LaiGaiGeng's forum posts

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LaiGaiGeng

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#1 LaiGaiGeng
Member since 2004 • 180 Posts
Sony started losing interest and created it's own bad publicity from the e3 conference. Overpromising on preformance, as a replacement to the computer, and the capability of the Cell. Stealing ideas, boomerang controller, and and price. Not to mention how poorly the assembled their power point presentation. Enemy crabs, poor gameplay videos.The only good to come of the conference was MGS.
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LaiGaiGeng

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#2 LaiGaiGeng
Member since 2004 • 180 Posts

Wii specs:

88MB DDR3 RAm @700mhz +3MB texture memory
729mhz CPU
242mhz GPU

http://en.wikipedia.org/wiki/Wii#Technical_specifications

Compared to the Gamecube:

GC specs
485mhz CPU
162mhz GPU
24MB normal RAM+ 16MB video RAM

http://en.wikipedia.org/wiki/Nintendo_GameCube#Hardware_specifications

Compared to X-Box:

Xbox Specs:
733mhz Intel Celeron Mobile Processor
233mhz GPU
64MB RAM @200mhz

http://en.wikipedia.org/wiki/XBox

I'm not tecno savy so I really don't know. Can someone clarify for me? :)

SyluxElite
The common misconception with numbers; CPU/RAM are be arbitrarily/superficially higher. That doesn't mean it's overall performance is better. Perfect example is what 3D card manufacturers do to sell their Video Cards. 7900 to a 7650 same memory, but preformance wise, the 7650 runs like a card from the 5 series; also the Cell follows suit. Numbers are deceptive until preformance and results are factored in.
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LaiGaiGeng

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#3 LaiGaiGeng
Member since 2004 • 180 Posts
Does it (PS3) have progressive scan? That's awesome!
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LaiGaiGeng

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#4 LaiGaiGeng
Member since 2004 • 180 Posts

35 fps on oblivion? thats pathetic for any 8800 series card

at 2048 x 1536 the fps drops to 13

http://www.gamespot.com/features/6165714/p-2.html

youarecry
Ignorance at it's finest! Haha, if you'd bother to do a little research o rmaybe even read the artiicle you'd find that this is a low end model for those that can't afford the high end. Duh! Hahahahahaha!
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LaiGaiGeng

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#5 LaiGaiGeng
Member since 2004 • 180 Posts
Would that make a difference. I read the interview that you can explore over 100 worlds in ME.
What if Bioware had HD DVD or Blu Ray. Do you think that would've effected the content. Maybe whe would've got more content. more space to explore.
I dont see how bioware can get over 100 world to explore on 1 dvd9.
acekall
Nothing, with the compressions technology now a days, it comes down to the developers. Space isn't a factor as most companies would allow you to believe.
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LaiGaiGeng

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#6 LaiGaiGeng
Member since 2004 • 180 Posts

http://news.teamxbox.com/xbox/12717/Wii-Outselling-PlayStation-3-Almost-3to1-in-Japan/

P.S. we know X360 sales suck there, no need to comment, the interesting thing about this is how quickly Sony lost its console crown in Japan. It happened the instant Wii went on sale.

Danthegamingman
I would like to add that the Wii, pales in comparison to the Nintendo DS. Nothing compares in Japan. You can also say the Wii is flopping in comparison.
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LaiGaiGeng

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#7 LaiGaiGeng
Member since 2004 • 180 Posts
Don't forget "Giant Enemy Crab; Takes place in Japanese History!" FTW!
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LaiGaiGeng

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#8 LaiGaiGeng
Member since 2004 • 180 Posts
The fact that you used a Robocop phrase in the wrong context, automaticaly makes you fail on this thread.chrismunx
[QUOTE="chrismunx"]The fact that you used a Robocop phrase in the wrong context, automaticaly makes you fail on this thread.Unforgiven2870
Lmao yep thats true /thread over.Also lets not forget the biggest quote from M$ when the 360 launched *We have made the biggest launch in history* Ah i remember that one.That one was quite funny to.

Hehe, that's the worst form of dmg control I've ever seen. OMG ROBOCOP! OMG! Microsoft with the one quote = the 30 gut-wrenching quotes ends the thread. Someone needs to teach your about ratio and proportions; might I suggest a balance? Hahahah! Arbitrary Denial!
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LaiGaiGeng

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#9 LaiGaiGeng
Member since 2004 • 180 Posts
[QUOTE="kingyoto"][QUOTE="LaiGaiGeng"][QUOTE="yoshirider13"]Blue dragon or what ever its called looks no more mature then evolution worlds?nintendogamer6
It's called ratio. Wii has a high ratio of Kid games to mature. While 360 doest, they have 3-4 titles... Duh!

exactly.

but why should it matter when Blue Dragon is just as fun as Splinter Cell

It seriously doesn't matter. Games are played for quality and fun factor. I just wanted to procve that it's with just cause to call Nintendo kiddie. Nothing else :)
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LaiGaiGeng

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#10 LaiGaiGeng
Member since 2004 • 180 Posts
[QUOTE="Khansoul"][QUOTE="KrF2"]"Oh no not another one" this is just a roundup of what is known and calculated estimations as well as obvious ones.


