Sniper
(Main Loadout)
PRIMARY: Strange Sniper Rifle [SP1: Headshot Kills], [SP2: Domination Kills], [SP3: Snipers Killed]
SECONDARY: Darwin's Danger Shield
MELEE: Kukri
HAT: Cold Killer
MISC1: Merc's Muffler
MISC2: Sir Hootsalot
ACTION: Schadenfreunde
It seems Valve is slowly daring a lot more when it comes to hats, the Cold Killer is here to prove that, it drops from Nice crates and one of the best things you can get at that. If it wasn't for this no Sniper hat would be a keeper. The same can be said about his miscs. Sir hootsalot is too cute to endure, give the owl a misc slot already. The merc's Muffler is a great all-class misc that happens to look good on Sniper. A sad day (or sad set of updates) for sniper cosmetics.
As for the guns there's no surprise there. The stock sniper rifle or the AWPer Hand are the only weapons a sniper should be allowed to use. Sure it might exist the Sydney Sleeper with its feature that cancels headshots and applies jarate to the enemy. Sure there's the Machine which you get bonus for slow charged slugs. Sure there is the Hitman's Heatmaker which is something I have no idea how works, but sure as hell if I knew I wouldn't like it at all. But in a perfect world everyone would ignore these failed excuses for sniper rifles creating miserable excuses for snipers and would all use the standard sniper rifles.
This isn't a perfect world so I have to remind you there isn't any "surprise" here. But maybe there is, someone might think it's preposterous that I'm not using a clearly upgrade of the stock sniper rifle. Well, my dear friends, learn this now. The sniper rifle is all you neeed, and all you'll ever need.
I on one hand I'm pretty sure about using the stock sniper rifle as my primary weapon, on the other hand I'm not so sure about any of the other weapons. On the secondary slot I generally choose the Darwin's Danger Shield because I generally play sniper on sniper safe maps like 2fort or trade servers. There's nothing less useful on a regular match than a sniper, and I'm sure as hell not "that guy", so I always try to be useful while playing. If somehow I play regularly non a server that I get backstabbed I change for the Razorback, though that's rare.
Even rarer is me using the Jarate. Don't get me wrong, this is a great item but my secondary item generally plays a more defensive role for me, if I fail I can accept I'm pretty much dead. On the Melee slot I'm not too sure as well. The stock Kukri always served me right, most people variations and they have a purpose for doing so. Tribalman's Shiv is for that sniper that has to deal with spies regularly, after getting hit by it the spy bleed for a few seconds revealing his locations. Useful, but as I said I won't be dealing with too many spies unless one cuts his way through 2fort all the way to the Battlements so I'd be fine without it.
The fact 2fort is one of my main sniper maps, since I don't see much to do on it anymore besides it, I'll be dealing much more with rocketed soldiers than snipers, so the Tribalman's lowered damage won't bring me many benefits, if any. People who use the Bushwacka have the Jarate ready so the mini-crit unleashed by it is instantly transformed in a full crit. Again, I won't be using Jarate, my main focus as a sniper is to sniper, nothing more.
The Shahanshah seems a viable choice, probably the best of these for my play style, though when I get hit I'll probably look for heal. Besides, I always like to go wild and hit careless people with my melee for quick disposal, that wouldn't be possible with that, especially on 2fort when a soldier is shooting at the opposite way I am located, less damage by taking him on his back wouldn't be so fine. So I'll probably stock to the regular Kukri as well, I hope it gets a strange variant soon.
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