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JusticeCovert Blog

Biga... me?!

(This post contains FABLE II SPOILERS.)

I've been playing a lot of Fable II lately. As is invariably the case when I pick up one of these black/white, good/evil, hero/villain, dark/light games for the first time, I've been making "good" choices from minute one. As a result, my hero in Fable II is revered as a saint (complete with halo), his nickname is Chosen One, and last night he officially became the most famous person in all of Albion. It's not all sunshine and rainbows, though... my hero has contracted two STDs after engaging in extramarital relations and, last night, he unwittingly became a bigamist.

How do you unwittingly become a bigamist? I'll explain.

As much as I love Fable II right now, the game is certainly not without its problems. I've yet to encounter any bugs that have brought my progress to a halt thankfully, but my in-game families have been nothing but trouble.

Family attempt #1: Early in the game I chose to marry one of the mob of generic-looking females that was following me around Bowerstone. I moved her into one of the few crumby houses that I could afford and we had a son. Everything was going ok. She never really liked living in our marital dump, but I was sending her more than enough money to make up for it. One day, when she suggested we take a romantic walk somewhere, I agreed. Taking said walk through bandit country, though, was a mistake. They attacked, she died, our son was taken away by the authorities before he was ever big enough to make it out of his crib.

Family attempt #2: Bored of the Bowerstone women, I decide to look for my second wife at the gypsy camp. She's a real looker, and I'm confident that she'll appreciate the high standard of living that I can now afford to give her. We move into the most expensive Bowerstone home that I can find, we have a son, and we're incredibly happy together. Then, without warning, she disappears without a trace. Our infant child is left alone at the house, and though I visit often and keep sending money, my gypsy wife is nowhere to be found.

EDIT: I forgot to mention that, for a short time before she disappeared completely, I was able to trigger wife #2's appearance at our marital home by inviting other women into our bed there. She never suspected a thing despite encountering many of the women as they left, but I never really felt good about using adultery as a way to keep our marriage going. Plus, it stopped working after I'd done it three or four times anyway.

Eventually, I decide to go and look for her at the gypsy camp. There's a clone of her there with the same name, but it's not her. While out on a quest days later I was informed via an insensitive pop-up window that she had divorced me and that our son had been taken away by the authorities. I never saw either of them again.

Family attempt #3: By now I'm at a point in the game where I know time is about ready to advance 10 years, so I hastily find myself another bride in the hope that, one day, I'll get to see one of my kids grow up. The well-dressed Bowerstone jeweller, she'll do. I give her a ring, I take her home, we make a baby girl, and I immediately head out on a quest that will keep me away from my new family for almost a decade.

Upon my return to Bowerstone, I eagerly head back to the house expecting to be greeted by an excited family. The wife isn't working at her jewellery stall, so I assume she's waiting for me at home. Nope. She's nowhere to be found. My daughter is now nine years old, but she's incapable of doing anything but standing where her crib used to be and staring blankly at the wall. Have I failed to do something I was supposed to as a father, or has Fable II simply failed to do something it was supposed to as a non-broken game?

I return to the house countless times in the hope that my little girl will have come back to life, or that her mother might be around to explain her condition to me. It's not to be, and because my family is technically still living there (but can't be interacted with in any way) I'm unable to sell the house or rent it out. Checking my hero's stats it appears that two of my three wives have died--I assume number 3 was one of them since she hasn't been seen in years, so I head out for:

Family attempt #4: Of the three failed marriages that I've had so far, I think the gypsy woman was my favorite, so I head back to the camp to find her clone. She's one of those girls who's easily impressed; I woo her with my "thumbs up" action, and moments later she's asking me for a ring. Not a problem, I always carry several around with me.

Family #3's home is still a no-go area, so I purchase another, equally nice house in Bowerstone, and waste no time moving the new wife in. We have a baby daughter, I visit as often as my busy heroing schedule allows, and everything is great. When my daughter grows up, it becomes apparent that she's black, which neither I nor my wife are. No worries, I'm sure she didn't cheat on me or anything, probably just a skin pigmentation gene that skipped a generation or something.

At this point, I consider family #4 to be a long overdue success story. We've been together for a while, their demands on my time aren't really interfering with my quest, and I think I'm sending them more money than they could possibly spend. It all went a bit pear-shaped last night, though, when I returned to Bowerstone after what I can only assume was some kind of update via Xbox Live.

