[QUOTE="JellyfishMan"]Tell me y everybody thinks that TP is not very good and has no soul or heart. Y? I love it. It's long, fun, beautiful, has good graphics, and has a great story line.
Shirley_Temple
Those things don't give a game heart, great writing, excellent pacing, memorable moments, and wonderful characters, all standard in Zelda (except Wind Waker, which didn't have very good pacing near the end) were few and far between in Twilight Princess, was there any boss that made you stop in your tracks and say "wow"? Was there a bevy of characters that all felt unique, motivated and important? Was the game paced so that any time something bordered on becoming tedious, the game radically shifted? Is there a single memorable line in the game that's found in the main quest? Are the Dungeons set up so as rather than making them lame switch hitting obstacle courses, the puzzles make you think, plan and then execute?
My answer to all of these questions was "no" while playing Twilight Princess, however it was Yes in MM, OOT, and Most of WW.
In fact, I'm going to say something most people DON'T: Twilight Princess isn't Zelda-y enough, the only thing that reminded me I was playing a Zelda, was the mute hero. Everything else felt like your average adventure hack and slash.
My answer to all of these stupid questions is YES.
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