When I worked at a Gamecrazy, 2 - 3 years after the 360 launched, I would see 360 games with circular scratches on them all the time. 0.4% is crap. I'd say 10% minimum of consoles at the time.
@jtthegame316: I had no interest in the PS4 at launch, other than what I could possibly sell it for on ebay, so I don't know the condition and features of the console itself.
Kinect may have been an issue to haters, but it was a LOT of "haters" to cause a difference. Also, Sony did a good job seeing the feedback on Microsofts DRM which they also had plans about behind closed doors, which they smartly dropped and bragged about not having at E3.
My point is, neither company would have dropped DRM and made their consoles better if it wasn't for the competition from the other.
@jtthegame316: When Xbox One was shown at E3, it was announced with a $500 price, required Kinnect, and a horrible DRM system where any disk games puchased for the system would be locked to that system with their "always online" policy. Then lacked features that were standard on its predecessor, the 360, much had to be patched in through system updates: party chat features, 5.1 sound out of the S/PDIF port, background custom music (still has yet to be added). Then also how confusing the dashboard layout is compared to any dashboard version on the 360, and this was easily a recipe for disaster.
With all this, PS4 punching them in the mouth at E3, and the lack of a Halo title announced; if it wasn't for pulling the DRM restrictions, some exclusive titles at launch, and having supply in stores to meet possible demand; this launch would have easily failed.
If it wasn't for Halo MCC (which sucked at launch), pulling the Kinnect requirement, and very aggressive Black Friday and holiday season sales, the system would be on life support; and not be selling as good as you say it is.
It is a good system now and sells well now because of it. It wasn't at launch, which is why PS4 got a huge head start a few months after launch.
Ah Microsoft. Back when they actually cared about developing a console that people would buy and be very happy with. If it wasn't for Sony punching them in the mouth with the PS4, and Phil Spencer taking charge, Xbox One would be DEAD!
I am curious to see some AAA titles developed with Steam OS in mind, and then ported to Windows, to see if there is an equivalent inverted comparison.
Another thing that a lot of current Steam OS articles aren't mentioning as much is the overall stability (at least that I have noticed) and the simplicity of using Steam OS vs Windows.
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