@Longini That's been a longstanding issue with a lot of fighting game reviews. They put too much stock in single player modes when the main game has always been versus. It's been like this since the beginning, and that's not going to change.
@Gen007 Actually, I would say that Divekick is the best way for newcomers to learn fighting games. The barrier of entry is the lowest, and there's no execution barrier.
@VenkmanPHD @HowlPendragon "The fun comes from destroying the weaker person."
You still have that in this game. You still have to know the match ups, and you still have to outsmart your opponent. The playing field is even in that there aren't any comeback mechanics, or nothing that can be used as a crutch.
@HowlPendragon I'm glad you get what Divekick is trying to do. A lot of people are judging the game solely by the number of buttons, which is a huge mistake. Hell, Games Radar complained that it was too complex for them, even with two buttons!
@immortality20 Define "anyone." I own the game, and the game definitely has its depth. You can't judge a game's depth by the number of buttons it uses.
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