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IndiePrower

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Sad, but I have to say this. Maxis has gone alongside with EA's path way too deep. Remember how the original The Sims 3 should already have university, nightlife, business, pets, seasons, and vacation altogether in the beginning (plus how cars act in The Sims 3, push remote and the car teleports from your garage to the road, lazy animators and coders?) yet they decided to seperate them?

And now they deliver us this!? Great work EA, you managed to make me starting to hate Maxis as well..

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IndiePrower

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Several months later :

SIMCITY Premium. Now you can enjoy cities with larger areas to build and offline gameplay with adjustable AI neighborhood city, and of course, you can still share your cities online and trade with each other. Get it now, only for US$60 and it also allows you to access and enjoy our future contents for 15% less!!!

System requirements : SIMCITY (2013) installed on your system

Sorry EA, after Battlefield 3, this thing is much more predictable. The basic is you're just simply have to wait for them to spend US$120++ for the actual game experience.

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IndiePrower

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@thechuck11 So you don't have to do daily updates?

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IndiePrower

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@Bordonaro @Benifited @istuffedsunny @LukeWesty butthurt much?

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IndiePrower

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It was a nice experience aside the server issues I had back then when I started playing. I had an archer at Westwood Server. The game itself was still young and I often caught at "please wait for xxx seconds, you are being queued". Don't know if that's still a problem right now?

I'd score the game 8.5/10. Combat mechanism kicks, makes you "OOMPH!!!" when you knock enemies (as you can see from the video above). Class and skill selection makes you excel at whatever you want yourself to be, even if you're a healer, they still got extremely powerful abilities to keep themselves from high level mobs. The game truly encourages and rewards teamplay while somewhat still not forgetting solo playstyle although you'll get less from it and it feels somewhat annoying and limiting at some points.

I had to stop playing. I don't want to play too many games and I prefer Battlefield 3 for my personal online game experience instead of this. Besides I also needed to focus and prepare my portfolio for a job.

But I tell you, it was tough to stop myself from playing this game. Especially I already got several college friends playing alongside.

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IndiePrower

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Edited By IndiePrower

"8 million hours of gameplay time have been logged in total"

Mar 5 to Mar 11, 6 days... that means roughly 10-20 hours spent to play for a day, assuming those people who already logged in does not want to log out the game at all.

8.000.000 / 120 and 8.000.000 / 60 = around 66.000 - 132.000 players left that enjoys the game...

...and counting down

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IndiePrower

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DRM as an anti-piracy mechanism? Ha, freakin logic

People playing pirated copy is simply because they're unable to find the place where they can buy the original copy, or they're simply just too expensive for them.


Because games are sold at US$ 60, actual buyers : say 2.000.000, pirated copy : say 8.000.000, profit : 120.000.000
If games are sold at US$15, actual buyers : say 10.000.000 (crude assumption), profit : 150.000.000

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IndiePrower

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@Ravenlock_2112 Literally GAME OVER to most of us

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IndiePrower

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Edited By IndiePrower

@GamespotBB I can't believe you failed to comprehend a simple article like this. Like.. you're fine if every game you play requires constant online connection, you're fine about your inability to play the game after spending dollars for it, you're fine if all the games in this world turned into MMO. People like you are exactly what EA is looking for!

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IndiePrower

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@Arsyad00 So.. buy one broken sim game, and gets a free benchmark software with story?