Kreone's forum posts

  • 22 results
  • 1
  • 2
  • 3
Avatar image for Kreone
Kreone

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Kreone
Member since 2011 • 25 Posts
[QUOTE="FelipeInside"]But didn't WoW do the SAME thing....just grab things that were in the MMO World and make them better?PC360Wii
Problem being ToR hasnt made the core gameplay or mechanics better, sure theyve added alot of audio and cutscene fluff.... but from what im gathering from beta tester's opinions is the game is really nothing special.

And again, WoW did this to 1999's Everquest and 2001's Dark Age of Camelot back in 2004. Should we really applaud SWTOR for doing the same thing to WoW in the year 2011, more than 7 years since the original game hit the shelves?
Avatar image for Kreone
Kreone

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Kreone
Member since 2011 • 25 Posts

A real Fallout 3, not that **** we got from Bethesda.

Lord_Nas3k
Amen, brother.

did you like Fallout NEW Vegas?

jettpack
Didn't it use the exact same engine as Bethesda's monstrocity? I seriously doubt it could offer a type of experience even remotely similar to Fallout 2. By the way, I'd also love to see proper sequels to Transport Tycoon, Baldur's Gate, and... Civilization IV.
Avatar image for Kreone
Kreone

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 Kreone
Member since 2011 • 25 Posts
The problem with your preferences is that open world and FPS games are some of the most resource hungry genres out there. Have you thought about trying something different? Turn-based strategies and point-and-click adventure games are not as dependent on the video card (which seems to be the weakest part of your setup) and can look quite impressive even on older hardware. Here's some of the unmentioned classics you may want to try: Adventure games: Three seasons of Sam & Max (by Telltale Games) Broken Sword: Shadow of the Templars (Director's Cut) The Longest Journey Dreamfall: The Longest Journey (TLJ2) Syberia I,II Strategies: Galactic Civilizations II (with addons) Civilization IV Warhammer 40,000: Dawn of War Command & Conquer: Generals Rise of Nations RPGs: Fallout II Star Wars: Knights of the Old Republic I,II Vampire: The Masquerade - Bloodlines (probably) Action games/ARPGs: MechWarrior 4 (with addons) Sid Meier's Pirates! (2004) Diablo II Titan Quest Other: OpenTTD Plants Vs Zombies



Avatar image for Kreone
Kreone

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 Kreone
Member since 2011 • 25 Posts
Your DVD-Rom, monitor and RAM specs don't really matter here. Try updating your Nvidia drivers ( www.nvidia.com/page/drivers.html ) to the latest version, updating the game with the latest patch (not sure if it had any though), and try taking a look at the following thread: http://forums.steampowered.com/forums/archive/index.php/t-1895695.html
Avatar image for Kreone
Kreone

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Kreone
Member since 2011 • 25 Posts
Always. I feel quite comfortable playing most games at 24-30 fps. Most racing games and multiplayer fragfests require a bit more than that, naturally.
Avatar image for Kreone
Kreone

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 Kreone
Member since 2011 • 25 Posts
Bioware makes one dissapointing game and now people suddenly hate them? They've made some of the best games ever and are still making great games.heatfanman101
Is 'Bioware hate' really the issue here? Sure, people like to grumble now and then, but the only relevant Bioware criticism that comes to mind is that this developer has no experience with MMOs whatsoever. And it's not like the game doesn't have quite a few deficiencies of its own, is it? From what I see, the only thing this game is trying to achieve is to stand out as a serious competitor to...an eight-year-old game. Aside from the full voice acting gimmick (SP games have had this 'revolutionary feature' for ages), does it try to bring anything new to the genre at all?
Avatar image for Kreone
Kreone

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 Kreone
Member since 2011 • 25 Posts

[QUOTE="Kreone"]No non-combat/civilian classesCataclism

I haven't seen this complaint anywhere yet. And what's the point of those classes anyway?

There was a thread about this on the official forums. Some people are getting tired of constant fighting, I guess. Basically, these are specialized [mini]classes dedicated to trade, crafting, exploration, policing, etc., with little or no emphasis on leveling through regular questing methods. Obviously, we're not simply talking about auction house junkies here. The game would require more development in these areas to make these choices viable. As a completely offhand example, high level traders could be given exclusive access to setting up personal shops, caravans, and so on. I assume there were some features of this sort in Star War Galaxies, but I haven't played it so I wouldn't know.



Avatar image for Kreone
Kreone

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 Kreone
Member since 2011 • 25 Posts
Is Dawn of War II: Chaos Rising really that short? The original Dawn of War II certainly took more than 10-15 hours to finish. EDIT: Oh, and FEAR 1 and 2 definitely weren't that short. Do you play on Easy or something?
Avatar image for Kreone
Kreone

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 Kreone
Member since 2011 • 25 Posts
These are some of the major criticisms I picked up on the official forums.

- Largely unevolved endgame, leveling, crafting and combat mechanics - Still no collision detection - No day/night cycle - Extremely limited environmental interaction (can't swim, sit in chairs, open doors, etc) - [AFAIK:] no Pazaak, Sabacc, Dejarik, Pod/Swoop racing, casino, etc. - Same old primitive MMORPG mob AI - Stiff character animations - Dated visuals - [Mostly] generic-looking environments - No crafting customization - Starship implementation seems unimaginative and gimmicky - Restriction in choice of starship - No ship decoration options - Dumbed down space combat - No multiplayer space combat - Uninspired character creation system - Limited race selections - No non-combat/civilian classes - No outfit system - No housing - No GM events - No RP/sandbox tools - As of now, no RP-PvP servers

And, just to throw them in here, these are some of the minor or obscure criticisms I don't particularly agree with or care about:

- Restriction of planets by faction (capitals and starting planets) - No racial bonuses - Removal of choice to kill companion - Less planets than announced (19 vs at least 24) - Removal of permanent advance class choice - Removal of possibility to talk to other faction at all times - Planets rated by levels (won't ever need to go back to a previous planet) - No faction change/neutrality

Regardless of whether this game will succeed or not, it seems that The MMORPG industry's dedication to preserving the status quo stays unwavering.
Avatar image for Kreone
Kreone

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 Kreone
Member since 2011 • 25 Posts
I think that I'll finally try it when the new DLC comes out. Thanks for the input.
  • 22 results
  • 1
  • 2
  • 3