-There are cutscenes that last 30+ minutes! -The screens are from the old build of last year; nanomachines play a big role in mgs4, they contribute in a sense to the change of how war is fought. The author can't be more specific though (nda prolly). - all cutscenes are real time - some cutscenes are very long (30 minutes even for some) - some cutscenes are controllable. For example: during the briefing in the second mission, you can choose different camera angles. - some graphical elements make the game come to life: birds flying over, cables swaying in the wind, a lot of explosions, etc.) - still a lot of aliasing but nothing serious - still some framedrops but a lot better than it was at tgs07 - explosions, fire and smoke effects are amazing - you really think you are on the battlefield, thanks to the ambiance and sound in the game (a lot of credibility in the environments). - synchronisation in speech not perfect yet, but Kojima promises it will be in the final version. - new animations (snake reaches for his shoulder sometimes because he's in pain), new cqc movements, rolling barrel is a great addition - solid eye and mkII have a battery that will autocharge when not in use
http://www.n4g.com/ps3/News-130271.aspx
Sorry rragnar :oops:
gamingqueen
That's kind of ridiculous. I don't mind cutscenes, but 30 minutes?
I'm renting the game too, and I think the game deserves better than what it's getting. It borrows a lot from RE4, but maybe that's why I'm liking it so much.
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