Upon arriving in town I'm greeted by my excited daughter and some of her friends. Great! This is exactly what I was promised when Peter Molyneux showed off Fable II families for the first time all those months ago. My daughter is white now, which is a little strange, but since she's the first of my offspring to make it beyond the cradle I'm not gonna complain.

I visit the wife, give both her and my daughter the gifts I found them on my latest quest, and then, in the hope that I might finally be able to do something with the house that family #3 was residing in, I pay it a visit. The wall-watching daughter appears to have gone the way of her mother, which is to say that she's vanished without a trace, so I figure I'll finally be able to move a tenant in and make some money.

Before I can reach the front door, my missing-presumed-dead daughter runs in to greet me. There's still no sign of her mother, and as awful as it sounds I have mixed feelings about the little girl's showing up alive and well. Given the absence of her mother I guess I should really have stayed to look after her, but ultimately I decide that just making sure she has plenty of money should suffice and then head out on another adventure.

I don't get far before the missing-presumed-dead wife, her mother, shows up as well--as if nothing had ever happened. She's missed me, she has a gift for me, and she's blissfully unaware (as was I at the time) that I now have two wives living in the same town. That fact didn't go unnoticed by everyone, though, because wife #3 also has a note for me. It's a blackmail letter from someone who knows I'm a bigamist and is demanding 2000 gold to keep his mouth shut.

So that's it. I'm a bigamist. My reputation and my halo are intact for the time being, but now that I've paid the blackmailer his 2000 I'm just waiting for a note demanding an even bigger sum of gold somewhere down the line. I think I'll have to move one of my families out of the city to a farm or something--seems like I own half of Albion at this point, so I have plenty of properties to choose from.

Tune in again next week for the tale of how I accidentally got engaged to one of the traveling game masters and had to lure him into the woods and shoot him to stop him following me around and sarcasitically congratulating me on my marriage to the gypsy clone. Actually, I guess that's the whole story.

Oh, and if you're interested in seeing what my hero looks like, he can be seen killing ghost pirates at the end of our video review. :)

Shake It

Our review of Wario Land: Shake It! will be appearing on the site in an hour or two. In the meantime, you should definitely check out this video of the game in action. If you haven't already seen it I promise* you won't be disappointed.

*OK, I can't really promise that. It's a neat video though - make sure you don't give up on it too early. :)

Warhammer (is) Online

When I was a kid, and when I wasn't playing games on my Commodore 64 or Amiga, I used to spend countless hours painting Citadel Miniatures purchased from the local Games Workshop. My friends and I used to get together on weekends and paint together, we used to compare notes on different types of paints and brushes, we used to read (and mostly look at pictures in) White Dwarf magazine, and just occasionally we'd try to use our painted figures to play games with. Blood Bowl and Space Hulk were my favorites, but Warhammer and (later) Warhammer 40,000 also got a look in from time to time. I've been out of that scene for longer than I care to remember, but to this day I can't walk past a Games Workshop without poking my head in.

Needless to say, EA Mythic's Warhammer Online: Age of Reckoning is a game that I've been keeping an eye on for the past couple of years. After seeing it at countless events and flirting with a beta version recently, yesterday--when the game went live for Collector's Edition customers--was the first time I've really sat down with it for any length of time. This post isn't intended to preempt our upcoming review, particularly since I won't be the one writing it, but to give you some idea of whether or not I had a good time I'll tell you that I started playing when the servers came online at 9am and didn't stop until almost 1am this morning.

After checking out several of WAR's character classes in the beta I eventually settled on a Black Orc. I've never really played a tank class in an MMO before, and now seemed as good a time as any to give it a try. I'm only level 10 right now, so I'm by no means an authority on the class, but so far I'm having a blast! The characters I've played in other MMO games have generally been those that deal their damage from range or from stealth/behind, so it's really refreshing to be the guy who can charge into the middle of a fight and soak up damage like a sponge with rusty nails sticking out of it. I've already learned a couple of skills that can prevent damage intended for my buddies from being inflicted upon them, and I feel like I'm hitting enemies pretty hard to boot. I can even kick them in the happy-sacks and make them less skilled with their weapons for a short time, but that's a story for a day when I have an accompanying screenshot.

