Sorry @firstfist my attempt to be funny apparently offended you. On a more serious note (and not directed specifically towards, firstfist): Kinect isn't meant to be a fancy voice recognition device and it's disappointing to see it's most impressive uses as such. Headsets work just fine for that. If you're spending $100-150 on a Kinect to get it's VR features, then you are over-valuing the feature.
Too bad I don't know anyone with a Kinect. I'd come over during a play session and start yelling out commands at critical moments. It's a new way to do competitive multiplayer in single player games! j/k :)
@shadowhunter0 Until I see what they are really doing, I'm not going to pass judgement on what the multiplayer will be like. It's hard to be excited for multiplayer components in single-player focused games; especially when there is an iconic character as the lead. History of games proves this to be a problem. That's not to say that the developer isn't working hard at it. I'm sure they are. It's also easy for us gamer's to assume that the money and time would be better spent on the core of the single-player game instead. Only time will tell if the game can beat expectations and pull off a decent multiplayer component.
I'm not really to excited about Multiplayer. It sounds like another company trying to shoehorn multiplayer into a game that is designed as a single player game. This rarely works out well. But GTA IV and Uncharted 2 surprised me, so maybe they'll execute a great multiplayer piece for GoW too? I'm just ready to play another GoW game. I've really enjoyed every release in this series.
Make it like the end of GoW 1 where there is one player who is the "real" Kratos and then everyone else are the "evil" Kratos's that come flooding in. Sort of like a Horde mode, but all the enemies are players and not NPC's.
Run these benchmarks again running two GTX 580's in SLI against a single 680. Then lets' see the comparison. I'm curious to see how the 680 stacks up alone against a dual-GPU configuration.
Because of the proprietary format, there are limited resources (read: manufacturing facilities) for producing the product. Therefore the cost to create the Vita memory is much higher. While this explains the cost increase it does not justify it. Especially not at such high margins. Hopefully Sony can bring the cost down to a more reasonable price range in a short period of time (2013?). Memory Stick Pro Duo's were pretty expensive when the PSP came out, but so was SD and USB...so... I guess it's "whatever"
There can be only one! The PlayStation Live Cube. The PLC will be the all-in-one gaming device! It will be an internet television with built-in, upgradable hardware (similar to a PC), and dedicated peripherals. Microsoft will be providing Xbox Live as the community and market for the device bringing gamers the most cohesive online social experience available. Nintendo will be on board providing a swath of games that bring classic franchises to a new era of gaming. Sony will be providing the hardware and peripherals almost guaranteeing quality above all else. Sony will also be providing it's expansive list of developers to add to the already amazing line-up of games provided by Nintendo. All other 3rd party developers will either be on-board or will have to find another business to get into (may I suggest mobile?). Google will be a key partner for device sharing with it's Android platform. Apple refused to comment on this movement by it's competitors. Expect the PLC 1st generation to arrive in 2016 at retail.
[quote="Diablo-B"]...We got pretty close to full backward compatibility last time, why not this time as well...[/quote] In order for Xbox games to run on Xbox360, Microsoft had to emulate the game. There was a list of supported games. Not all Xbox games were planned to be compatible. They picked the most popular to make sure the transition to the new console went smoothly and once Microsoft had enough converts, they stopped support. Playstation 3 originally came out with the PS2 "emotion chip" included and used hardware emulation instead. Sure, this made most games compatible, but there are some issues with peripherals and some hiccups in games. For Sony, removing BC was because of the cost of the hardware. They needed to bring down the console price and that was the best way for them to do it. Sony found a way to capitalize by re-releasing PS2 games in HD on PSN. So, BC wasn't fully implemented and seems like it wasn't very important for the manufacturers. Microsoft is more likely to be able to do BC than Sony with the Next Xbox because their platform isn't going to change much. The Xbox 360 closely resembles a PC, so it will really come down to the Next Xbox Operating System. Sony is less likely because they are likely to abandon the Cell architecture, which will bring up the same issues they had when moving from PS2 to PS3 where the hardware is so different that it can't be compatible. It will be interesting to see what happens.
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