I'd like to start by saying I love Half Life. I'm not in love with it like a lot of other players, but yeah, it was a memorable ride. Half Life 2 was a great game as well, despite it's bugs (boy was it a buggy game too) it's long delays, and it's lack of what one might traditionally call an ending.
But I'm getting ahead of myself.
When HalLife originally came out, there was another game that I enjoyed quite a bit more for very particular reasons, SiN. Unlike Half Life, SiN had branching levels, so the possibility of winding up on another stage or beginning a stage from a different spot was there. Even more exciting (a feature, mind you, that has to this day remained absent from the Half Life series) was that you got different results from shooting people in different parts of their body, such as the leg arm, hand, head, etc. Nothing quite as fancy as Perfect Dark, but still pretty neat stuff. So I guess what I'm getting at here is that I love both of these games, and I love playing them. Oddly though, I hate Valve, or, more to the point, I hate Steam... immensely.
When they'd first announced Steam, my first two thoughts were literally "Oh crap! MORE product activation?!" and "Wait, they want to buy games without actually owning them?". I'd later learn about "Episodic Content", which has essentially sealed the deal for me. On the one hand, the idea that I can get a shiny new game experience threaded into another game sounds promising, as does the idea that we can see more of the story or experience more of the action without having to shell out for a spankin new game. These are not what Episodic Content offers. Episodic content gives you an unfinished, mostly unsatisfying game demo. Amazingly, it's actually worse than "cliffhangers" in video game (the third dumbest idea in gaming, squarely behind micro transactions). Subscription content is also as bad, but I'll get to that in a sec.
So for your $20 you get a piece of a game, not a game, not an expansion, but a piece of a game that will probably not last you more than an hour or so. Chances are, the next piece of this unfinished gaming experience will not come anytime soon, Valve has more than amply proven that with the amount of time between Half Life 2 Episode One (some brainiac's idea of a good title I guess) and Half Life 2 Episode Two. Even better is that other gem, SiN. I have to admit, I was pretty excited about it, at least until I heard it was also going to be an incomplete episodic event. I wanted a game, and they gave me a $20 demo. Even more proof this "Episodic Content" is a really bad idea is that unless the first episode sells well enough, those that actually paid for the first one will essentially get nothing more. No ending, no completion, no return on their investment in the future of that game, just an unfinished idea, scrapped because they didn't make enough money. Granted, they have to eat too, but if they were selling books, and rather than giving you the chance to buy the whole book chose instead to sell it to you a chapter at a time, then saying "well, no more chapters, didn't make enough money", what then? Sure, you enjoyed reading the first chapter, but what about the rest of the story? Are we now expected to just go about reading a bunch of unfinished books just because the writers didn't make enough money to write and sell the next chapter? Wouldn't you have rather simply purchased the entire book? We wouldn't tolerate that with our reading, so why then are we expected to tolerate it with our gaming?
Cliffhangar endings are also bad, by the way. Since it only shows that the game developers didn't really think too far ahead of their own ideas. Halo 2, amazingly fun game to play, but what about an ending? Uh-uh. You know what you get for playing Halo 2, a fun ride that ends abruptly. No hero saves the day, no satisfaction, no climax, just a dumb one-liner and a credit roll. I hear that Halo 3 has remedied this (better really late than never, I guess) but for my $63 I'd like more than a skeletal online game that I have to pay to play and a single player experience that spans 9 whole levels (one of which I keep hearing is awful).
Subscriber content is the greatest of these horrible concepts. Easy example is Blizzard and their game (if you can actually call it that) World Of Warcraft. I am an active player, and yes I gripe, but it's a bit like smoking. You know you really shouldn't do it, but you do because for some reason you feel like you want to. I've got my other vices, and I'll be moving on to them soon enough. I know I will because I have in the past. For me, WoW is a very periodic experience. I quit some time ago, came back, and will probably quit once and for all pretty soon. It's like a salad made of lettuce, sure it's edible, but where's the actual sustenance?
Recently, Blizzard decided to offer some new content with this Brewfest event. Interesting concept, even more so considering the game has a largely under-aged subscriber base and this is an event promoting alcohol. I don't care, I just find it a little odd. What bugs me though, is that Brewfest turned out to be a bug ridden disaster. Widespread errors, missing content, serious connection problems. Their answer? "It should all be worked out in time for next year"...... WHAT?! Oh, don't expect a refund, don't expect an amenity, don't expect anything from these guys other than a shrug. They didn't have to give us new content (people continue to prove that no new content is really needed to get their money regardless), but to release new content that's wholly unpolished, sloppy, and poor enough to cause the original content to fail is pretty difficult to excuse, especially since, again, they are being payed by the month by users.
So the point appears to be that subscription based gaming and "Episodic Content" are truly designed to benefit the developers, since, an incomplete game doesn't have to be completed if it sells poorly, thus allowing developers to move on while gamers are left with the first chapter of an incomplete story. Valve will probably take another year or longer to release the third, and as I read it final chapter in the Half Life Episodic saga. By then, will anyone really be all that excited? Can we expect to be excited? I mean, it's just their way of finally giving up an actual ending to a game that seemed to start years ago with episode one. Could be great, but a game shouldn't take years to complete on the players part. WoW notwithstanding, but I struggle to call that a game anyway. Maybe Valve will do one better and throw another cliffhanger on the end of that too, thus giving us no end, no satisfaction, nothing but an unfinished story we may never feel quite satisfied with.
I'd get into a rant about this Micro Transactions business, but this rant's long enough already, so I'll save it for another day.
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