@scottyp360:Or less of a gaming site. Depending on your opinion.
Personally I miss the days of KVO and co. This site has lost all of the personality that brought me here. I've had little reason to keep coming back recently in all honesty.
This really is just fluff though. It's not really informative or dramatic. It's just a rich man making a statement nobody cares to hear.
@JustinGoSka: It's always been advertised as an upgraded Xbox One as far as I'm aware.
Seems a petty argument you're making though.
Surely the two terms are near indistinguishable? What's the difference? Should they not release exclusives for the Scorpio alone if they define it as nothing more than a more powerful Xbox One? Should they only release new games on it if it's a next gen machine?
They could market it as either and it be totally legal and ethical. Personally, I'm happy for them to call it a toaster so long as it can make toast.
@alaannn:All of that is likely down to the developers who support such systems.
I'd expect mods will likely auto-install when you run the game so long as you're still subscribed (Not had any experience with console mods thus far). Worst case scenario you'll just have to reinstall them one by one.
@Derekuda: I wouldn't worry. Developers have always had more powerful options than consoles. It's clear their audience is where the player numbers are, since that's where the largest potential profits are.
You might see a few Scorpio exclusives, although I'd doubt they'll be AAA level releases.
@Isamu_36:She did a damn good job of Joan in my opinion. (Granted, it's been the better part of a decade since I've seen the movie!).
I'm not sure she's the problem here though, she's certainly a talented actor. I'd put the biggest issues with the movie down to same failures the games featured. I mean, could you imagine trying to make a game based on a super low budget horror movie and asking players to take it seriously?
@elron6: I disagree. While games are far more interactive than movies, they don't rely on the same concepts to keep the audience engaged. Given the ample source material available in modern games I'd put bad big screen adaptations down to apprehensive budgeting and incompetent production teams (not to insult such teams, I'm sure they're all very talented. I'm aware they're traversing uncharted waters for the most part).
@EcksTheory: I can't see why you're still raving about the apparent "lies". If you actually take what was said in context you'd understand that they had every hope of implementing but either didn't get enough time to get around to it or decided to focus on other content.
Not to say I think Hello are blameless in overselling their product for what it is. It should have been a $20 title, rather than $60 in my opinion.
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