KyanMehwulfe's forum posts

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KyanMehwulfe

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#1 KyanMehwulfe
Member since 2003 • 371 Posts
Such won't be lost on the publisher and their future relations.
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KyanMehwulfe

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#2 KyanMehwulfe
Member since 2003 • 371 Posts
Mass Effect and Lost Odyssey.
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#3 KyanMehwulfe
Member since 2003 • 371 Posts
FEAR
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#4 KyanMehwulfe
Member since 2003 • 371 Posts
I'm waiting on it for a new 360 as well.
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#5 KyanMehwulfe
Member since 2003 • 371 Posts
Mass Effect.
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#6 KyanMehwulfe
Member since 2003 • 371 Posts
I wrote out almost all the random advice from MGS conversations for an game data archive. Especially all the survival, weapons, and otherwise tech details from Master Miller and Nastasha Romanenko. I've also played through Snake Eater around 10 times or so, usually with a focus on the survival and camo elements, setting traps and ambushes, etc. So I'm a big fan of the themes of the series. Especially Snake Eater, I must emphasize again. I love the whole survival and outdoorsman element. I have a few save files spread throughout the game specifically tailored to all my favorite regions and encounters for whenever I get the urge for some Snake Eater.
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#7 KyanMehwulfe
Member since 2003 • 371 Posts
Certainly. August is GCDC. They'll most likely reveal the new TouchSense controller then. If not then, definitely TGS. By then enough of their 60GB stock will be gone (or at least they likely are planning on that), and to make up for that they'll announce a new $500 SKU with the TouchSense controller. They'll likely reduce the 60GB SKU again if they must, or just delay the new SKU. In any case, I wouldn't bet on there being any real lack of a store-shelved $500 SKU in any form. They'll adapt soon as it's getting low.
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#8 KyanMehwulfe
Member since 2003 • 371 Posts
I'm taken aback that EverQuest 2 was mentioned. Right off the bat, no less. The game has some of the most generic and boring monsters I've ever seen in a game. Their version of kobolds epitomize that. Most appealing design: I'd have to go with Diablo II off the top of my head. Especially Act II with all the desert creatures, and then the ogre-esque brutes in the palace with the vicious body piercings and the human-corpse-adorned chained clubs or the tomb lords out in Tal Rasha's crypts.
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#9 KyanMehwulfe
Member since 2003 • 371 Posts
It's not exactly what you're describing, but FF XII RW on DS has RTS elements. Watch a few videos to see how active and real-time movement can be, at least relative to what most folks expected.
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#10 KyanMehwulfe
Member since 2003 • 371 Posts
New engine that will likely take advantage of DX10 and the new PS and channels down the road. The core focus is making the majority of the art assets specifically for medium PCs. But they still add on a lot of greater tech features like lighting on top of that; they just don't want to make the art assets specifically for high-end resolutions and then force most of their players to downscale everything. That would look worse than if it was handcrafted for them since mass downscaling as a whole lacks that personal touch of being able to make sure everything looks just right for said settings and resolution. By the way, the core game design is still overseen and directed by Rob Pardo. He's one of the biggest reasons for StarCraft II's balance. He was heavy on map design originally, and especially in balance for Brood War, and was likely the most active developer in actual beta games. WoW folks would recognize his EnoYls tag; that comes from StarCraft beta and SlyOne.