Tonker

Around 16 hours in, I've found lots to be impressed by in WAR, and very little that has disappointed me. The launch was exceptionally smooth, at least from my perspective, and the only bug that ever impeded my progress temporarily was one that caused the icons above quest-givers' heads to disappear. I think perhaps my favorite features of the game at this point are the public quests and the Tome of Knowledge. Public quests are team efforts that you'll stumble on as you explore and are free to drop in and out of at any time. At the end of a public quest, any loot drops are rolled for automatically and the players who have contributed the most get bonuses added to their scores. It's a great way to share the spoils, because standing around and doing nothing while others do all of the work simply isn't an option.

The Tome of Knowledge feels like an encyclopedia of sorts, except that almost all of its pages are blank at the start of the game. As your adventure gets underway, it gets filled with information on the locales you visit, the creatures you encounter, the enemies you kill, and stuff like that. Statistics that you wouldn't even think about are tracked in there as well, so while turning a page and learning that you've killed 315 dwarves might not be surprising, it's cool that you can see exactly how many of those were other players and even which classes they were. There appear to be plenty of things to unlock via the tome as well, though to date I haven't acquired any of the tangible trophies or fancy-looking capes that other players have. I've got plenty of titles to display under my character name to choose from, some of which feel like trophies in their own right. Before leaving for work this morning I earned a new title for completing 25 crafting sessions in my chosen trade skill, for example, and I have another one for successfully littering the Warhammer world with unwanted items from my backpack--that one I'm especially proud of. :P

I could sit here and write pages and pages about WAR right now, about things that I like and things that I don't, about features that distinguish it from World from Warcraft, and about why I chose to cultivate seeds rather than butcher animals when it came to choosing a profession. That kind of talk is best left for a full review though, and ours will be forthcoming in a week or three when we've spent a lot more time with the game. In the meantime, we plan to post pre-review impressions in the Under Review blog. WAAAAAAAGH!!!

Trouble in Paradise

After 2.5 weeks spent working and vacationing in Germany and England respectively, I'm back in San Francisco and even further behind with my gaming than I was when I left. The pile of game purchases that I've yet to actually play for any worthwhile amount of time just keeps getting bigger, but that didn't stop me buying both Castle Crashers and Viva Pinata: Trouble in Paradise this week.

The former I've only spent a couple of hours with in single-player mode thus far, but I'm liking it a lot. The latter I only picked up from GameStop last night (shortly after the store had closed actually, big thanks to the unusually cool GS employee at my local branch for letting me in), but I managed to get a few hours in before going to bed and again before leaving for work this morning. I'm liking it a lot, and honestly I think just about every other game I'm trying to play right now (with the exception of WoW, and work-related stuff) is gonna be taking a back seat for a while. I'm determined to get a full 1,000 achievement points from the game, but doing so is clearly going to be much harder than it was with the original--I only have 1 of the 50 so far.

I'll be getting at least 1 more this evening when I get home, for scanning in a card that, as I understand it, will instantly add items to my collection. I've got plenty of cards to choose from; there's one printed in the instruction manual, there's a double-sided one that came with the game, there are a handful that I grabbed at E3, and then there are plenty online. I'll scan the physical cards in to share with you all here sometime soon (there's a gorilla named Rick in the mix, need I say more?), but in the meantime here's one that I found on MSXBOX-World. They're running a competition to find 23 different ones scattered throughout their forums, a neat idea for sure.

EDIT: Looks like this lost some quality when I uploaded it. I doubt you'll be able to scan it from here, but you'll find the original version if you click on the link above. :)

Vulture Pinata

Blizzare

Why do I do it? Every single time I manage to kick the World of Warcraft habit something happens and I get sucked back in - often only days after my cancelled account has expired. Yes, I'm playing WoW again, after what must be at least three or four account cancellations. I'm not even attempting to sink the kind of hours into the game that I used to when I was raiding regularly, but that doesn't mean that I'm any less hooked.

I realized that when, yesterday, the tickets for BlizzCon went on sale. They're $100 each, which certainly ain't cheap, but I'm determined to go again, and this time my girlfriend (level 70 shadow priest) wants to come too, so I'm really looking forward to it. Only problem is, the area of the BlizzCon website where you're supposed to be able to buy tickets was pretty busted yesterday and, at the time of this writing, has been down for maintenance for, I think, a little over 18 hours. I've gone ahead and booked myself a hotel anyway, since those appeared to selling out fast, but I'm starting to wonder if tickets for any event are really worth this much hassle - I don't even like the look of the exclusive in-game polar bear mount that they're giving away to attendees this year.

