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II_Seraphim_II

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#1  Edited By II_Seraphim_II
Member since 2007 • 20534 Posts

Glad Gravity is doing well, Captain Phillips could be good, as for Machete, I didnt really see why they needed a sequel but even so, this is the type of movie I will watch on DVD/Blu-Ray at home than go to the movie theaters for.

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#2  Edited By II_Seraphim_II
Member since 2007 • 20534 Posts

@iampenguin said:

Rather it should be done on Criminals, like serial rapists etc. Leave animals alone and let science continue to progress and do some more accurately.

Would suck if you were falsely convicted....

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#3  Edited By II_Seraphim_II
Member since 2007 • 20534 Posts

It started out great, got really crappy somewhere in the middle when it started going into that Smallville "freak of the week" cycle, but luckily it broke out of it towards the end and ended with a big bang. The season 2 premiere was also interesting. Overall I think its a very solid show, although there are a few things that annoy me about it, and its not so much a problem with the show as it is with the fact that its CW. First of all, everyone in the show is a super model. Ugly people are apparently banned from Starling City. This is a common problem with CW shows. And CW shows tend to be very "clean". Even the "ghetto" areas in Star City look better than most nice areas of real life neighborhoods. They may seem like minor issues but they sometimes just pull you out of the moment. Also, the actor who plays Oliver....while not terrible, could use a few acting lessons here and there.

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#4  Edited By II_Seraphim_II
Member since 2007 • 20534 Posts

Its not exactly ideal, but there is no better alternative and it beats testing on live humans.

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#5 II_Seraphim_II
Member since 2007 • 20534 Posts

I like McShea. I want him to stay around.

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#6  Edited By II_Seraphim_II
Member since 2007 • 20534 Posts

It was ok, just a lot of stupid things happened throughout the movie, but it could have been a lot worse. 6/10 for me.

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#7  Edited By II_Seraphim_II
Member since 2007 • 20534 Posts

@SUD123456 said:

If you want to innovate you have to take risk. Giving people what they want is usually the absence of innovation, since 'the people' normally want version 1.1 of what they already have. Therein lies the risk, since your vision of innovation may not resonate with enough of 'the people'.

I agree that to innovate, one must take a risk, but I disagree with the notion that somehow what people want and innovation are mutually exclusive. Sure, you can innovate by making what people don't want and you'll end up being broke. A modern example of "innovation" would be the Steambox controller. People always asked for more precision in console gaming, so that's something that people wanted. The innovation comes in how Valve went about getting that result. Now will it be successful or not? That all depends on ease of use and functionality, but the new Steambox controller is a perfect example of taking a risk while striving towards a features that people have shown interest in. MS, on the other hand, went completely in the wrong direction. They tried to innovate by enforcing features people completely hate and want none of (DRM). That's stupid innovation and a sure fire way to crash and burn as MS realized, hence the 180s.

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#8 II_Seraphim_II
Member since 2007 • 20534 Posts
@COVAtheNOVA said:

They misjudged it so bad that preorders for the X1 are sold out and MS has had to refill them multiple times for multiple retailers just to keep up with the demand. They also expect to sell nearly 7 million X1s by June of 2014. They completely botched it, LOL!

Your comment is completely irrelevant because all these sales figures you are talking about are POST 180. MS pretty much changed all the major plans they had initially instated for their console, because of the major backlash, so yes, now they are on better terms but that doesn't change the fact that they some how made a major error (hence the 180s). Anyways, back to what the TC is saying, I don't think it was so much an issue of what people wanted, but a matter of arrogance and lack of communication. If MS had been more open and concise about their plan and let people understand their vision, they may have gotten a better reaction. Unfortunately all we got was a bunch of misinformation floating a round, and MS making it worse by different reps making contradictory statements without any form of clarification to be found. Then to top it off, MS got really unlucky when the entire NSA PRISM scheme was leaked. That pretty much made their always online, always connected, always watching Kinect a major NO NO.

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#9  Edited By II_Seraphim_II
Member since 2007 • 20534 Posts

@Tessellation said:

more like deep downgrade

lol that never gets old.....

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#10 II_Seraphim_II
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@Big_Red_Button said:

Seeing video games turn from gameplay focused games to "experience" driven "interactive stories" is like watching your best friend slowly die.

You visit him in the hospital, and you remember the good times you had, but you know that it's almost over, and what it is now is just a shallow, pathetic shell of what used to be great.

RIP in pieces vidya gaems.

What you are complaining about is the evolution of an art form. If people just kept making the same thing over and over again, video games would never evolve. People called Rock n' Roll bastardization of music, but look at how popular it became. Same can be said for Rap and other art forms. Just because you don't like something doesnt mean the entire art form is dying. There are still people who make the traditional games you long for, but other people are trying something new. If the new idea is terrible, no one will buy it and it will die out. But if people enjoy it, it will strive and while you may not enjoy it, you need to understand that video games are not made specifically for you, but for the masses at large.