[QUOTE="Deathtransit"]The problem seems to be that if devs want to devote more than 256 mb to graphics, they can do so on 360 but not PS3. But Uncharted KZ2, and MGS4 do look better than what I've seen 360. So how do those devs compensate for the lack of available RAM for the graphics? teh cell? And why wouldn't Sony just unify the RAM for dev simplicity and just use the cell for even more superiority?savagetwinkie
wrong, the ps3's gpu can take information directly from system memory. The only real advantage that the 360 has is the OS's foot print and if it uses more system ram then graphics.
*thumbs up* What the 360 fanboys dont realize is that the Cell's XDR memory is completely sharable. Moreover, it's 3.2ghz speed just like the Cell processor itself. Big advantage over 360's 700mhz gddr3.
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