BlizzDown

World of Warcraft isn't something I've ever been able to enjoy the way that I enjoy most games though. When I'm into it, I'm into it, and even when I'm not playing you can bet that somewhere in the back of my head I'm thinking about a quest, or a raid, or a cool pet for my hunter, or, you know, that Wrath of the Lich King expansion that I'm trying to not to spend too much time with.

I'm also thinking about Blizzard's new Recruit-a-Friend program, which I both love and hate. Interested in checking out WoW? Let me know (I'm serious, you'll see why...), and I'll send you a code that you can redeem for a 10-day free trial. If you decide to keep playing after that, for at least two months, then I get a Zhevra (you'll never guess which real-world animal it looks like) mount for one of my characters. Maybe I'll never use it, but I'm cursed with a condition known as completionitis, the upshot of which is simply that I must have it.

Also, if we play together there's some weird stuff where we can earn experience at three times the normal rate or something. Honestly, I think that sounds kinda busted - if it's your first time playing why would you want to rush through to the endgame content and not enjoy the journey?

UPDATE: Awesome. By the time the the Blizzcon site was updated, just a couple of minutes after I posted this blog entry, the tickets were already sold out - apparently the World of Warcraft site got updated to say that they were on sale again about 15 minutes earlier... I'm speechless.

UPDATE 2: Awesomer. They appear to be back on sale again, but the site isn't letting me log into my Blizzard account. That's the same problem I had yesterday before they took the whole site offline.

UPDATE 3: Awesomest. Five minutes later. Now they really do appear to be sold out. :|

Deadliest Crash

I think one of the things I like most about writing reviews for GameSpot is that it forces me to beat games that I otherwise might not make the time for. It's a double-edged sword, though, because some of these games seemingly don't want to be finished. Right now, for example, I'm plowing through Deadliest Catch: Alaskan Storm on the Xbox 360. I've sunk more hours into it these past few days than I care to remember, but at some point during these past 12 hours I think the game realized what I was up to and set about dashing my hopes of getting through it this side of the weekend.

Last night, as my third crabbing season came to a close, a console-freezing crash cost me around three hours of progress. Yes, you can manually save the game at any point, but up until then I had no reason to believe that mid-season saves were necessary. Then, this morning, my third season was again cut short by a similar problem. The game didn't freeze this time, rather two of my deckhands got into a comical looping animation while attempting to stack pots on deck. Deckhand A was trying to walk into/through one of the pots he'd just pulled up, and deckhand B was trying to get past him without any luck. Both would occasionally fall over owing to the storm that was raging around them, but still neither could break the cycle and refused to stop trying even when I offered them breaks or asked them to remove ice from the ship. I don't think even Captain Sig has ever had to deal with a season as frustrating as my third--hopefully it'll be third time lucky when I try to complete it again this afternoon.

Oh, and the last time one of my deckhands fell overboard, his shipmates were too busy sorting through crabs and manning a crane to help him out of the water. RIP Tico.

Expect a review soon.

Long Overdue

Has it really been over two months since I wrote anything here? Wow, it's amazing how time flies when you're both having fun and extremely busy. So, what I have been up to since my last blog? The biggest news is perhaps that I found a superb Indian restaurant that delivers pretty close to my apartment, but since this is GameSpot I guess I'll spare you my tales of chicken tikka masala and talk about some games.

Right now I'm still playing Grand Theft Auto IV whenever I can. I wasn't able to use my own gamertag when I reviewed the game, nor was I able to play at the perhaps overly sedate pace at which I've enjoyed previous entries, so now I'm savoring every minute as I slowly but surely progress through the story again. When presented with them, I've gone out of my way to make different decisions this time than I did on my first play through, and I've been pleasantly surprised by some of the consequences. I've also managed to find a lot more pigeons to exterminate and a few more bonus mission characters to interact with this time. I've been neglecting the multiplayer stuff recently, but I'm sure I'll be taking part in races and Mafiya Work games again soon enough.

