LOLDFRTGERGDMIK's forum posts

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LOLDFRTGERGDMIK

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#1 LOLDFRTGERGDMIK
Member since 2009 • 32 Posts
http://images.eurogamer.net/assets/articles//a/4/0/6/3/4/1/VirtualDub_2009_02_06_20_52_11_68.bmp.jpg killzone2 most detail character model. vs gears of war http://www.gamespot.com/xbox360/action/gearsofwar/images/0/47/?full_size=1 LOL gears makes killzone2 look last gen
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LOLDFRTGERGDMIK

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#2 LOLDFRTGERGDMIK
Member since 2009 • 32 Posts

[QUOTE="LOLDFRTGERGDMIK"][QUOTE="JarrottB"]Technically it beats out everything on the console market, the only contenders against it are MGS4, GeoW2, RE5 and Uncharted. Nothing else, especially Fable 2 :lol:, comes even close. Artistically, however...-Traveller-

nah gears of war 2 has better models higher polygon

Link would be nice.

eye's tell the truth, the teeth on killzone2 models look like 2d paper cut out sprites lol
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LOLDFRTGERGDMIK

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#3 LOLDFRTGERGDMIK
Member since 2009 • 32 Posts
unreal engine 3 can do many different types of lighting. dev's havent made a game using all dynamic lights yet though.
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LOLDFRTGERGDMIK

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#4 LOLDFRTGERGDMIK
Member since 2009 • 32 Posts
[QUOTE="gearspwnflopzon"]gears of war 3 all lights fully dynamic FTW killzowned24
LOL, keep dreaming because Epic was just hyping better static lighting as a new feature.

LOL no games on the market use global illumination.
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LOLDFRTGERGDMIK

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#5 LOLDFRTGERGDMIK
Member since 2009 • 32 Posts
[QUOTE="JarrottB"]Technically it beats out everything on the console market, the only contenders against it are MGS4, GeoW2, RE5 and Uncharted. Nothing else, especially Fable 2 :lol:, comes even close. Artistically, however...

nah gears of war 2 has better models higher polygon
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LOLDFRTGERGDMIK

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#6 LOLDFRTGERGDMIK
Member since 2009 • 32 Posts
[QUOTE="DragonfireXZ95"][QUOTE="LOLDFRTGERGDMIK"]f.e.a.r 2 engine jupiter ex>>>>cryengine 3 and killzone2 engine. deferred renderer's are trash, lol the clouds dont even move on killzone2 or crysis, they do on fear2. on crysis the clouds are volumetric/3d if you run it on very high but the clouds dont move.

Yes, that's why barely any dynamic lights even exist in FEAR 2, along with shadows missing for half of the objects in the game.

could be how crysis gotta run config hack to turn on grass shadows even with very high still default to off.
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LOLDFRTGERGDMIK

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#7 LOLDFRTGERGDMIK
Member since 2009 • 32 Posts
[QUOTE="DragonfireXZ95"][QUOTE="LOLDFRTGERGDMIK"]f.e.a.r 2 engine jupiter ex>>>>cryengine 3 and killzone2 engine. deferred renderer's are trash, lol the clouds dont even move on killzone2 or crysis, they do on fear2. on crysis the clouds are volumetric/3d if you run it on very high but the clouds dont move.

Yes, that's why barely any dynamic lights even exist in FEAR 2, along with shadows missing for half of the objects in the game.

lol objects just dont generate shadows themselves dev has to make a shadow for each object lights casting on. they might of forgot to add shadows to a few objects, but it's all fully dynamic lighting.
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LOLDFRTGERGDMIK

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#8 LOLDFRTGERGDMIK
Member since 2009 • 32 Posts
the fear 2 engine actually has better water effects than crysis, when move through it leaves a splash/wake trail, crysis it's just a splash no trail in the water.
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#9 LOLDFRTGERGDMIK
Member since 2009 • 32 Posts
f.e.a.r 2 engine jupiter ex>>>>cryengine 3 and killzone2 engine. deferred renderer's are trash, lol the clouds dont even move on killzone2 or crysis, they do on fear2. on crysis the clouds are volumetric/3d if you run it on very high but the clouds dont move.
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LOLDFRTGERGDMIK

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#10 LOLDFRTGERGDMIK
Member since 2009 • 32 Posts
fear 2 engine jupiter ex engine made by touchdown entertainment pwns the killzone2 engine, no fake lightsources and forward rendering engines are better than defferred. killzone2's engine water effects suck compared to even fear 1 still using jupiter ex engine.
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