Only bold writing is Wii facts


Broadway

The Wii uses a customized 90nm PowerPC "5" @ 729Mhz

The Game Cube uses a customized 180nm PowerPC "4" 750cxs @ 485mhz.

The lowest performing PowerPC 5's "if" at 90nm@729Mhz would be close to double the MIPS performance of the Gekko.

There has been a few sources claiming the Wii uses a PowerPC 970GX.........."If" true:

Gekko = 1125 MIPS i Broadway = 2300 MIPS){Not accurate). Broadway is at least 2X Gekko performance.


Hollywood

Assuming Nintendo used the same but faster GPU for the Hollywood as the Flipper:

Flipper = 180nm @ 162Mhz , Hollywood = 90nm @ 243Mhz2 (90nm not 0.18 micron )

Using the same conversion used with the CPU comparison, the GPU would be exactly 2X the performance of the NGC's. Hollywood is at least 2X Flipper Personally i think the Wii uses a more powerful or advanced GPU.

Flipper Embedded Memory = 10.4 GB/s (Assuming same configuration as the NGC), Hollywood = about 98BG/s) (X360's = 278.4) (PS3 = 48GB/s)

NGC
24MB of 1T-Sram @ 2.7GB/a @10ns max, 16MB Dram @ 0.81GB/s
Wii
24MB of 1T-Sram 24.6 GB/s @6ns max, 64MB GDDR @ 3.2GB/s

On average the Wii's memory is 6.5 times the speed of the Game cubes


The Game Cube had a very similar "in game" polygon performance to the Xbox. People still compare Halo 30fps to Luigis Mansion 60fps.

Polygon performance of the NGC: Minimum GPU specs of the Wii ( Most likely twice of this).

1 vertex color + 1 light + 1 texture 20M polygons/sec (32 mil Max)

Nintendo claimed 6 to 9 Mil in games. That is 100,000 to 150,000 @60fps..................(Although Star Wars Rogue Squadron on Game Cube used over 200,000 in a scene @60fps)


Xbox Website Mistake
This is slightly off topic but this is funny what i got off the Xbox official website:

"The Xbox can draw 2.1 million polygons onto the screen per second. Steven Spielberg employed 300,000 polygons in the construction of each velociraptor in Jurassic Park. Back in 1993, each frame of film took hours to render. Today, the Xbox has the power to send a fat handful of raptors roaring across your screen, in real time."


The Xbox official peak triangle performance is 30 Mil (NGC 32 Mil).



So what am i getting at? why all the stupid talk?

There are many of us who believe the Wii is 1.5 times the NGC. This is impossible.

We know know The Wii is realistically "at least" 2 times the power of the NGC and Xbox and "at least" 2 and a half times the power of the PS2 ,

We are looking ata minimum of 150,000 (heavy effects) - 300,000 (Ave effects) triangles on screen in real 60fps games play.

That is 9 Mil to 18 Mil during game play and 64 mil during sex...got ya! i mean as a peak.


Now it is no longer fair to compare the Wii to the old school consoles. what about the other two.


Wii 24MB 1T-Sram = 6ns @24.5 GB/s
PS3 256MB XDR = 35ns @25.6 B/s

Due to efficiency The Wii has little but the fastest memory out of the three consoles, which has it's advantages.

X360 = 12X DVD ( Max = 16MB/s) ( Average = 12MB/s)
PS3 = 9X equivalen (Max = 12MB/s) (, Average sustained speed = about 8MB/s)
Wii = 6X DVD (Max 8MB/s) (Average = 6Mb/s)

In comparison to system memory, the Wii has the fastest drive for loading media.

Due to lack of HD, the Wii doesn't require media as big as Blueray. It's graphic resources requires less then half the media space of an equivalent PS3 game.



Polygon performance

(This is not accurate but not far off) Using the reverse rule of the Xbox and PS2's over hyped polygon specs, the PS3 and X360 can push:

X360 = 119 Million triangles per second Peak,
PS3 = 119 Million triangles per second Peak,
Wii = At least 60 Million


Overall the Wii can keep on par with the PS3 and X360 if they make more 30fps games and take time in utilizing the 1T'sram's texture compression performance.

And.

The 1T-Sram is ideal for the "So called" patent Nintendo has for Indirect Texturing. Indirect texturing .
I think this will only be used on Nintendo games because the method can be applied to any hardware if in other hands.


The Wii is a weaker console then the X360 and PS3 but the hardware was customized to bring more to the table then it's worth.

I think it's fair to compare the Wii with the PS3 and X360 graphically despite the crappy looking games on the Wii."


http://www.beyond3d.com/forum/showthread.php?t=38298

I guess when developers take advantage of the extremely fast memory and shader effects/indirect textures/etc with the TEV unit we can see 360-like graphics.None of this porting ps2 game engines to Wii and rushing titles.


Super Mario Galaxy is just a taste of what the Wii can do.



http://www.beyond3d.com/forum/showthread.php?t=38298


I appreciate the effort but Wii will never be on par with PS3 or XBOX 360 Nintendo has already stated this themselves. The system is two and fifty dollars for a reason.

It's all rhetoric. Those numbers have no baring to graphicaly capcity. Nor, do you know what you're talking about. I applaud your bold, but poor attempt.
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