Other games I've been playing recently include Dragon Ball Z: Burst Limit (for review), Arkanoid DS (for upcoming review), Carcassone (I keep going back to it), UEFA Euro 2008 (loving the new Captain your Country mode), and GRID (I was initially unsure about this one, but now I'm really enjoying it). I was hoping to add a couple more games to that list this weekend, but it looks like Metal Gear Solid 4 (my preordered copy shipped yesterday) and Age of Conan (new PC arriving Mon/Tues next week) are gonna have to wait. I guess I could play Age of Conan on my current PC if I really wanted to, but three frames-per-second at the lowest settings available (yes, I tried it) just isn't that much fun. I have an unopened GameFly copy of Lego Indiana Jones sitting at home right now, so maybe I'll give that a try.

Gratuitous GRID Shot

Gratuitous GRID Shot 2

These gratuitous GRID shots show one of my favorite features of the game so far--the demolition derby races. Psygnosis' Destruction Derby was the first game I bought for my original PlayStation back in the day, and while GRID lacks that game's bowl arenas, this is the closest any game has come to scratching my Destruction Derby itch.

Until next time.

GameSpot Reviews Blog

Just a quick heads-up that earlier today we launched Under Review - an official GameSpot blog where our reviewers, myself included, plan to write about some of the games that we're working on ahead of posting the reviews proper. You won't find any early scores, and right now there's not much in the way of content, but I'm confident that this is one you'll want to bookmark at some point.

In other news, I'm playing far too much WoW at the moment - taking a break from the level 70 rogue that has pretty much become my main character at this point to level up a holy priest. I've also just started playing Crisis Core, which I'm enjoying a lot, though I must admit that the whole DMW thing has me baffled.

Oh, and I finally found a decent (though not great, maybe a 7.5/10) pizza delivery place close to the apartment that I moved into a few months ago - I endured all kinds of tasteless grease-covered crap along the way, but ultimately the journey was worth it.

Pity the April Fool

In case you haven't heard, Mr. T (famous for such works as The A-Team, Rocky III, and that World of Warcraft commercial) was recently (ok, I think it was 2003 actually) voted the fourth "Greatest American" in a global poll organized by the BBC. I can't imagine who the top three were, but I do know that the likes of Thomas Jefferson, George Washington, Benjamin Franklin, and Franklin D. Roosevelt didn't make the cut.

I'm a big fan of Mr. T, so when UK-based Mohawk Media sent me a press release a while back announcing a limited advance edition of the Mr. T graphic novel, I wasted no time ordering one. Honestly, I haven't read it yet, so I can't tell you if it's good or not. Comic writer John Layman certainly approves though, this is what he had to say:

"Don't just buy this book! Don't just read this book! Don't just treasure this book! Take it wherever you go and keep it close to your heart. This graphic novel would take a bullet for you, if it could!"

MrT

The story doesn't end there, though, because last Friday I was sent a press release, embargoed until today, announcing a series of Mr. T "Versus" crossovers. The first title to be confirmed is Mr. T Versus Dracula, but the cover mock-ups below suggest that vampires aren't the only ones in trouble.

What does Mr. T think of his opposition in the upcoming Versus series?
"All these suckers with their fancy powers! They need a reality check, and only one guy can do that, and that's me, Mr. T!"

So there you have it. This is either confirmation that potentially the greatest comic crossover series ever is in the works, or the cruelest April Fool gag since the BBC reported a bumper spaghetti harvest back in 1957.

EDIT: Oh, and yes, I'm aware of the "Mr. T versus" Internet phenomenon that spawned such classic works as Mr. Bean, Ali G, the Cybermen, and Half-Life, but I want to believe.

360, Dark Sector

My repaired Xbox 360 arrived back at the office today, which means tonight will (hopefully) be the last time for a while that I have to make my commute with a console on my back. My 360 (I believe it's the same one) looks to have taken a couple of light knocks during the repair process, but it's definitely running quieter than it used to. Its return is a few days later than I would've liked, but it's still quite timely because I plan to be online a lot tonight, checking out both of Dark Sector's multiplayer modes ahead of tomorrow's review.

I finished up the single-player mode this morning and, without wishing to give away too much about the upcoming review, I enjoyed it a lot. The multiplayer modes titled Infection and Epidemic look pretty fun too, and since both are designed for exactly 10 players the game automatically fills empty spots with up to eight bots. There haven't been too many people online today so far, but I'm hoping to get in some bot-free matches this evening. If any of you have the game already, please feel free to join in the fun.