[QUOTE="FelipeInside"]But didn't WoW do the SAME thing....just grab things that were in the MMO World and make them better?PC360WiiProblem being ToR hasnt made the core gameplay or mechanics better, sure theyve added alot of audio and cutscene fluff.... but from what im gathering from beta tester's opinions is the game is really nothing special. And again, WoW did this to 1999's Everquest and 2001's Dark Age of Camelot back in 2004. Should we really applaud SWTOR for doing the same thing to WoW in the year 2011, more than 7 years since the original game hit the shelves?
Kreone's forum posts
Amen, brother.A real Fallout 3, not that **** we got from Bethesda.
Lord_Nas3k
Didn't it use the exact same engine as Bethesda's monstrocity? I seriously doubt it could offer a type of experience even remotely similar to Fallout 2. By the way, I'd also love to see proper sequels to Transport Tycoon, Baldur's Gate, and... Civilization IV.did you like Fallout NEW Vegas?
jettpack
Bioware makes one dissapointing game and now people suddenly hate them? They've made some of the best games ever and are still making great games.heatfanman101Is 'Bioware hate' really the issue here? Sure, people like to grumble now and then, but the only relevant Bioware criticism that comes to mind is that this developer has no experience with MMOs whatsoever. And it's not like the game doesn't have quite a few deficiencies of its own, is it? From what I see, the only thing this game is trying to achieve is to stand out as a serious competitor to...an eight-year-old game. Aside from the full voice acting gimmick (SP games have had this 'revolutionary feature' for ages), does it try to bring anything new to the genre at all?
[QUOTE="Kreone"]No non-combat/civilian classesCataclism
I haven't seen this complaint anywhere yet. And what's the point of those classes anyway?
There was a thread about this on the official forums. Some people are getting tired of constant fighting, I guess. Basically, these are specialized [mini]classes dedicated to trade, crafting, exploration, policing, etc., with little or no emphasis on leveling through regular questing methods. Obviously, we're not simply talking about auction house junkies here. The game would require more development in these areas to make these choices viable. As a completely offhand example, high level traders could be given exclusive access to setting up personal shops, caravans, and so on. I assume there were some features of this sort in Star War Galaxies, but I haven't played it so I wouldn't know.- Largely unevolved endgame, leveling, crafting and combat mechanics - Still no collision detection - No day/night cycle - Extremely limited environmental interaction (can't swim, sit in chairs, open doors, etc) - [AFAIK:] no Pazaak, Sabacc, Dejarik, Pod/Swoop racing, casino, etc. - Same old primitive MMORPG mob AI - Stiff character animations - Dated visuals - [Mostly] generic-looking environments - No crafting customization - Starship implementation seems unimaginative and gimmicky - Restriction in choice of starship - No ship decoration options - Dumbed down space combat - No multiplayer space combat - Uninspired character creation system - Limited race selections - No non-combat/civilian classes - No outfit system - No housing - No GM events - No RP/sandbox tools - As of now, no RP-PvP servers
And, just to throw them in here, these are some of the minor or obscure criticisms I don't particularly agree with or care about:
- Restriction of planets by faction (capitals and starting planets) - No racial bonuses - Removal of choice to kill companion - Less planets than announced (19 vs at least 24) - Removal of permanent advance class choice - Removal of possibility to talk to other faction at all times - Planets rated by levels (won't ever need to go back to a previous planet) - No faction change/neutrality
Regardless of whether this game will succeed or not, it seems that The MMORPG industry's dedication to preserving the status quo stays unwavering.
Log in to comment