Keitha313's comments

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Keitha313

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@oscardayus: I think it's noble if that's the right word to use, for Gamespot to show It's main competition sites reviewing scores of other games.

In a way what Gamespot are doing is giving sites like IGN and so on a form of free advertisement, plus it also shows GS is being impartial.

With that all said, this game is likely to hit 6 or 7 with Gamespot, I'm calling it now.

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Keitha313

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@ello432: Must have their reasons, although I'll be damned If I can think of what it might be.

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Keitha313

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I think one thing that is a definite negative to Ghost Recons: Wildlands is the driving/flying, Ubisoft should have realised that with creating the biggest open world game they've ever made, that they had to make travelling around this big open world fun.

Vehicles just feel very unimpressive, lacking a proper physics system to it, I really just don't enjoy using vehicles, another problem with vehicles is the fact you can't order one of your AI teammates to drive you to that destination point.

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Keitha313

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@MondasM: Was getting 70+ on my 980

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Keitha313

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Edited By Keitha313

@R4gn4r0k: Wonder If we will need to jump into any big haystacks to open more portions of the map.

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Keitha313

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@cookiemonstere3: End of the world.

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Keitha313

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@sellingthings: Bungie is Hillary Clinton in disguise, have you not learned that?

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Keitha313

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@j3diknightdave: I say screw those people that paid for cosmetic items, no items carry over, and they're the reason that Destiny had that system built in If It wasn;t for them, Bungie would have likely worked a system in that allowed players to earn those packages.

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Keitha313

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I'm happy with this decision, they didn't quite get Destiny right on the first try so I think it's fine for them to drop the content of Destiny One and focus their best on the second Destiny.

I really liked the progressing from lvl 1 up to the higher levels, I hope they can bring a harder progression system to the game, something similar to BF1's.

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Keitha313

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@tonyleo01: Yeah, unfortunately we're a way off from utilizing SLI properly, or perhaps I should say devs aren't giving it as much love.