your cheek bones. This was remarkable compared to Everquest, where all you could do was select from half a dozen pre rendered faces. So already this game started off on the good side. Once your character was created, you were thrown into some simple tutorial to teach you how to play the game, and then you were thrown into the city of Mos Eisley on the planet of Tatooine along with every other character, no matter what your race. It was definitely the most recognizable city in the Star Wars universe, and everything that was in the movies you could find here, even the Mos Eisley Cantina
Star Wars Galaxies was really different compared to other MMORPGs. You didn't really level your character up, instead you selected from a huge list of professions, from scouts to musicians. Some professions required you to take on lesser professions at first, and then you had to earn your way up to them, such as the bounty hunter profession. You were also able to undertake several professions at once, that way you weren't stuck with one class your whole career. And you were even given the option to erase your professions and select from new ones at any given time. It was a great idea, and left so many options open to every player.
The advancement worked in the form of a tree. You started off at the bottom, and the more you did things that your profession specialized in, the more branches of the tree you would unlock. So for instance, if you were a musician, the more you entertained people, and the more you played your instruments the more songs you would unlock, all the way up until you earned the 'Master Musician' title.
Of course one of the professions that people wanted the most was the Jedi class. This became the first problem with the game, as becoming a Jedi was an extremely long and tedious task. It was also extremely unclear as to how you were supposed to become a Jedi, and even to this day I couldn't tell you. All I know is that after you mastered a couple professions you started to feel the force within you, then you had to search for some crystals, wait for hours for some guy in some planet to come speak with you... and after that I have no idea. Rarely did you see a Jedi in the game because nobody really knew how the hell to do it. So most people just stuck with more generic professions, and this led to a lot of frustration among the community.
Galaxies also introduced the housing system. This is what was more exciting, is that you actually had the opportunity to build your own living and breathing city. Even if you didn't want to go that far, just having your own little house on Naboo was cool enough. In this house you were able to decorate it with all sorts of furniture, paintings, and other misc. things that you collected throughout your adventures.
Also you were able to choose to be a rebel or an imperial. Once you selected which you were going to be in allegiance with, you could work your way up the ranks of the military which would unlock titles for you, such as 'Major' or 'Lieutenant' and also opened up rewards to you such as armor and weapons. This also was supposed to have some PVP influence too, much like the Horde and the Alliance in World of Warcraft. But the PVP was so horrid that no one really participated in it.
The biggest problem with Galaxies is that there really was no objective in the game. Sure you could become a master bounty hunter, but once you were there what was the point? The PVP was severely broken to the point that no one did it. There was no end game content that required you to play with anyone else. Infact there was no point in grouping or interacting with anyone consdering everything could be done by yourself. Also the difficulty level was so low that you could kill things 10x stronger than you as long as you had the right weapons. I guess the main goal was for people to get together and build their own communities, and create their own story in the Star Wars Universe, but it just didn't play out that way. On the other hand other people had goals to become a Jedi like myself, but were left sorely disappointed at the whole concept of it.
Star Wars Galaxies released several expansions. Jump to Lightspeed which introduced space combat, and actually played out like an actual space flight simulator, and was very fun to play, and also gave you the option to customize and build your own ships. If it was your dream to fly the Millennium Falcon, then you could with enough hardwork, and enough grinding.
The second expansion was Episode III Rage of the Wookies which opened up the planet of Kashyyyk, home of the wookies. And also let the players participate in the Kashyyyk story line from Episode III.
The third expansion was Trials of Obi-Wan I never played this expansion, and really don't know much about it, except that it was set on the planet of Mustafar, which was the lava planet where Obi-Wan battled Anikan at the end of Episode III. And it opened up a quest line that let you follow Obi-Wans adventures through that planet.
After the expansions a major update was done on the game that basically revamped the whole system. Now you were able to choose from several major professions right from the beginning. If you want to be a Jedi form the start you can. The whole combat interface was changed... basically everything. But still the game feels pointless to play, and still lacks a strong goal.
Star Wars Galaxies: An Empire Divided could have been the perfect MMORPG, as it was set in the perfect setting. The Star Wars universe is so open ended, and has such a wide audience that it was pretty much a perfect setting. Lucas Arts and SOE dropped the ball on this game, and even after a desperate attempt to save it in the end, it still ended up being mediocore at best. Hopefully someone else will take this idea and improve upon it, because it could be something extraordinary.
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