Customization looks like it may be back. Each scene had different character styles. Muscle Sands workout gym at the beach. Tattoos. The building under construction the Mile High Club, may be the Constellation Place, built in 2003 or The Century built in 2009. 1998 style police cars though.
Wow I clicked on the thumb nail of the motherboard, is it? And thought it was a map of a level. It looks like a city complete with roads, buildings, and a helipad. So what is this article about?
@Rovelius Thumbs up for reading my blog! haha I wasn't talking about just graphics. I mean visually all the weather elements are there any ways. But it more applies to the depth of the world. Programing counters are there as well. But it's just limited to the graphic part now. The immersion of randomness and the feeling that these worlds can continue with or without the player. That's what I would like. Too often I am the god of these worlds and nothing happens unless I decide it to change. It's the same game system over and over again. Isn't getting boring?
Team Bondi is just another name for Rockstar Australia. If there ever was. They have used the hands on approach to make games, like the plaster masks in The Getaway and now with "the rig" in L.A. Noire. But this game shouts Rockstar.
I was just thinking about, what makes a good story? And good characters make good stories. And these characters can be the the game worlds, like in Mario games. I don't think you need black and white characters for a good story. If everyone was the same, fighting for one purpose, I think this would be good enough. I would like to see the medium get more personal.
Some miss informed person made a poster with our local power plant with a big red (\) symbol through it. And they photoshoped tons of smoke coming out of it. Just saying. With out that plant we wouldn't have electricity. So I guess they want to remove the power plant so they can't use their computer software anymore. A powerful piece of art.
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